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Eagle2

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Posts posted by Eagle2

  1. Now realtime with limited replay would be heaven.

    I'd have to agree with you there.

    I personally enjoy the limited ability to correct my actions during a replay phase. Battlefield commanders usually don't breathe down their subordinates necks in a combat zone (at least the good ones). WeGo rewards careful planning as opposed to instant feedback. Now don't get me wrong, I enjoy realtime, but only at the platoon level or below.

  2. That without counting on the difficult management of the AI which can't break a fight at a given time after having started an ambush.

    While I know it wasn't large scale I've seen AI, especially insurgent teams, break from combat after firing a few shots and run away from my main body of troops.

  3. I'm sure this has been covered before, but I really don't have the time to sift through thousands of posts looking for the one peice I need. So is there any way to spot IED's? I'm sure if it's a wired one it wouldn't be too hard to spot, but I've played various scenarios with wire and radio IED's and have never had one of my units spot them. It gets really annoying when I keep walking my men into IED ambushes after they've been sitting 25 meters from it for 3 minutes.

  4. I agree. There should be a way to transport a fallen comrade to a safer location to do buddy aid. I hate having to give buddy aid in the middle of the street, or go back and recover my guy just because my squad mates didn't pick him up.

  5. To ride unbuttoned is the best way to stay alive despite the fact that you are drawing fire. The 50 cal is a lethal weapon and high cyclic, so you can pour down suppressive fire and hopefully pin down some of the aggressors, while speeding out of the danger area.

    As a matter of fact, what they teach you in case of an ambush is not to duck down and freak, but to return aggressive fire and move while firing toward the ambushed shooters. better taught than done however.

    The only sensible reason to duck down and button down is when airburst or HP shells are delivered

    Cheers

    I totally agree with you there. But a soldier manning a .50 cal and two guys popping out of the back of a stryker firing m-16's isn't very effective. And it's not like I don't find the soldiers in the back useful, I just want to option to be able to have them button up when need be.

  6. I wonder what the doctrinal difference is between a 'hot war' and a 'occupation patrol' situation (also sometimes very hot too). The fact that your Strykers are recieving incoming might be your cue to disembark in a 'hot war' context. If the enemy on that far hill has a DShK they may just as likely have an ATGM launcher too. Everybody together in the same steel box would be a bad idea. The current conflicts I can't recall the last time a long range AGTM attack was reported.

    You have a good point, but basing the entire game engine on an assumption is kinda foolish in my book. Just earlier today I lost two of my men from an errant airburst artillery shell that landed about 20 feet away but still managed to take both of them out. They were just sitting in the open desert waitinig for the bradley platoon to take the crossroads, and out of nowhere that lone artillery shot wiped out a team leader and my marksman. There was no tactical purpose for their heads to be popped out, and as a result two men died. I really hope this will be fixed in the next patch, but I'm not holding my breath.

  7. Should there be some sort of morale calculation involved then? When the occupants of the fired upon humvee/stryker get 'rattled' or worse they duck down. Otherwise, according to doctrine they are up and exposed as targets.

    Er, maybe this already happens? Haven't played with these units for a little while now...

    I'm pretty sure it doesn't happen. You'd think after getting their buddies brains splattered all over them they'd get their ass down, but apparantly not.

  8. This is where I have to disagree with you. There are many accounts of soldiers ducking into the stryker during intense fire fights. And my main concern is at the longer ranges. Say, for instance, I'm assaulting and enemy ridgeline. I move one platoon and set up a base of fire with my squads dismounted. With my second platoon I go on a wide flanking manuever when suddenly a quick burst from a PKM hits one of my guys up in the hatch. It doesn't make sense to have them up and about providing "rear security" in the middle of an open desert or field. I just want to have the ability to give my soldiers cover in situations like this :mad:

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