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UFC Addict

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  1. Thank you for the clarification on the NM test. This game is so new, I thought it was just a quick and dirty play test. Hey, how about you take a ratio of NM.., if Britain is at 88% and German is at 83%, there is an enhancement to attack and defend of 5.7% to Britain? I will not mention this anymore.

    As far as Decision events, where are those? I just checked the 1914 and 1917 Decision Event logs in pdf, and I cannot find these. Only the ones on Russia when they get super low (10-13%).

    Thank you again for all of your help.

  2. Whoa, SeaMonkey. What is that about if they are under 5 supply you have to build from scratch if vanquished? I thought any unit that is vanquished (no matter what supply) has to be rebuit from scratch? I only have SC WW1, but I am minutes from getting this one.

    So my question is where in the manual is this information? And do you know if this applies in the SC:WW1 that I have?

    Thank you

  3. I purchased the WW1 version about two weeks ago. It is great, but I already have my eye on this one "Global Conflict" because the WW 1 version is so awesome.

    Anyway, as you can see, I also think it would be a huge enhancement to show the movement costs for ALL tiles. It prevents huge mistakes. There does not seem to be a need to guess at how the movement works on enemy positions.

  4. Hi Hubert. I think the blanket statement that it had too much of an impact.., can we re-examine that? What were the parameters of that? Did you have total Attack and Defense total multiplied by NM? Because I cannot imagine how that could cause a problem. In a close game, you have a difference in NM of like 10-15 or something. The way it is now, just remove all the NM things on the map because they make no difference that way it is presently set up. My suggestion (feel free to throw it out) is to not get rid of NM, but have as I stated the % multiplied by unit Attack and Defense. It will add the dimension of NM to a WW1 game that is needed. We have more playtesters now, so try it out on a bunch of us and see what happens. I cannot imagine this not being a success.

    Down the road, I think you could tie some Events to the NM and that would add yet another dimension.

    Just thoughts, they might be bad.

  5. I get that. But you totally removed NM from the whole game.

    I was just suggesting ways you could let it play a role in this game. Right now, it is nothing because everyone drops below 90% rapidly and almost equally. And by the time it gets remotely close to 1% or whatever, the game has clearly been over for a loooong time.

    I have another idea, you should multiply the attacking and defending values by NM. That way a country would have to keep an eye on NM. Right now, those NM for the Germans (the blockade routes), why would any Entente player but ships there, you get no payoff and conversely, why would the Germans give a crap if you blocked them.

  6. That effectively makes worrying about National Morale to a ZERO. How about you either (a) add a little more impact by dropping another % when at 80, and another at 70.., or (B) create some Trigger Events at various percentages, like for Germany, Britain, etc. if you get at say 70%, then the AI tells you to move like 4 Corps (or something) to the motherland. Because right now, everyone gets below 90% fairly rapidly.. other then that, there is no incentive to focus on NM.

  7. Very interesting, especially all that Diplomatic stuff you were doing.

    I was wondering about the Italian event. Against the AI, it seems it is always a good idea to keep the Australian morale up and let Italy DOW because the AI Italy does nothing. The italian navy in the hands of a human could kick some butt, but the AI, not much. Anyway, just wondering if you had it to do over, would you have still appeased Italy?

    I also feel the same with sending the Army to Serbia. Against the AI, you can do that, but I bet if you were playing a human, the Russians would kill you if you do not have those extra troops.

    Lastly, can a human player prevail as the CP. It just seems to be such an overwhelming task. I have not had a PBEM game yet, but if I do, I want to be the Entente. You just blitz with the Russians and attrition with the West., I think.

  8. Wow, I did not know about that Strategy Guide. I read it, very helpful. But I have a question.

    If you start with a Battleship (Austria) and it has a Strength of 1. A few turns in, someone sinks it. Do you lose the same amount of Morale as you would on a Battleship Strength of 10?

    If so, you can see how I would want to disband some of those Naval Units, but as you said in the other post, you cannot do that.

  9. What is this in the Unit Properties screen? I know what Demoralization means, but how does that work?

    Tank has it at 25%. So does that mean when you are attacked by a tank, you lose 25% of what you have? or 25% points (if you have a Morale of 30, then a Tank attack would net you a Morale of 5%?).

    Does that last for the whole turn? If it only last one turn, do all of the other non-Tank attackers benefit by that demoralization.., for example, you are going to attack a hex with a Tank and two Inf. If you hit with the Tank first, do the 2 attacking Inf also get the benefit of the first Tank assault?

    Wow, as I type this, I can see that a Tank can seriously kick your butt. I need to play this more and check them out.

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