Jump to content

Serk

Members
  • Posts

    29
  • Joined

  • Last visited

Posts posted by Serk

  1. Forest battle, turn 4.

     

    Panicked T-34 ko'ed. 5 t-34's down in total. Two more spotted far behind.

     

    Stug is moving back to our main line of defense to avoid suspected russian infantry assault on his position.

     

    Hauptmann Serk

     

    Note: For some reason. I can't post a screenshot here. Image sent to kohlenklau to see if he can upload it.

  2. Forest battle, turn 3,

     

    Two more T-34 ko'ed (4 in total)! Last remaining spotted tank is reversing in panic after taking some machine gun fire. One stug down but 3 crewmembers out of 4 made it back to our lines.

    Soviet infantry is rushing the tree line to harass the forward stug currently engaging the T-34's. I will order it to fall back once the panicking tank is dealt with.

     

    Hauptmann Serk.

     

     

    Note: No screenshots yet as I'm playing the turns too quickly and I always forget to take any. I'll do my best to present one of the front line in my next report.

  3. I had a look at the map. Flat terrain covered with woods and crossed by a river.  There is also a railroad and a road. Not many distinguishing terrain feature IMO, but russian armor should have trouble moving foward.

     

    What are your orders commander? defend the line to prevent encirclement of the town?

     

    Kohlenklau, I'm not that good at spotting area where you can cross a river. Can you tell me how many there are and where?

     

    Thanks

     

    Serk

  4. My advice. Head out for some of the CM clubs out there. There are planty of folks playing and wanting to play operational level games. We at the Few Good Men (http://www.thefewgoodmen.com/thefgmforum/forums) have quite a few live operational games going on and the replacement lists are always full. So, there is definitely no shortage of willing players.

     

    This.

     

    With all the efforts put by the community to get some kinds of operational campaign going, I'd really wish for BFC to add something in this regard. It could be a simple automatic converter between CM and some other games such as John Tiller's campaign that could even remove the need for an umpire, or a whole new operational system in CM by itself.

     

    It is probably to late for the Bulge game and I think BFC is not interested anyway, which is sad.

  5. Been said a million times and turned down a million times by BF in know but personally i need more of a campaign / strategic mode or at least anything that can help improve continuity between battles in a campaign.

    I could'nt agree more. Based on how hard people at the Few Good Men forums are trying to get something close to an historical campaing going and give some meaning to random QB's with a strategic or operational map, there certainly is an interest in this concept. IMO, the Battle of the Bulge would be a perfect operation for a start.

  6. Hello Juju,

    I've noticed on your preview that german major and lt-colonel ranks have pink (orange?) and green border and another one with yellow. Those color border were use to identify what weapon branch the officer was serving with. For exemple, your major with pink border means it was in an armored formation and light green for panzergrenadier.

    Unless the game could swap them automatically to fit with what branch the officer was serving, I suggest that you simply remove it and keep a generic rank just like you did for captain and leutnant. Otherwise we could end up with and infantry batt. commander by a major from an armored unit :)

    Cheers,

    Serk

×
×
  • Create New...