radioman999
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Posts posted by radioman999
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ah ha, didn't know that air support has already been modded! Thanks for the info. why would it be difficult to model mujahdeen correctly? Combatants or fighters seem pretty similar maybe except for uniform or size of a squad.
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Since there are a number of skin mods for Syrian and Uncons, would it be possible to make scenarios about Afghan and Soviet conflict? The existing terrain is similar if not identical and older Russian tanks are already in the game so. But one thing I think would be challenging is making air support for Soviet equivalent (ie.Mi-24? and Frogger). Also TOE might need to be modified. Nevertheless, would be an interesting modification.
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Cool, M14 is one of my favorite US rifles. It's pretty amazing some special forces still use it today considering how long ago it entered into US arsenal. I wonder why there isn't much develpment in ARs with calibers larger than 5.56. There have been many criticisms about the ineffectiveness of 5.56.
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Yeah, it would actually. I was in the pub the other night with a group that included a bunch of the people I'd gotten into Beyond Overlord back in the day and I started on about Shock Force, and people who didn't know what we were talking about asked about it, and I noticed that the stuff that people were telling stories about wasn't what units are included, or what battles recreated or any of that, but the cool little things. The way your guys would misidentify enemy units, or how troop quality would affect how they respond to different situations, or how you can ride a small team on the deck of a tank.
It's those details that make a good game great, and from the looks of things, that make the sale by word of mouth. I think I've got a number of old Beyond Overlord fans on the hook now, I just need to reel 'em in and I'll have a good stable of opponents in the area.
Anyway, my point is that I agree that adding in something like long bursts when morale is down isn't necessarily just a worthless bauble - it's the kind of thing that people describe enthusiastically in the pub. And that's one place new players come from!
Second that!
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Yeah I like that idea, similarly it would be cool to see TacAI tweaked so that it uses shorter burst for specific targets and longer for suppressive/area targetIt would be pretty cool if the game could simulate that, do a .wav for a short burst when the unit is fresh and happy, and a long burst .wav when it's rattled or close to pinned, and adjust ammo expenditure and casualties accordingly.
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You're right, the overheating would be an issue. I just feel that the machine gun would be more effective if it fired longer bursts for suppressive fire. Sometimes it's hard to keep enemy infantry suppressed when there is only one machine gun doing the job.
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The m240 seems to be putting out about the same amount of fire as m249 even though it is a heavier machine gun. Granted the rounds from m240 are more powerful than 5.56mm and it would be too inaccurate if it went on full auto, but the m240 gunners seem to fire off longer bursts in most of the combat footages I've seen. In the game, a burst from m240s is usually about 4~5 rounds. Is this realistic?
Possible Mod for Afghan conflict?
in Combat Mission Shock Force 1
Posted
Yes, thanks for the correction. Frogger is the game George was playing in a Seinfeld episode