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Deputy

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Posts posted by Deputy

  1. PS: Saying that the game is 'unplayable' is simply nonsense and not likely to get the developers favourable attention.

    So you object to us being honest? How else would you describe a slideshow effect during campaign gameplay? We've given the developers detailed descriptions of the problems we encountered. And the simple fact is the campaign IS unplayable for a great number of us. And people suggesting we just play individual missions is NOT a solution. The game needs a major fix. The developers are fully aware of it. They've made suggestions for makeshift fixes and they don't work. Most of us have taken this game off our hard drives until it actually IS fixed. And after paying a large chunk of money for what appears to be a game that HASN'T gone through any beta testing, I am not very interested in being kind and cordial to the developers.

    Right now most of us feel RIPPED OFF.

  2. Deputy et al,

    I bought this game (Kursk) about a week ago. I loved TOW1 and my only beef with TOW1 was its weak Multiplayer aspect. With promise of better and more comprehensive MP, I couldn't resist buying it despite the complaints about memory leak and performance issues (low frame rate).

    Well, I use a pretty high-end machine running on Vista64 and playing at 2560x1600 resolution which is the highest resolution one can possible play at.

    I must say this game is great. I have not run into any issues yet. Perhaps they have already fixed some of the earlier issues and my new installation was based on latest patch. Whatever it is, I haven't seen frame drop issues and memory leak yet. I am about half way through German campaign. I hope it continues to remain stable and enjoyable.

    Yes there are bugs and issues with path finding and infantry weird behavior at times but the game is head and shoulders above any WW2 RTS game that exists on this planet and I have tried good many of them.

    It is possible that your issues are tied to a specific OS such as Win7 or specific anti-virus or other apps running while you play the game. Again, I have 12GB of RAM running on Vista-64 with a Nvidia GTX295 playing at 2560x1600 resolution. I will report issues if I run into them as I continue into German campaign.

    For a better idea of what a lot of people are experiencing with this sim, I suggest you read this thread:

    http://www.battlefront.com/community/showthread.php?t=91315

    Not everyone is experiencing problems. But it's more than just a few people.

    OS and hardware and background programs have all been addressed. We have people running fantastically HOT computer systems and just about every operating system you can think of including 32 bit and 64 bit and ALL unneccessary programs shut down. We have dual video cards with huge amounts of onboard RAM and enough system RAM to run the most complex games wirth ease. None of it seems to matter.

  3. So you people who can't get the game to play, did you try the demo first? My puter is nothing special and while the demo runs a bit choppy sometimes its otherwise good so on the strength of that I'm buying the game. I just hope it keeps getting patched for a while because basically its great, some really good features, just needs finishing off properly. Which brings me to the infantry.

    They can dance around as much as they like as long as they don't keep getting killed in unsustainable numbers. Memo to infantry: when fired upon seek cover and then return fire eg if a tree, rock or ground depression is handy use it, on your own initiative. Initial fire can inflict casualties but realistically within a few seconds their exposure should be dramatically reduced, continuing fire mainly acting as supression.

    Whats this 'memory leak' business? It may help if people with problems explain the situation properly, without reverting to using meaningless phrases. Sorry I can't give helpful advice to anyone, except to try the demo before buying. As I said, nothing special about my general purpose puter, its certainly not a game monster.

    Everything you didn't know about memory leakage. And it may be meaningless to you, but those who have experienced it with other programs are well aware of it...

    http://en.wikipedia.org/wiki/Memory_leak

    Yes, most of us tried the demo before buying the sim. If this same memory leakage problem occured in the demo, do you REALLY think we would have bought the sim?? Give us credit for a LITTLE common sense.

    I hope you have better luck with the full game than many of us did. Eye candy is rather worthless when you have a slideshow instead of a smooth-running motion. Try the campaign and see how it works for you. That is where we are experiencing the memory leak problem. At least, that's the THEORY for what is wrong. At this point, since the programmers are suffering a severe case of lockjaw-and-denial, we really don't know exactly what is wrong.

