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GM Ted

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Everything posted by GM Ted

  1. Hehe, that's good to know. Maybe we'll end up on the same project one day. Cheers Ted
  2. Kip, Well - the CMMC system and rules were conceived/inspired through CM:BO - so the minimum functions are those provided by the CMx1 engine. Map and unit editors, the setting of individual battle parameters, PBEM support, battle setup by a third party (GMs) and password protection for save game files are probably the most important functions. I agree - most of those are not very userfriendly and battle setups require some tweaking and/or out of the box thinking in many cases, but as you said, it's doable. Editing saved games - assuming this can be controlled by setting a special password for editing access - would be very high on my wishlist. Cut and paste of units from one battlefile to another would be my number one. In fact, all the functions that were planned for the defunct CMC project would do very nicely. But I guess that was, and is, too much to hope for.
  3. CMMC4 -Operation Konrad (Hungary, January 1945) will use CM:BB as the battle resolution tool, because that's still the best WW2 (Eastern Europe) simulation for this purpose available right now. (CMMC3 - Tunisia 1942, used CM:AK) I'd like to think that the next Combat Mission Meta Campaign will use CM:BN - it might even be fun to run CMMC1 - A Louviers Affair again, which used CM:BO and I still have most of the documentation. But from the Gamesmaster perspective, the Game Editor is far more important than up to date grafix and improved AI. We'll yet have to see if CM:BN will have the kind of functions that are required for extended campaign play. I fervently hope it will, though. Regards GM Ted PS - Anyone who'd like to know more about Combat Mission Meta Campaigns might like to look at the homepage for CMMC3 - Tunisia 1942. The site features a basic explanation of the campaign system, parameters, maps used and a Campaign AAR. http://www.chattlehope.org/CMMC3_Introduction.html
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