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Melchior

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Posts posted by Melchior

  1. That sounds like a threat.  I certainly hope it is not. 

    :rolleyes:

    Actually I have no problem with people who disagree with me.  None at all.  However I will honor your request and ignore you from now on.

    That it is both rude and in poor taste to demand evidence from people you previously insulted is lost on you. You'll never learn why now sadly. I pity the fear you live in. The world you occupy is embattled and that is why you lash out at people with smug arrogance and then act as if you are the victim when they refuse to just allow you to run roughshod over their self respect.

    It's pretty sad that their are people who would come to a forum only to chalk up other contributing members to a /ignore list for any reason ever. That's clearly not what it's for. 

  2. They are your exact words, as anyone can read for themselves. So what are you trying to say now? If you meant to say something else, maybe you should try again.

    Michael

    Apparently i'm only ever trying to say what you put in my mouth. 

     If you are bent out of shape because I mocked you a while back for sounding like Rambo then I'll even apologize for that but your snark and insults are not really going to bother me any.  All they will mean is you will soon get added to my short list of people on my ignore list.

    Oh yeah and I would add @womble to that list of helpful people instead of me :D We really need to get him an avatar.

    Whelp your snark and insults do bother me and in the real world that would be the sort of thing you'd have to deal with from now on. Luckily you have the internet and can just /ignore people who say things you don't like. Some adults take responsibility for their actions and live with the consequences. I understand if you don't want to though. 

    By the way you owe JasonC a (late) apology too. 

  3. Nope.  I realize you think you are right and the setup times are too long.  Sorry I do not have first hand experience but other people, who have, put some thought into this.  BFC disagrees with you based on that experience.  I think it is a valid argument for someone with experience to attempt to claim the setup times are incorrect but to jump further to saying that the times are some gamey force balance choice by BFC is simply not correct.  At least as far as I can tell.

    So rally the troops and show examples - convince BFC that they need to tweak it.  Just saying "its wrong cause I said so" over and over has run its course - IMHO.

     

    Where's BFC? All I see here is you acting like the self appointed attorney for them, again. If you want pictures and evidence of overlong deploy times i'll provide them in due time. Just as long as we both understand here that we're not really doing this for BFC's sake, but yours. 

  4. That fact that IanL and others among us allow BFC some slack, rather than constantly moaning at them, is not "campaigning to never improve anything". They take on board ideas that are practical, and feasible for them to work with given the size of their staff. They produce great games at an affordable price. And for most of us, that is all we want from them.

    I've got something better than slack for BFC. It's called money. I've given them quite a bit of it and plan to give them more. It just so turns out I also have an opinion too, and given that BFC operates a forum it seems rather logical to me that it'd be the place to go to talk about the game for better or worse. 

  5. And conversely for *our* argument those re-enactors are not veterans who underwent weeks of intensive training doing just this sort of drilling. 

     But, we will be here to the cows return trying to decide what that hesitation should be within a range of 1-2 mins. 

    Kevin

    So make it an actual range and not arbitrarily long every time. Look, 

    https://www.youtube.com/watch?v=GB1QaYP_kxk

    Yes, fine reenactors fortunate enough to be pulling this drill in the 21st century not actually at the Battle of the Somme. Time from start to deployment was about 28 seconds. Don't you think a 5x increase in that time is a little much over deploying it on the bed? I'll be damned if guys weren't even faster in an actual fight. Pressure has that sort of effect on people who are thoroughly trained. 

     It would be more insightful if we found a systematic advantage for the Germans or the Soviets which would affect competitive balance. 

    Kevin

    As I thought, "competitive" balance. This is really knee-jerk reaction balance. 

    Machine guns > rifles. You want to balance this? Drive the cost/score factor up for the crews and their weapons. I don't know for certain but i'm willing to bet the game doesn't score kills on Flak 36s all that high. Even though that gun was heavier than some tanks and required far more specialized crew. Very valuable weapon system that the Germans would frequently risk at the front, but at their own peril. So make that the player's peril. Once it's found it becomes an objective in and of itself. Killing it might alone turn the attacker's situation from "Minor Victory" to "Major Victory". You see what i'm getting at here? 

  6. In other words; you might try playing the game, since this and many other threads have made it abundantly clear that you are still carrying chips on your oh-so-broad shoulders from CMx1, rather than expounding any useful knowledge of CMx2. Those CMBB days are gone, man. They're gone. Let it go.

    I never played CMx1, I don't see how it's affecting JasonC's views here. I don't agree with everything the guy says but in this case he's absolutely right about how impractical machine guns and crewed weapons are made by needlessly long deployment times. In game they're statics that can sort of re-position, even though you can watch videos of re-enactors scrambling field guns around like it won't be cool tomorrow. Yeah just not seeing the whole need to cripple heavy weapons here. 

  7. I'd trade crew fatigue for higher movement speeds any day. The abstractions against ATGs and machine guns in the game are biased against movement and flexibility they very really did have. A crew just changes everything, take it from someone who pushed 2,000-3,000lb airplanes around a muddy grass airfield for years.

