Jump to content

radioman999

Members
  • Posts

    33
  • Joined

  • Last visited

Posts posted by radioman999

  1. Not sure how other players feel about it, but I've come across more than a few situations where I wished that assault team or mg team to reload before entering a hot area. This is frustrating when I know that the weapon's got only a couple rounds left before having to reload and there's not much I can do before sending them forward, only to find them make contact with enemy and start reloading just then. Now, I could just target area and force them to reload, but sometimes that's not the best way to go about it. So, if not for the first CMSF, I wish it could be looked into for the next in series.

  2. I'm surprised there isn't as much buzz about the standalone patches as I think it deserves. Perhaps most people already got the British module and it's old news?? Still, I am really impressed by the amount of improvemnets and additions. Particularly, I like the fact that now m82 snipers can take more ammo, though I think they are really there for the heavy machine gunners. As this is still early after the release of patches, I am just discovering new features. So, thank you BF! ps. any plans to reflect correct model for the m240g for the marines?

  3. What about stone? (Of course, that depends on what type of stone...)

    Wood isn't very plentiful in the desert. Hence the construction of buildings with material that just happens to be sterner stuff than wood.

    Speaking of different types of buildings, when CM2 starts introducing wooden buildings, espcially for the Normandy, I can just imagine how little cover wooden shacks would have against M2 rounds. This was a bit disappointing how close combat handled damage against buildings.

  4. The grenade flips the wrong way and frags his own unit!
    That seems to explain something I've noticed when assaulting a building. Often when I've issued Quick command to assault a building that has well suppressed enemies, the soldiers would go in and start throwing grenades. What I found confusing was that the assaulting units would get suppressed even though the enemy is not shooting back and getting fraged. Is this because they are being suppressed by their own grenade explosions??
  5. Hey I've just uploaded (twice) :confused: my sound mod on the repository. I didn't know the file needs to be approved before being posted. Anyway, the file contains mostly small arms sound but I also included some not so small arms sounds that I thought might be worthwhile. Admittedly, some of the sounds were hard to get it decent (ie. M240s and 20mm Cobra) but I think now they are better than vanilla ones at least. Also, I did not bother messing around with explosion sounds as AKD's sounds are good in that. Yeah so, hope you guys find it useful.

  6. Yeah sure thing, will upload on repository this week. Like you said I've found that gunshots can sound so different even from a same weapon depending on distance, indoor/outdoor, direction,etc. So it's kinda finicky I find. I've experimented with a number of sounds and just edited to fit CMSF. Anyway, hope it can improve the CMSF experience.

  7. I don't know why but it's not easy to get a hold of realistic yet punchy ak 74 sound effects. Most of sound effects I've heard sound pretty artificial, wimpy or taken from over-used sound effect library. If anyone has decent ak74 sound effect, please share. BTW I can put together a small arms sfx pack if anyone is looking for alternatives.

  8. Something I've noticed a while back. Marines use M240G which doesn't have the heatshield(?) around the barrel IRL. Like this one; usmc301bq8.jpg whereas the army uses M240b with the heatshield as it is modelled in the game. As there is no significant difference between the two, it seems more important to emphsize what difference there is. So I was wondering if there's possibility this will be remodelled in future??

  9. As it is now, .50cal snipers run out of ammo way to soon. From my experience, it seems like they carry about 20 rounds or so. After that, I use them as observers or they have to be moved out of frontline. I can see how it would be ridiculous for them to be carrying around a few hundred 50cal rounds as they are snipers after all. Still, it would be much more useful for them to be able to resupply. So, will this be added in the future? Thanks

×
×
  • Create New...