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dmc66

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  1. Is there a way to work the code using the " Hide" command? For example going back to the original question if there is a way to keep only the sniper firing and not the security element, I was thinking if using the hide command only the sniper rifle would fire at targets of opportunity or ied triggermen only man their detonators etc. . Then with that if you wanted them to hold fire completely you can set up the target arc/circle to 1 meter or whatever your individual s.o.p. is.
  2. dmc66

    Hi, Major

    Yeah that's true. We are working it out. It still doesn't keep an airstrike or artillery fire from landing in your setup areas. Also UAV's and Helo's at med. altitude can spot in those areas. The LOS block goes from east to west from what I've seen. Anything in the setup zone are blocked from seeing out. Anything outside and above can seen in. from what I've seen. I'll go back and look again to make sure. Either way it's no problem it just takes a bit of diligence and setting up some rules. Thank you for the responses.
  3. dmc66

    Hi, Major

    Well, thanks for the response anyway. Any idea is better than none.
  4. dmc66

    Hi, Major

    Normally that is what I would do. However the question came up while I was launching a Div. + sized opposed amphibious operation on map 502. I was using the setup zone on the western border there nothing there to really hide behind. Also we like to use on board arty whenever possible, so we can do some counter battery fire missions. so that strip was pretty well full already.
  5. dmc66

    Hi, Major

    Hi Major, I was wondering if there is a way to set up reinforcements in a custom game? Or just to have units come onto the map at different times or points? I'm using v4.06. Also a side note to that question, in a two player network game is there a way to add in new units after the first combat phase has been started? great game my dad and I have been playing for quite sometime, we bought our first copy at the px on hickam afb. if that tells you anything.
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