  4. My two cents here as I started the original 'Bug thread' post which is where a lot of these performance problems have been listed. If you find new ones please update that thread!

    The game is playable to a degree. The German campaign is reasonable, the Russian campaign is shockingly poor. There are a LOT of little issues with this game that do need addressing in due course, but the biggest bug is the memory leak. This is what people are running into at certain points within the campaign. It doesn't matter what system you have - You will hit this memory leak which makes the particular mission unplayable. Whether or not you run into this memory leak seems to be somewhat random however. The only way to currently rectify the problem is to save the current mission, exit the game, restart the PC and try again. Just exiting the game is not good enough. It's a pain in the backside. I virtually completed the German campaign, and didn't get further than mission 2 in the Russian campaign before I uninstalled.

    People also feel somewhat aggrieved at the issue with the printed manual in the pre-order for what it's worth.

    Well said Phil. I tried multiple times, fiddling with all kinds of settings, and the dang game is just unplayable. Games should NOT be released with the idea that the customers will end up being the beta testers. There are just way too many reports of the memory leak for this to be just a few guys with weak computers. We have already seen in other threads that some folks have killer game computers and they still can't run this sim. Telling people to "just use the mission generator" is unacceptable. My reply to that is "how about a refund for everyone for the part of the game that ISN'T working"?

    And the patch situation is ridiculous. It's obvious that the game maker is more interested in releasing newer games than in fixing the problems with what is already released. You can see that by the advertising going on on this forum. Well newsflash for the manufacturer, but we WON'T be buying any more new games till you fix what is released.

    I see people going all ga-ga over the graphics. Well they are nice, but to have nice graphics at the cost of proper operation isn't acceptable. I've been accused of being the "squeaky wheel" when it comes to this game. That may be true, but only because I want this game TO WORK! And it's pretty obvious that the squeaky wheel isn't getting anything accomplished. So like Phil, it's OFF my hard drive and won't be going back on until some REAL fixes come out.

    Note that I am an avid fan of the Combat Mission series. I have all three of them and they work like a charm. And the graphics seem pretty decent to me.

    Not as fancy as TOW:Kursk, but I also get excellent frame rates and no memory leaks. I'll take that anytime.

    Dep

  5. Von: It's cool, and thanks. I think we all want TOW Kursk to be a success and just have diffrerent situations with the sim. Hopefully Battlefront will listen to our suggestions and follow through on them. :)

    Did you get any combat time in with the 4th?

  6. The Panther did resolve most of its issues but still German Panthers and Tigers did not have great operational rates even in the West. Jentz's 2 vol Panzertruppen provides those rates. For example Tiger Abt 101 (SS) with 45 Tigers authorized generally had about 15 available daily during Jun thru Aug 44 in France with an average total including Tigers in repair of around 26 or 27. They did however have total combat losses of 15 in June and 5 in July.

    While Panther probably was the best tank the T3485 and the later 76mm & 17 pdr Shermans were very good especially considering their ammo. APDS ammo & numbers kind of evened things out and as Stalin famously said "Quanity is an advantage all its own."

    Heh...that's what Saddam thought until he ran up against rhe M1A1. ;)

  7. I have read similar accounts of the early Panthers having all kinds of mechanical problems. The later versions seem to have solved a lot of them. Interesting that even after the war ended the Panther was still considered the best tank to come out of WW2 and wasn't really considered obsolete until many years after the war ended.

    When I got back from Nam in 1969 I was assigned to the 3rd Armored Cav at Ft. Lewis, Washington. I first went to a 4.2 inch mortar track and then as a gunner for an M60A1 tank. I couldn't believe how tall that thing was and prayed we would never have to go to Europe to fight. They make VERY nice targets compared to the M1A1 Abrams.

  8. ?

    Are we on the same forum?

