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njeon88

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Everything posted by njeon88

  1. "Trenches, unfortunately, are out of the question. They are too deep and too complicated to even consider making bloody hacks to get them to work in 3D without a 3D representation. Plus, on top of that they would look like crap. Based on feedback over many years from dedicated CMx1 players, and a sense of what the wider audience wants, looks do matter. But as I said, the looks are coming for free with the 3D game engine so this isn't about sacrificing spottable trenches for visual reasons, it's about the impracticality of having significant 3D objects represented in 2D." I'm no programmer and god help us all if I have to do C++ but I have a question regarding implementation... What if you did make 3D trenches, but "filled" in or over the trenches with a 2D representation of the ground and that 2D ground representation is treated like a unit? When the trenches are spotted, the "unit" could either be programmed to become transparent or be removed, (since trenches can't move, they shouldn't disappear once LOS is broken) Just a thought from someone that doesn't know what he's talking about, but hoping that something he said may have sparked an idea in someone that actually know's what he's talking about... thanks for listening...
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