    Look how about this. What if instead of giving the player a fixed deploy time, what if the deployment times were a forecast of a readiness time. They'll probably deploy inside that time, they might not. Much could depend on troop quality. 

  8. Uh ... I don't think that addresses your concern at all. Or, to put that another way, I can easily argue that adding a realistic - or at least plausible - delay to setting up within buildings is an example of using incomparables, not a negation of them.

    I'm not addressing my machine gun woes here with that. What I did though was start off on a tangent about game balance knee-jerks that isn't really relevant to my point. The relationship between the machine gun and equivalent number of infantry is linear, the machine gun is mostly just better. If Armies could've magically hand waved a Browning M1917 into everyone's hands i'm sure they would have. You want to balance this? Make the gun as expensive as it should be. 

    Like i've said, I can sort of see the 12 second indoor deployment time as too optimistic. But two minutes is way out there. Because of this consideration I usually end up having to avoid the use of structures as a base of fire because of the dreaded deployment time. Can't take an action I would've been able to take under legitimate circumstances. Hand forced by balance. Meh. 

  9. Yes, for one, because machine guns are disproportionately important weapons for their invested manpower and cost. Most of the time I play Large and Huge scenarios so I'm not talking as someone here who's whole game is made or broken by the placement of a individual weapon team. IE: This is not a feeling from emotion over lost scenarios. This is just not limited to machine guns either. One wonders why a Pak 40 crew would apparently go through every step of their deployment procedure with T-34s mere feet from unmasking.  

    Two, because I feel in game design that you are better off placing penalties on player inaction rather than player action. Don't tell the player he "can't do" abc or xyz as much as possible. If it's within the technical capabilities of the game you should bias towards allowing something than disallowing it. I get that it's tempting to restrict player action due to balance concerns but it seems to me what works best for balance is allowing more actions rather than restricting them. Extra Credits calls this "incomparables" in game design because it's impossible for one player to restrict another player's options when neither range of options is on the same spectrum. EC explains it better than I do.

  10. So a company CO is in the early stages of a fire fight and orders a MG team to set up in a building to cover the impending battle. The building is unknown to the team. On getting to what they think is best floor and the best room on that floor they start to deploy the gun into a window. Maybe they decide the window is no good and switch to another. Perhaps the 2 minutes in CM terms is not for mechanically setting up the gun to fire but selecting and preparing the firing position. Maybe a single room home would be faster than a multi-room large module building. So the setup time is an average to handle various situations found on the battlefield within simple and more complex structures (?).    

    Kevin   

    So what you have here is a really indecisive bunch. Yeah that sounds like just what I'd expect weeks of training and drilling to produce. Hey you think the stairs actually go upstairs Heinz and not into some alternate M.C. Escher-esque dimension? Careful Private don't gear near that wardrobe the last guy who looked inside came back babbling Satyrs and Turkish Delights. Moreover how would any of this *not* apply to setting up a machine gun in a berm line or trees or an undulating field? One might as well make the excuse you can't just tell where dry ground is so the machine gun team needs an extra minute to dig a better defile for the gun. Again, all I see here are forced penalties.  

    But fine let's say the relatively average homes of western Europe and peasant huts of Russia-structures which the depicted troops are well acquainted with- have suddenly become the Homes of Tomorrowland  or Capsule Corp and our GIs can't be expected to just know the couch of the future might be bolted to the floor now. I see an extra 30sec or so of that determination. Two minutes is still ridiculous so I say a compromise makes more sense here. Indoors deployment times should be knocked down to 45 seconds - 1 minute at most.

     

     

     

  11. No, the explanation we collectively arrived at was that the time involved in buildings was due to the need to move furniture and other objects around in order for the MG to be able to fire through windows (especially those with high sills) with a modicum of protection for the gunner and his crew. Doesn't seem unreasonable to me.

    Michael

    Between a team of 3-4 guys, and oh I don't know, war, I don't buy a 2 minute deployment time for something like an MG42 or even a Browning M1917 in  a house because omg furniture. No way. Doesn't take me and my dad two minutes to move the kitchen table around a room. You're telling me a 4 man team of burly GI vets would need 2 minutes for that? No, this is forced balancing. Come on, are they moving the family dining table around real respectfully or something? Careful Vlad you'll knock over the wine glasses! That's a fine 1901 Chardonnay!

  12. The games are way too cynical about the mobility of all deployables and to me its all just forced balancing. I still see no good reason for machine guns to require a freaking 2min deployment time in buildings. What, is the crew field stripping the weapon every time they go upstairs? 

    I feel like I always see this in games because of some bizarre perception that crewed weapons are supposed to suck or something. You want to balance heavy weaponry make it more expensive to the buyer and worth more score to the opposition. 

  13. Martin Bormann, Hjalmar Schact, Albert Speer, Reinhard Heydrich, Heinrich Himmler, Joseph Goebbels, Hermann Goering, Heinz Guderian, Gerd Von Rundstedt, Ernst Rohm, Gustav Stresemann, Anton Drexler, Joachim Von Ribbentrop, Erwin Rommel. 

