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Alex

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Posts posted by Alex

  1. Understood, thank you. Well if it is very needed, certainly and 20 persons can climb.

    And is a seating capacity for an infantry in 'Bredly' increased on the same principle? And accordingly size of infantry section?

    If yes, it looks a little strange, one business to necessarily, and an another matter the size of a constant of infantry section.

  2. Why do not soldiers shoot through loop-holes in the sides of APC?

    Interests a question, why in a game infantry does not shoot from the personal rifle weapon through loop-holes in the sides of the armored transporters, such as: BMP-1/2/3, BTR-60, Hammer end other.

    In a game an infantry can conduct a fire only through the opened hatches of APC "Strayker" and from a course machine guns of BMP-3 (means the rendering-engine of game does not limit this possibility).

    By the way it was not badly, if an infantry could use the grenade launcher of AT-4 for firing from the hatches of APC "Strayker".

  3. It would be desirable to be in a position to create in a game - "caponier" / "tank trench" (I do not know how it on english, in general trench for a technique).

    For what such "object":

    1. At creation of defensive in the editor of game, in a section where trenches are, the "tank trench" of the standard fixed size would not prevent similarly. Certainly in a game and now at certain ability it is possible to create pit of acceptable form, however very difficult this process is, and the got "trench" not always is comfortable for the use.

    2. The immobile tanks of T54/55 are used in a game as it would be necessary by default to place stationary instruments in a "caponier" (tank trench). There are stationary instruments in the real life, especially on the base of tanks always try to place in the special trenches.

    3. It would be desirable, what in a game fighting machines, being in a position independently to create a trench, created under itself a trench, at placing on a tactical map before the beginning of fight, because now it does infantry.

  4. it would be not badly, to teach some fighters not to recharge a weapon under the fire of opponent.

    Concretely grenade launchers with RPG-7/-16/-29/SWAM and BMP-1/2 (ATMG)

    I.e. if a grenade launcher is exposed to the fire (the "indicator of suppression" increases), he stops to recharge and takes shelter, or abandons position. And presently grenade launchers become non-permanent 'kamikadze' often. Clearly, that and in the real fight grenade launcher target 1, but the same does not mean that he must be wood from neck up.

    In respect of BMP-1/2, they firing off the ATMG begin at once it to recharge, but here often in weed their sights and in a cruising of their weapon radius there are enemies which can be staggered and from other types of weapon, however BMP to become defenceless on enough long time.

  5. Actually at once and will make a first suggestion:

    1. To add to the transport vehicles besides cartridges and grenades to RPG yet and hand-grenades, in boxes for 10 things.

    2. To add a function to "FILL up AMMUNITION", during activating of which subdivision self is gathered additionally by the necessary amount of ammunitions.

    3. Add ammunitions of 5.45mm and grenades of VOG-25 to GP-30 (and possibly grenades to RPG-29) in the cars of UAZ.

  6. Fortunately in this theme truth was found concerning soviet / Russian ATMG and as I understand changes come in next patches. But I understood not very much, and that will become in course of time developments of American portable TOW-2, which as here already talked extraordinarily bulky for the rapid transferring and development a command from three persons.

    I raise this question only for the increase of realism in a game and expansion of its tactical variety, but not for humiliation of possibilities of this system or army of some country in particular.

  7. 2 Dima

    I remember we discussed this question already. I want only to remind that RPO Shmel is much more powerful, than TBG-7V and TBG-29V, and maximal distance of firing for RPO Shmel of 800m (aiming 600m) against 150m and 500m accordingly.

    In general your preconceived attitude is not clear me toward non-permanent grenade launchers, they have undeniable advantages in mobility and simplicity of the use. For example I am very disordered by impossibility freely to use the grenade launcher of RPG-18 the Syrian army in a game.

  8. 2 Steve

    I would like to know ;-)

    I no longer insist that set up time for KORNET ATMG must take place for 1 minute or less.

    To the question about thermobarics ammunitions, a long ago did want to ask, and why did not you add to the game of RPO-A "Shmel" disposable thermobaric grenade launcher? Although I do not have information about that, whether there is a similar weapon at Syria, but also reverse to assert it is probably impossible...

  9. Er... if you want to try and convince people that the Soviet Union is more truthful than the US, then you are on the wrong forum. If you want to talk about the politics of Russia or the US, that's also for another forum. If you want to talk about the relative safety of Russian journalists from murder and censorship vs. US journalists, that's also for another forum.

    I only wish to tell that it is not necessary to say that the American propagation is much better than Soviet/Russian, well say lies both those and others as you have correctly noticed. And you are right, it not that forum to discuss such themes.

    And now on business, there is still such moment, this quantity of an ammunition at АТ-3, under the charter like as three persons transfer only two rockets and the starting arrangement.

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