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Wengart

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Posts posted by Wengart

  1. It may be an issue with your unpatched version of your game. The other possibility is that the squad you have selected does not have LOS to the target, and is merely firing at the house. Although from your latest statement I doubt that is the problem.

  2. The next one didn't kill, in FACT the first of the Pair hit and BOUNCED off upwards into the stratosphere (at this point i saved game.)
    It seems to me that the real issue isn't PK of the Jav, but the fact that a Javelin apparently hit a target but instead of exploding bounced off of it.
  3. I'm not necessarily talking solely about holding up a raid but an enhancing the general simulation of minefields, which the Soviets/DRA seemed to use quite liberally to prevent the Muj from having full freedom of movement around an OP/base.

    Also, in case anyone wants to read them PDF files of The Bear Went Over the Mountain, The Other Side of the Mountain, and The Soviet-Afghan War: how a superpower fought and lost are contained here: http://easterncampaign.wordpress.com/2009/11/06/a-book-that-will-be-good/

  4. As a general rule of thumb if CM:SF has it CM:N will have it. Furthermore, all games to be produced in the coming years will be using this same engine, so any enhancements made in CM:N will be available in CM:Bulge and those enhancements will be available in CM:SF2 and so on.

    Troops surrendering

    - This was something missing from CM SF.

    I don't believe these will be in as there are several issues with modeling this.

    Smoke grenades

    - Something never in the original CM games.

    Ammo, ammo carriers, special weapons

    - This was something I liked in CM SF, hope we see it in CM Normandy.

    Both are being carried over from CM:SF

    - Is it again possible to have infantry ride tanks?
    I believe Steve mentioned that this would be possible.

    - Is the building damage model enhanced in Normandy?
    IIRC Steve mentioned BF.C's wish to improve this but whether it will be in the initial release is not currently known
  5. Has any thought been given to how modules will work between CM:N and CM:Bulge? Of course there two separate games with separate modules, but will we have to buy the SS Module (obviously just an example) once for each game even if there is only minor TO&E changes that do not add any new equipment? Or will these units be included in CM:Bulge base game?

    Furthermore is their any inherent problem with just bringing formation into the next game? For example bringing all the formations in CM:N into CM:Bulge even if there are no maps etc brought along since the code supporting these units is already in? And if this is possible would it then be possible to create an ETO pack compatible to CM:Bulge to allow scenario designers full access to all formation in one game?

  6. What kind of discussions are those GSX? Nutters saying CMSF will be 'abandoned' just like CMBO and CMBB and CMAK were 'abandoned'; 20+ patches worth of abandoned but oh no(!) now that is evidence BFC hoisted a lemon on the unsuspecting, loyal CMx1 fanbase. Nutters insisting CMBB/CMAK were unfinished.

    I think those posts were referring to the historical tendency (CM:BO,CM:BB,CM:AK) for BF.C to eventually stop patching out bugs, and focus on the next iteration in the series. Of course these bugs are not game breaking, and in general are not that bad but they are there, like the ability for ATGs to fire through the crests of hills in CM:BB. We've not reached that point with a CMx2 game where it becomes legacy software, but we are nearing that mile stone with CM:SF.

    However the one of the positives of the module system is it allows for a game to remain actively patched for as long as module are being produced for it.

  7. The Marines Module is most definitely worth it, besides the Marines themselves you get Syrian airborne, and T-90s. While the Brit module gives you IMO the most interesting (from a tactical standpoint) blue force in the game. Besides that you get access to a whole bunch of high quality scenarios.

    But this is probably the most useful advice concerning the modules you'll get,

    I have a question for you - do you like the basegame CMSF enough that more sounds like fun?
  8. This is indeed something new to me as you have always stated that the great beauty of cm-2 was that you can work concurrently on many projects. What your saying now is that you obviously cant and a Module has been sacrificed for a game, or 2 games.

    I think you have to remember that CM:A is the first time? that BF.C has licensed out a CM engine. So it's important that BF.C shows that they are serious about 3rd party CM games, and are willing to support them. Even if that means pushing back NATO.

    I get the feeling from what you say that you might not even know yourself whats going on? Far too many contradictory statements have been made regarding the CM-2 family of games. Now NATO may not be out for another six months?

    IIRC its been known for quite a while now that NATO and Normandy where going to be released fairly close together.

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