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Omegaman1

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Posts posted by Omegaman1

  1. Hey guys, I am thoroughly enjoying all the new scenarios for the Breakthrough expansion, and I'm slowly making my way through each one. I noticed a small mistake in the Russia 1914 scenario. Around the March 1915 turn, the game flashes a "news brief" that the Germans have started the Verdun offensive in the west. This is a year early, as the Verdun offensive actually began in February 1916. Other than this, the game is bug-free and a joy to play! Thank you for continuing to support SC WW1, this is by far the best collection of games on WW1 currently available. :)

  2. Considering the many hours of enjoyment I've received from the SC franchise, the $25 seems to be just right. Especially considering this upgrade will include the improvements made in the Great War game (my favorite is the faster AI), it's a good return for the money. Thanks Hubert, et. al. for continuing to support and expand this great program!

  3. Hi Hubert/Bill, I'm currently playing my first 1939 SOE campaign as the Axis side vs. AI. It's June 1941 and I've decided to launch an invasion of England. I land several units in England and establish a beachhead. Then, during the Allied turn, I'm informed my invasion has caused "alarm" in the Soviet Union -- which moves the Soviet leaning towards the Allies some 30 points, from about 65 to 97! The Soviets promptly declare war at the end of the Allied turn.

    I was quite surprised at the jump in Soviet mobilization. Had I known it would be so high, I would definitely have reconsidered Sealion. My question is, what is the average percent change for the Soviets during a German invasion of England? What can be done (other than not invading) to prevent such a jump? And also, a suggestion -- perhaps a warning about this allegiance shift could be added to the 1939 player's guide, to give Axis players a heads up that the USSR's response to a Sealion can be rather extreme! :eek:

  4. Hi Hubert, I just wanted to post that I've patched the game up to the 1.03 version. Prior to that, an average AI turn lasted between 14-18 minutes. Now, on average, the AI turn is between 3-4 minutes, and sometimes even faster! Not sure how you did it, but thanks so much for speeding up the AI turn. Before I had to set aside major chunks of time just to get a turn or two in, now I can do multiple turns in the same sitting. Once again you have provided fantastic value for the money!

    Dave

  5. Hi lettowvorbeck! I have all of the atlases listed above (I collect them), and a few more. The best is "The Historical Atlas of World War I" by Anthony Livesey, with LOTS of great detail and clear, concise maps. "The West Point Atlas of World War I" is pretty good, although it doesn't come with any accompanying text, so it's more for reference. Authur Banks' "Military Atlas of the First World War" is very good, as is Martin Gilbert's "Atlas of World War I." Both are a bit rough as far as the maps are concerned, but have tons of interesting details (like maps of the European rail networks, postwar plans of both the Germans and the Entente, etc.). I also have the Palgrave atlas, but the maps are pretty bad and I don't recommend that one.

    I'm not at home right now (at work, shhh!), but I'll look through my stuff and see if I missed anything.

    Dave

  6. Bill, I wonder if perhaps the Entente player might be offered a decision event for the US when it joins the war, similar to the one offered to the United Kingdom for the Canadians -- namely, either rush troops to Europe with minimal experience levels, or wait (as was done historically) until they have trained and gained more experience. This way, if the Entente player is in really dire straits at the time the US enters the war, more troops might be rushed to the front. (And after all it would be nice if the US got a decision event or two in the campaign game LOL!) ;)

    Dave

  7. One of the reasons the Germans were eager to sign the Treaty of Brest-Litovsk was the desire to secure grain from Ukraine. Perhaps in the event of a Russian surrender, states like Ukraine could be treated like the Netherlands -- given a certain diplomatic point level, that country will open a convoy route to Germany and provide additional MMPs. This would discourage the Central Powers player from just declaring war in order to gain the post-surrender resources.

    Dave

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