Wengart
-
Posts
431 -
Joined
-
Last visited
Posts posted by Wengart
-
-
A fair number of CM:SF players are active over here, http://worldatwar.eu/ you'll just need to register.
-
THe group is called tactical gamer. A google search will bring up their homepage, first result.
-
Not that I know of. However, what do you mean by instructions?
Do you want the game to tell you to press N to move your troops, or the objective?
If it is the latter then Blue's goal, if I remember correctly, is to move up to each phase line, and eventually attack and clear the trenches.
-
Not sure if you have found an opponent yet, but if you haven't I believe you would have better luck here, http://worldatwar.eu/
-
I'm not sure but have you tried saving at the beginning of a movie?
I'm not really sure what you mean, but the action took place over several minutes so it wasn't really feasible just to reload the turn and watch it again.
-
Back to cool moments, I had one PBEM game where my last T-72 took 25+ AT-4 hits, possibly 1 SMAW hit, numerous hand grenades hits, and a barrage of LAV fire to the frontal aspect after being immobilized, and as it sat there killed 35+ Marines and one LAV.
The LAV kill itself was quite impressive. My T-72's right flank was protected by a beat up building, and my opponent attempted to get around to my tanks rear armor by using the building as cover. However, just as the LAV made it to cover the force of my T-72's main gun firing knocked the building down. Needless to say the LAV was quickly spotted and dealt with.
Its times like these I wish CM:SF had detailed unit statistics.
Not to mention savable replays.
-
Ah. your quite right I was only thinking of them being used as impromptu AT teams.
Perhaps having an ammo acquiring range, which would allow a squad to acquire ammo from a vehicle if they were in 20? meters.
-
It would be nice if every squad could split off a 1-2 man ammunition team to retrieve ammo. No matter what nationality, and simply give the two man team horrible modifiers so they can't be used in combat.
-
I would not be opposed to paying 10$-15$ simply for a cherry picking QB system for CM:SF, and if they were feeling especially beneficent they could plug it into CM:A too! Heck BF.C could even do a pre-order sale to see if their is enough initial interest to make it worth it.
-
I heard that it got delayed till December in Russia. So if that is true we probably won't be seeing it until after Christmas.
-
Always come prepared.When 3/4 the way through the battle you find yourself with a single squad carrying two M240, a Javelin, three AT4s and an M32. -
There is a thread over at game squad http://forums.gamesquad.com/showthread.php?t=88765 covering what happened, but I think BF.C wants discussion of HW done with over here. I recommend reading the whole thread.
-
I've it happen to me a few times, both in HQ squads and the standard rifel squad. Although it doesn't seem to be a problem with Blue.
-
I don't do it so much when playing Blue, but when playing Red my men will take everything but the kitchen sink. My philosophy, if its on a body it can be salvaged, and my BMP's don't explode quite so spectacularly.
Although it would be nice to see weight effects in the game at sometime in the future.
-
You'd probably be better off asking this in the CMx2 forums, but the short answer, as far as I know, is no. Although if you were given the right terrain you could probably do some stuff with the target light order.
-
I didn't feel like starting a new thread for this, but does anyone know if CM:N will have under strength squads, or the ability to make reduced strength squads in the editor?
-
I'm up for a game chadnobbe@yahoo.com I have a scenario in mind if your still ready to go.
Also, in the future you may want to check out http://worldatwar.eu/ you;ll probably get faster, and better results there.
-
I always thought that the level of detail that you imply is abstracted in CM:SF
Best regards,
Thomm
If I am not mistaken this is abstracted and works something like this.
When a bullet intersects a soldiers model the game gives him a chance of not being wounded/killed. So a soldier laying prone in rocky terrain behind a tree will have a higher chance of not getting killed. So one could say the game allows more bullets to intersect with him before he is killed (although it is quite possible for the first bullet to kill him its just a chance that he wont be killed). While another soldier standing up running across the road would have a very high chance of being killed if any bullet were to intersect with him. This is really noticeable if you were to watch some of your men taking fire while in a house. You'll see numerous bullets intersect with them before they are killed.
I also believe caliber of the bullet makes a difference. I have yet to see a man live through getting hit by an APSFD round!
Yeah but real soldiers have a sense of self-preservation. The individuals place themselves in relative safety within the parameters given by the squad's general positioning. CM:SF soldiers don't do that.Of course this is still a slight problem. If a man were to position himself in a more exposed spot, and thus increase the number of bullets intersecting with him then his % chance of dying increases.
Personally I think its something that will be improved with over time, and that we just have to deal with. CMx1 had borg spotting we have some odd placement of a guy or two. (and probably a few other things but I don't want to bother with writing up a list)
Also, BFC's refusal to bump up Red's capabilities with some tougher units and some gear the Syrians could have bought years in the future (facing an American attack) leaves the gaming experience too much like a turkey shoot. This further increases my hope that the mostly even fight of Americans versus Germans in Normandy will make for a better gaming experience.Reply With Quote
At this point I don't think there is much BF.C can add to the Syrian armory. Although has a Red player I would love some new toys. My personal favorite would be the RKG-3.
-
Scipio, what happened to it? after that volley of LAWs it just sat there. I thought either the crew were all dead and my guys just thought it was alive or perhaps the turret took some kind of damage and the engine was hit.
-
I've never seen it used nor have I seen it in any Syrian squads inventory. So I assumed it wasn't. However it would be super cool if we got it with NATO. Well I guess it would actually have to be in the 1.3 patch.
-
Yea, his buddies got pegged by another T-72 and he was wandering about the map.
Anyway he started with 3 demo charges, and after he threw one he still had 3. He managed to knock out the T-72. Although I suspected that the crew were already all KIA.
I find it odd that they would even try to use a grenade on a MBT. Seems the demo is the obvious choice.
-
I recently had a lone British engineer walk past a disabled, but not destroyed T-72. After throwing two hand grenades he threw a boxy looking thing that made a big explosion. Yet he still has all of his demo charges. Does anyone know what this is?
-
Opponents are pretty easy to find if you look in the right place. Such as http://worldatwar.eu/, they have a ladder system and a fairly decent player base for CM:SF. In fact we are currently in the middle of a tournament.
-
Speaking of AT grenades/satchels/mines, will we be seeing more robust modeling of these in CM:N, and could we possibly see some in the NATO module?
Hcrof, could a BMP-1's main gun really penetrate the armor on a Tiger? After seeing how well those guns do against Strykers I have my doubts.
Is 1.21 the end of the patches before NATO?
in Combat Mission Shock Force 1
Posted