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Ranger33

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Posts posted by Ranger33

  1. It's just a disc in a plain case, not really worth it. I was expecting the same sort of fancy box as CMBN (with slots for future modules) and felt just a bit tricked since there was no mention anywhere that it wouldn't come in the same sort of case (while costing just as much, if I'm not mis-remembering). I guess there wasn't any mention that it would be a nice box either, so meh.

    Regardless, just burn it onto a disc or something and save yourself the cash.

  2. He also said they would never ever go back to the Mediterranean, and then boom CMFI. I absolutely loved playing as all the various minor nations in CMBB. It's entirely understandable that we won't see that kind of variety of choices again, simply due to the higher level of detail in CMx2, but it would be great to see a few thrown in at some point. Even if in a somewhat limited amount like the Poles and Canadians in CMCW. Having a few basic formations for Romanians/Hungarians can open up a lot of room for mods/scenarios down the road.

  3. i dont see the email game being very fun..

    Give it a try, you might be surprised like I was. For single player I go RT, but for multiplayer it's far too hectic. It's quite enjoyable to come home from work/school and relax by loading up a big scenario and spending 30 minutes plotting out moves and thinking about your strategy. Different strokes and all, but give it a try. With H2HH and dropbox there's very little effort required beyond setting up the match.

  4. Whenever I've written a briefing I've set it aside for awhile, then gone back and edited it down some - then edited it down again, and again, and again. Orders briefings aren't meant to be doctoral dissertations, but it does help to at least convey what's at stake in a battle. Its not a generic hill but a specific hill at a specific date hill overlooking a vital instersection, or a beach head, or something like that. Without the backstory the scenario's just a pre-made QB.

    I definitely like a good story to go along with any scenario, it adds a lot of flavor to things. I think that explains why campaigns like Devil's Descent or the German one in the CW module are so popular. You actually see your units as unique entities with their own little stories, instead of just "Infantry Company #2 attacks generic enemy position."

  5. I remember one scenario with Pz-(38)t and StuG IIIb vs BT-7 and a conscript T-34 fighting in Winter over a resort lodge or some such.

    Was one of my favourite 3rd party scenarios in CMBB.

    Cold, snow, crappy tanks and desperate men. What is not to love.

    I think I remember this one as well. My favorite scenarios are always the smallish ones with oddball forces like that. Often (for me anyway), having a whole platoon of tanks can be much less interesting than having just one.

  6. Project Reality is what you are looking for. It's a mod for Battlefield 2 that can take a bit of work to set up, but is entirely focused on realistic tactics and communication. You will quickly get the boot if you don't play along by the rules. Another option is ArmA 2, which plays a bit differently but same basic idea. I believe there is also a Project Reality mod for ArmA 2, which I haven't tried.

    Also check out Red Orchestra 1&2 for realistic-ish WW2 action.

  7. No it's not. It's working exactly as designed. A flaw in game design, perhaps, but not a bug. There's no way of knowing in-game whether the intervening hill is going to block the trajectory until the gun starts firing.

    You really need to get a better idea of what's a bug and what's not.

    Even if the game doesn't calculate the shot until the gun fires, the AI should still register that "Hey, we're aiming this gun right at that hill, I don't think this is going to work." I know mortars won't fire if they are right up against a building (and maybe trees?), so there is some sort of system in place for this, just needs to work better.

  8. I just play on Warrior as the gameplay is essentially the same as higher difficulties. I don't see how making the UI more annoying adds anything to the experience. Having generic infantry icons is pointless since you can click on any enemy unit and see exactly what it is. The spotting of friendly units thing is silly as well since there isn't friendly fire or anything, plus you always know where they all are anyway.

  9. I'm so excited about all the games coming out next year, but sad that I will have little to no time available to play them. I'm wrapping up pharmacy school, which means one more semester of brutal classes, then I'm off for 9 months of rotations. It will probably be well into 2014 before I get a chance to really dive in. I also managed to get someone to fall in love with me recently, which I've discovered eats up what little free time I had available before.

    I guess on the plus side, once I finally have time to play, I'll be able to afford picking up every single game and module available. So much CM goodness all at once might overload my brain though.

  10. It's fun and very challenging, but almost feels like a puzzle game more than a wargame due to the large scale/short number of turns. There is some room for flexibility, but it seems that for most scenarios there are only so many "correct" moves to make if you want to capture all the objectives on time.

    I guess it just depends on what sort of game you are looking for.

  11. How do you guys feel about the lack of TUs?

    I never played the original but have played similar games (JA2, Silent Storm) and always enjoyed the time units system and was worried it was a sign of dumbing down they removed them.

    It's not really dumbing down, it's just a different system. It takes away some of the flexibility but at the same time forces you to commit to a decision. You can't just creep across the map one step at a time. This creates a constant flow of hard choices, especially late-game when you have all sorts of synergistic abilities that you have to use effectively or get slaughtered.

  12. Still on the fence on this one. Every reviewer whose opinion I value is loving it to some extent but all of them also mention the little niggles that I think would drive me up the wall. As a long time fan of the original I do not think I could get over the streamlining/simplification/dumbing down.

    I'm loving it, but I can see where you're coming from. The first time it drops to $30-35 I would snatch it up regardless, it's one of those games that's pure fun as well as really challenging.

    In regards to multiplayer: There is no campaign or anything, but a skirmish mode where you can use human as well as alien units. You get X number of points and then spend them on various gear, upgrades, and experience. I haven't tried it but you could spend a lot of time coming up with different teams of units and strategies.

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