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glilley

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Everything posted by glilley

  1. Is there an AI tutorial that does a step-by-step? I have downloaded several maps that are empty of any setup zones, units, terrain or unit objectives and AI. Since I usually play the Germans and use quick battles, setting these maps up for Axis probe/attack/assault works great since all I have to do is 1. create setup zones for both sides 2. give the Russians a terrain objective with points and a name, holding most of terrain where they are set up, then do the same for Germans 3. for Russians, paint a couple of different AI plans for setup in the setup zone (so they don't always come from same direction). Plans are (top to bottom) Used Sometimes (if I have more than 1 plan), Group 1, Setup, Mixed, Normal, Passengers Dismount. For Germans, I don't bother since I will be directing them 4. For Russians, also paint a support target or two if I want to deal with indirect fire while attacking 5 Save it with a unique file name. HOWEVER, if I try setting up a meeting engagement or Allied offense by doing all the above and giving Russians an objective within or past the German setup zone, the Russian arty fires support OK but the units just sit there. Have tried looking at how existing scenarios are set up and have yet to break the code.
  2. Thanks for reply Joe - I will look at that. Forgot about the AI. Gene
  3. I have all these medium, large and huge size CMRT scenario maps that I can mod to make more QB maps. I know you can just drop a scenario map into the Quick Battle folder and it will be used to support QBs, but I know I can get, say, 4-5 tiny-small maps out of one huge map. After I have removed setup zones and terrain objectives I believe that, at a minimum, the only things needed to turn a modified scenario map into a QB map is to add new setup zones and terrain objectives for each side and this seems to work fine. Are there any other items that I am missing? I ask because I modded one map like this but when used in a QB-meeting engagement battle the AI side just sits there and makes no move towards its terrain objective. Thanks all! Gene
  4. I remember in CMX1 games and in CMSF when setting up a quick battle you can control the quality of the troops for either or both sides (conscript, green, regular, etc...) or let system randomly choose. In CMRT I cannot seem to find a way to do that unless I go in and manually choose the forces and set their quality. I have read the the CM Engine Manual 3.01 and it not addressed except in instance where you manually choose your force composition but I could have missed it. 1. Is there a way in QB setup to designate force quality for either or both sides while letting system randomly choose everything you have set to random? 2. If not, then does CMRT QB randomly choose your force and computer opponent's force quality so that one game can have Axis at Veteran level while Soviets are Green and next battle might find both sides at Crack? Thanks! Gene
  5. Having difficulty finding place to download CMSF maps - Usual places seem to be dedicated to CMAK, CMBB, etc.
  6. Fixed it. I had installed the main game and then the ver 1.20 patch before registering the game. I reinstalled the patch and now it works fine.
  7. No I haven't. Will try that. BTW, running WinXP Media Ed, SP3.
  8. All - Just purchased and downloaded game from BF. Installed, registered and upgraded to 1.20 (download ver was at 1.11). Started quick battle and saved. Went to reload QB and game loads to 100% and you hear the ambient noise level but screen is stuck at load progress bar with wall paper of dude aiming a SAW. Any ideas?
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