    First, not everyone is having an FPS problem. I have a two year old rig that needed a new graphics card anyway (and updated drivers at that). One small update, and no FPS problem at all. Second, the Battlefront folks are the best at what they do and offer some of the best support in the gaming community. Period. If there's really a problem with the game, rest assured, they'll fix it if they can. Third, I understand the squeaky wheel gets the grease, but I think you've made your position and problems very, very well know in this board. Now take a breath and give 'em a chance to work on it. Fourth, isn't there a demo of Kursk available? Did you try that before you purchased the game? Lastly, I'd bet horse meat would make some great jerky, but probably can't compare to donuts, huh.

    Peace,

    Von Fauster

    First, visit this link and enlighten yourself:

    http://www.battlefront.com/community/showthread.php?t=91315

    Second, people have computers that are super-hot with all the latest, fastest hardware on them (see the above link again) and THEY are having problems with the sim.

    Third, since TOW Kursk is so bug ridden with not only FPS problems, but also lockups and CTDs, I have been playing all three of the Combat Mission sims and enjoying them immensely. So I don't need lectures from you or anyone else about Battlefront.

    Fourth, the new patch does NOT fix the problems and Sneaksie seems to think the solution is to reduce the graphics to 640X480 levels.

    Fifth, it appears the squeaky wheel does NOT get the grease, no matter that a LOT of people are having problems with this sim. Sneaksie has already said the new patch coming help does NOT address the issue. I paid good money for a COMPLETED sim. My comp meets or exceeds the high end specs. So do most others that are also having problems. Telling people to STFU is NOT going to make anyone happy. What WOULD make us happy would be an acknowledgement from the developers or someone in-the-know that there is definitely a problem, the cause of the problem, and that they are working on it. That has NOT been forthcoming.

    Sixth, the FPS problem did not appear in the demo. If it did, a lot fewer people would have bought it.

    I never liked donuts. I prefer burritos.

  9. I have a top notch system and TOW Kursk will not even start for me....so be lucky that you atleast got to see where you're money was blown..

    That's what is so frustrating. There are MANY of us that have high end or high power systems that have no problem running other games that are much more demanding. I wonder just how much system resources TOW Kursk really uses? I mean they recommend dual core processors, but I just figured that they did that because that was mainly what is available nowadays. Cripes....is this sim actually USING both cores to operate? The MINIMUM requirements are CPU: Intel Core 2 Duo or AMD Athlon64 X2 (2,4GHzor better).

    So that is TWO 2.4 GIG processors. 4.8 GIG all together.

    Recommended requirements are

    CPU: Intel Core 2 Duo E8400 or AMD Phenom II X550

    That is TWO INTEL 3 GIG processors or 6 GIG

    If this sim is using BOTH processors and it STILL can't run without dropping into a slideshow, then something is VERY wrong. Optimum RAM is listed as 4 GIG. Most folks have that and even more.

    Graphics: nVidia GF 8800 or AMD Radeon HD 4850 with 512MB RAM or better

    Most folks have WAY more that 512 meg of onboard graphics RAM.

    Just doesn't make sense. What also has me wondering is the recommendation of Windows 7 or VISTA 64 bit operatig systems. There aren't a whole lot of sims/games that are written for 64 bit OS. Although the 64 bit system DOES allow you to break through the 4 GIG RAM limitation of 32 bit systems. But Does TOW Kursk actually run better in 64 bit? I have WinXP 64 bit and I get a slideshow in the first mission of the campaign. And I pretty much meet or exceed the optimum specs.

  10. I think they get the message Deputy.

    You might have to EAT that horse, pal. Latest word from Sneaksie is FPS was NOT addressed.

    Read it and weep. Seems like the developers want everyone to either reduce the graphics to 640x480 with NO eye candy or buy a new ultra high end machine. Only problem is we've already done the lower graphics thing and many people already have ultra high end machines and the problem still exists. Doesn't make me feel very confident when the company takes a "sorry about that sh**" attitude and blames us for a poorly developed sim with obvious problems.

    http://www.battlefront.com/community/showthread.php?t=91662

  11. I asked Sneaksie in another thread about the new patch and if it will address framerates. Here is his reply, plus replies by me and Knaust1:

    Sneaksie: Low framerates reported in first few missions are caused by big amount of units acting simultaneously, some systems fare better than others in such stressful conditions. To improve the framerates, unit count in these missions might be reduced, but this will be obviously undesirable for those who don't have problems. New patch contains further AI delays and algorithms tuning (along with other fixes and new content), which may improve framerates as well, but your mileage may vary.

