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Posts posted by IanL

  1. 7 minutes ago, Mord said:

    Enjoying an operational, hex-based, wargame is not the same animal as dismissing everything else that isn't one.

    A point I very much agree with. My initial rant on the face looked like a "why are they producing anything with hexes" rant but that's not really how I feel. My problem was that in all the games presented there was one actual game that didn't use hexes (CM) and one game in development that didn't (Broken Arrow). Amidst a sea of hex based games.


    10 minutes ago, Mord said:

    I highly doubt three man squads was their idea of Wargaming Nirvana. And does anyone think that 1:1 infantry is just a frivolous eye candy addition to CM tactics? If you do, you haven't been paying attention to your battles.


  2. 3 hours ago, lofty12 said:

    The last update i bought was the big bundle last november. ive tried downloading the exe file from there which is a 7gb download but it says that is version 4.03 which i suspect is the engine 4 upgrade which doesnt load after entering my game key.

    If you bought Battle for Normandy when it was version 1, 2 or 3 then you need to enter those keys as well. Order doesn't matter. Look for the Activate Module link in the program group or the install directory. You will need to enter your original game key, possibly the engine 2 and engine 3 update keys and finally the engine 4 upgrade key. Sounds like you already have entered the engine 4 key so start by entering just the key that came with the original game and see if that works. Then enter the keys for any engine upgrades you bought. If none of that works see below...


    3 hours ago, lofty12 said:

    Where would i find the latest CMBN game installer?

    4.03 is the latest installer. So, you have the right thing.


    If none of that works then do this:

    2 hours ago, Combatintman said:

    opened a ticket with the Battlefront Helpdesk?

    click the blue button here: Battlefront Help desk

  3. OK just finished skimming though the content from the point mentioned by @Holien. Fairly interesting discussion about CM and the military project it is part of. Cool.

    One other thing that struck me is WTH do games still have and show hexes? I really wish they would stop doing that (sure games have to track things internally some how - I just don't need to see that bled out into the visuals of the game). We have computers now, so, even in 2D we don't need hexes to track movement. Speaking of which why are we still making 2D war games? I just don't feel any nostalgia for those old board games with the cardboard squares. Well some but not enough to want to keep repeating that experience. I suppose I'm just spoiled by Combat Mission.

    Oh and Broken Arrow looks interesting - I am however pretty worried about the size of that project. It seems like it is a prime candidate for a "jack of all trades, master of none" problem. Anyway it will be interesting to see.

  4. 17 hours ago, SovietOnion said:

    ...I have now returned, ...

    Welcome back

    17 hours ago, SovietOnion said:

    1) Is there any way to synchronize waypoints? This would make vehicle bounding much easier to manage rather than eyeballing it as best I can. 

    There is nothing in the game's commands to allow you to issue coordinated orders. You have to estimate who will be where when and add pauses to the way points to create some coordination. With experience you can get reasonably good.


    17 hours ago, SovietOnion said:

    3) Is there a way, when selecting forces for a quick battle, to voluntarily hold some units back as timed reserves? If not, is there an easy way to set up a quick scenario to do this without spoiling my opponent's force selection?

    That is not possible in a QB. If you are playing someone trusted you can create a scenario to accomplish this but you have to refrain from not looking at the other guy's force. Way, way back a friend of mine and I did that:

     We included some instructions on how to set it up.

  5. 33 minutes ago, stikkypixie said:

    Can't copy it here because the game does not allow for copy-paste.

    While I don't think everyone needs to quote each and every mistake if anyone does want to quote from a briefing you can get the text. Open the scenario in the editor and select the briefing editing page and export the briefing that you want. That will let you save the briefing text to a text file. From there you can open the file in a text editor and quote away.

  6. 19 minutes ago, Thomm said:


    BMP-2s appear to be near-blind.

    Is this realistic or a bug?

    Apparently realistic.

    19 minutes ago, Thomm said:

    Does it help to have a squad loaded?

    It does help to have someone in the commander's seat for the BMP 3. I'm not sure about the BMP 2

    19 minutes ago, Thomm said:

    Even then, the 'Open up' button fails to work, at least in some instances.

    It might not open a top hatch without someone in the commander's seat.

    19 minutes ago, Thomm said:



  7. 23 hours ago, Falaise said:

    I'll give you one !!😉

    Thanks - I'm getting caught up...

    23 hours ago, Falaise said:

    To be honest I use an online loading program it was the first try,

    now I manage to crop them !!

    Great stuff as usual. I hope you can figure out the cropping. I take it from this comment you are not using my method of using ffmpeg.

  8. 5 hours ago, mazex said:

    the problem is that this kind of micro management should really be handled by the TacAI in my opinion.

    That would be an awsome add to the TacAI. At the moment that is just a feature ask and my understanding is a pretty big one too. For right now you need to do a bit of micro managing - maybe someday.

  9. On 5/1/2021 at 3:47 PM, The_Capt said:

    Keep your gun pointed at the enemy,

    LOL check

    On 5/1/2021 at 3:47 PM, The_Capt said:

    keep one foot on the ground,

    Wait, is that a rule for fighting or for kids having their girl friend / boy friend over to visit :D

    On 5/1/2021 at 3:47 PM, The_Capt said:

    timing, timing and....timing, weapon ranges=the point of your existence,

    check, check

    On 5/1/2021 at 3:47 PM, The_Capt said:

    make them dead - they fight poorly when dead. 

    LOL awesome

    On 5/1/2021 at 3:47 PM, The_Capt said:

    Oh and do not overextend....I always break that one.

    Bloody hell yeah must remember that one.

  10. 1 hour ago, mrzafka said:

    anti-aircraft fire was added as a new feature in the Market Garden

    I think that is correct.

    AA fire in CW is glorious - if you have the right AA assets on map. Testing it was a total blast.

  11. I'm just starting this and did not play test it so my comments are based on my pre game planning and thoughts. So, not really spoilers since nothing has happened yet...

    I am planning to not rush even the initial force down any path and will likely wait for reinforcements before actually making a real move. In the mean time I'm going to use the recon units and have them pick their way through trees to get to good vantage points where I think I might even dismount the crews to have a look see. I am using the amphibious ability to have some infantry presence on my left as well. I am hoping I can find some enemy over-watch positions to give my main force something to blast away at once they do make a move.

    We shall see if that will work.

  12. 22 hours ago, Champagne said:

    I would like more information with regard to the availability of the Patch to Red Thunder that will install the Fire and Rubble module. Right now, only the Full Installation seems available. I'd like to install the patch, instead of the full install. Thanks.

    There is no timeline for it but BFC are working on it. It's never long after the full installer comes out but it's usually not the same day either. Hanging in there.

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