    These are just a short grab bag list of names on top. One might notice a rather disproportionate tendency for the letters H and G to appear in Nazi circles. With the letters R and S represented slightly less often. 

    Vyacheslav Molotov, Lev Kamanev, Kliment Voroshilov, Nikita Khrushchev, Lavrenty Beria, Georgy Zhukov. I'm seeing something of a preference for the letters K, V, and M in Stalin's circle. One wonders if this was really a conscious move on the part of either dictator or more just the result of culture and background. For instance in Germany isn't a name like Heinz essentially the "John" of German names? 

  14.  Germans on the other hand required some degree of consent to Nazi rule. The acting and energies toward it were a necessary ruse. Germans were a relatively wealthy and correspondingly well educated people in an unhealthy love affair with their military industries. Hitler combined that with the anxiety Germans had toward existential threats, enabling the establishment of his regime under a guise of legitimacy. (His attempts to launch the Nazi Party into power through coup had failed, disastrously.) Regardless of what all those liars said at and after Nuremburg, fear wasn't the only resource the Nazis had at their disposal. Collaboration, was also an underpinning of the Nazi regime. 

    Stalin needed no such theatrics, but I notice that he did need information. Stalin was a real spy master and had located himself within several, complex and intertwining rings of informants. Conspiracies would come from within the party and had to be defeated by maneuver and intrigue.

    Hitler struck me, at first, as relatively trusting of his subordinates. He lopped power and praise upon other personalities of the Nazi Party, Goering, Goebbels, Himmler etc. Goebbels had actually conspired against him in partnership with Gustav Stresemenn in the early days and yet somehow did not end up like Ernst Rohm. 

  15. A statue that perfectly fits Hitler's conjured image of himself as the Great Crusader defending Germany from the Judeo-Bolshevik hordes. That sort of thing is ridiculous to us today but was perfectly reasonable 60 years ago when contemporary historians still seriously believed Rome had been "conquered" by invading hordes of foreigners. 

  16. Compared to Hitler though Stalin was something of a hermit king. He was notorious for practically hiding inside the Kremlin or his various summer dachas around Russia. Sending representatives to the reaches of his Kingdom with his explicit instructions. Hitler was more of an actor, who made every attempt to be seen in public to much fanfare. He traveled frequently, and was known for his trips to various HQs which his notorious reputation for micromanaging the military probably came out of. (Made more difficult by his habit of giving vague instructions orally.) The Wolfsshanze is almost as well known as the Eagle's Nest after all. 

    Look at their mannerisms during various PR events. Hitler stands up on the podium and performs his characteristically chauvinistic speech accompanied by violent arm thrusts and gestures implying a primordial rage aimed at Germany's enemies. 

    Meanwhile at Red Square, you can just barely see Stalin's face poking out through his heavy overcoat. He waves a little every now and then but mostly concerns himself with the various members of his team in small talk. It's clear he holds all the strings, and he doesn't seem to think he needs to impress anyone. Least of all anyone in the public.

    If we're talking about two sides of the same coin, then I imagine each side of that coin would still be substantially different. With Stalin's side featuring an unflattering, crudely etched image of his face like a Roman Denarius maybe featuring a single line along the lines of "Our Great Leader" or some such. Hitler's side is ornate, featuring all manner of eagles, and scenery with a precisely machined reproduction of the Furher's face and its (exaggerated) features. 

    Ultimately I do not envy whoever had to carry this currency around. 

  17. Regarding the coverage of the 6. SS Panzerarmee... Dupuy tends to cherry pick his examples for his Thesis, that of the superiority of the German "magic powers". Of course, the failure of the offensive in the northern shoulder of the Ardennes is a massive outlier, and he just drives around it. Works like Bergstrom, even if I find them somewhat biased, are much more honest and straightforward, going into analysing the reasons for the German failure in the north, and how that changed the nature of the German operation. That is, from a battle to annihilate Allied forces by maneuver (flawed as it was the concept of a pincer movement consisting of one single arm), into a Italian front-style bear trap to cause attrition and tie down as many Allied forces as possible (into which the Allies fell pretty much by default). 

    Another odd thing I distinctly remember about this book was at the end, after substantial remarks along the lines that the US Army performance was "not good" he goes on to say something along the lines "But Patton was awesome"... So yeah sure, whatever floats your boat, Colonel Dupuy.

    I also read Dupuy's book and agree with the assessment here. It's a nice single work on the Bulge fighting but it should be taken lightly. Dupuy really plays up the prowess of the Waffen SS and SS Panzers to the point where he makes it seem like Kampfgruppe Pieper only failed because those plucky Americans held out at Bastonge. His Patton fawning was both much worse and much more tiresome. 

  18. I actually lean towards what JasonC is saying in that if anything spotting in the game seems too good in places. Especially against stopped vehicles. The human eye has a tendency to focus on moving objects but it's not very good at picking up details on objects showing no relative movement. Especially with low ambient light. 

    That said, this all more or less a minor issue to me. Fixation on how lucky/unlucky my single Panzer IV got last mission is fixation on minutiae. My mind is on the overall plan usually, with the performance of individual units maybe modifying details of it here and there. 

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