    If you have low framerates in big battles, try turning performance-hungry graphics features first (for example, dithered shadows). If this doesn't help, but your fps go sky-high when you pause the game, it means that the cpu is the bottleneck. I would play such engagement using 0.5 time speed (selected at the top of the screen) until unit count drop.

    Reply by Knaust1: well said...but then you have to change system requirements in the game specs

    And me to Sneaksie:

    I think you will find that most people ARE having problems with framerates. There is a whole thread on it. We have already tried using programs that shut down all unnecessary running programs and lowering the game requirements to bare minimum settings. That hasn't helped. And we didn't pay all this money to see graphics from the 1980s. We are also experiencing crash to desktop and lockups. That would indicate there is a good deal wrong with this sim besides just framerates. Why would the developers not address these problems in this upcoming patch? Do they not read the posts and bug reports posted on here? Does nobody let them know what is going on with this sim?

    Most people have solved their framerate problem by NOT PLAYING the campaign AT ALL. That is hardly a viable option. We paid for a full game with all features functioning in it. Knaust1 is correct. If this game is taxing the system MORE than what the system requirements show, and we certainly have a bunch of guys with systems that EXCEED the optimum system requirements, then you are gonna have to change the system requirements to something more advanced than what is advertised. We really don't want any "new content" at this point. We want the present content to work correctly. If this patch is just more add-ons and units, then please delay it and give it back to the developers to fix GAMEPLAY.

    The thread is located here:

    http://www.battlefront.com/community/showthread.php?t=91662

  12. Sneaksie: I think you will find that most people ARE having problems with framerates. There is a whole thread on it. We have already tried using programs that shut down all unnecessary running programs and lowering the game requirements to bare minimum settings. That hasn't helped. And we didn't pay all this money to see graphics from the 1980s. We are also experiencing crash to desktop and lockups. That would indicate there is a good deal wrong with this sim besides just framerates. Why would the developers not address these problewms in this upcoming patch? Do they not read the posts and bug reports posted on here? Does nobody let them know what is going on with this sim?

    Most people have solved their framerate problem by NOT PLAYING the campaign AT ALL. That is hardly a viable option. We paid for a full game with all features functioning in it. Knaust1 is correct. If this game is taxing the system MORE than what the system requirements show, and we certainly have a bunch of guys with systems that EXCEED the optimum system requirements, then you are gonna have to change the system requirements to something more advanced than what is advertised. We really don't want any "new content" at this point. We want the present content to work correctly. If this patch is just more add-ons and units, then please delay it and give it back to the developers to fix GAMEPLAY.

  13. See. That's what I'm talking 'bout. Excellent support. It's why I've been a customer for 10 years. (Grabs nearest can of Bud, "I love ya man."). :-)

    Hmmmm....I like the fact a patch is coming out. But no word on whether the FPS problem was addressed.

  14. Thanks Redwolf! I couldn't put my finger on it but that pretty much sums it up. I was wondering about the "gun stabilization" thing too. I think they compensate for it by lowering the accuracy of a tank that is firing and moving. But I think in real life the "shoot and scoot" method was used much more frequently. Tanks are not stable platforms to shoot from by any stretch of the imagination. I served on a US M60A1 tank as a gunner and it bounced around with every dip or bump in the terrain. Until the M1 Abrams and M3 Bradley, firing on the move and getting a hit was more luck than skill. And a tank standing still is usually dead meat. Much easier to hit a stationary object than one moving. That's why it was so easy to wipe out Saddam's tanks in the first Iraq war.

    dieseltaylor: You are correct. The "tank recovery vehicle" for a Tiger was another Tiger. :)

    I WAS using them individually. I'll try a massed attack and see if things improve.

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