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kulik

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Posts posted by kulik

  1. Lets turn it around, doesnt it happen very often that people propose exactely what gives an immidiate personal gain? In my experience this happens often enough to justify questioning your motives. But lets forget this.

    Fair enough. :)

    To sum it up, it always was, is and will be on battlefront to set their policies. I hadn't hoped to achieve something concrete with this thread, I was merely expressing my opinion on how to get some additional value out of CMSF by promoting other CMx2 games, expanding the market and bring in more customers.

  2. kulik,

    You may be interested to know that BFC is STILL selling CMBO, the CMx1 game which started it all, for $15. Digital download only. Was $45 as a physical product when released in 2001!

    http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=60&Itemid=100

    I seriously doubt (at, say, 12 Sigma level of confidence) BFC would ever give away one of its games. A demo? Sure. But a complete game? Nyet!

    Regards,

    John Kettler

    They are still selling it,true, the question is, are people still buying it?

    Mind you, I'am a working man, I strongly believe that people should get paid for the work they do and for product they create.

    I'm talking hypothetically, if your products doesn't sell anymore, why not use it to promote other product of yours, or expand a niche market?

    I agree that this may create a precedence and people may hope that one day other CM games may be free and cease to buy them, but i find this very unlikely.

  3. I think CMSF should be made free (without modules).

    Let's face it, we all have it, if there is a fervent wargamer who doesn't have it, he simply won't buy it for some individual reasons.

    That leaves the crowds that don't play battlefront games because they don't identify them self as wargamers, maybe, because they never tried out a CMx2 game.

    BUT people love free games. I bet there are players who simply won't download a demo, but would try out a full free game. If they fall in love, well, they may be potential customers for CMSF modules and other CMx2 games. If not, they will probably uninstall CMSF after couple of hours anyway.

    Now, if a CMSF is still a good seller for battlefront, and there is no way i would know, this would be obviously counterproductive. But if not, why not use CMSF for marketing purposes?

    ...worst thing that may happen, forum may get flooded for a week or two with kids who don't like the game and go through the notions of registration just to inform us of this fact.

    Kulik

  4. There needs to be some kinds of penalty. Practically everything you do in CM should involve a cost/benefit decision. If you view leaping out windows as a benefit (and you must, else why would you do it?) then there needs to be an associated cost, otherwise everyone will just be having their guys leap out the windows all the time which would, overall, be a Bad Thing™

    Agreed, it may be unstealthy, stamina expensive, and as BF stated, there may be a certain risk involved like chance of light injury or random troops getting stuck for several seconds. Getting in could be more safe than getting in, though.

    At some point in time, i would like to see buildings adjusted for defense, these would be extremely dangerous to enter this way.

  5. First, thank you Vanir for making these tests. I really wouldn't be able to get to it in the foreseeable future and i felt bad for letting this hang in the air.

    If I understand this correctly, best strategy is to get to a hull down position, and concurrently, ensure that the spotting line is blue, this way the spotting chances are equal, but you get the bonus of cover against incoming fire. Right?

  6. AFAIK, there is no penalty for spotting a hull-down vehicle, but that is based on pretty limited testing.

    My limited testing implies the same. (I'm aware of what Battlefront thinks about pooltest, nevertheless, one of such set events in motion which eventuated into the adored "machine gun patch".)

    On a 1 km long shooting range I've put two panthers against a sherman. One panther perfectly hull-down, one exposed.

    2.jpg

    As expected, all different kinds of outcomes seem to happen- exposed panther spots sherman, sherman spots exposed panther, hull-down panther spots sherman, and - quite frequently - sherman spots hull-down panther first, like this:

    1.jpg

    As a matter of fact, sherman spoted hull-down panther more frequently than the one exposed, but I'd ran only like dozen of tests.

    I may do some statistic on this, but preliminary, it seems that being hull-down does very little, if anything at all, in terms of spotting and being spotted.

  7. Hello,

    I've just noticed an interesting pattern. For obvious reasons, I always position my vehicles in hull-down position. I noticed that enemy vehicles are much much better at spotting, even moving vehicles without cover are spotting my unbuttoned stationary hull-down tanks first.

    I don't have much insight of how the CM engine works in this matter, but, could it be that in the hull-down vehicles, the crew sitting in the hull has obscured vision, thus not spotting at all? And, that the penalty for spotting hull-down vehicle doesn't over weights the natural penalty - that only the turret crew of those spots?

    It may be the usual frustration bias, but my last game, cats chasing dogs scenario, got me really thinking about this.

  8. Now that CMBN is essentially finished, with the possible exception of a "pack", perhaps it would be a good decision to offer a CMBN/CW/MG bundle patched to the latest version (2.12 as I type this), and price it at something like $80?

    Anyway, like I stated earlier in this thread, BFC would be well served, IMO, to go ahead and put together a CMBN+CW+2.0+MG bundle patched to the latest version at a discount for new players who want to go "all in" right from the start. I would think $80 would be a good price point. Sure, that's about twice what your average Joe Bob gamer will pay for a current game from Steam, but CM players aren't your average gamers, IMO.

    In theory I totally agree with you. But then I think about how many people are likely to bite for everything at once if they haven't already had significant CMBN time under their belts. And if that's the case then they already have the biggest chunk of it purchased already, which would mean there's probably not much of a market for a one big Bundle.

    Steve

    Any lurker like me reading the forums waiting for a CMBN complete pack? :-)

    This may sound crazy but i have a policy to buy only complete and finished game. And with this module system, I don't regard game being finished unless literally stated by Battlefront that no expansions/modules/whatever is coming. (This said i love the idea of upgrades which will keep older games on par with new releases, feature vise.)

    I've bought CMSF only after BF stated they are moving to CMBN. This in turn meant i had a LOT of time to enjoy CMSF and not being tempted by CMBN. Weird strategy, i know, but it works for me.

  9. That's a "Family", not a "game". This isn't splitting hairs, it's just a factual difference. What is the minimum someone MUST spend to enjoy playing CMx2? $45-$55. How long can the player enjoy this experience? Indefinitely. Are there people that only purchase just the Base Game? absolutely? Are there some who pick and choose which Modules they purchase? Absolutely. Some buy everything. But the only common element is the $45-$55 base game.

    Wait, so Eastern front is a family and these are games:

    Bagration (Summer 1944 - Spring 1945)

    Kursk (Summer 1943 - Spring 1944)

    Case Blue (Summer 1942 - Spring 1943)

    Barbarossa (Summer 1941 - Spring 1942)

    and each of these will have separate modules (let's say each three modules)?

    That would make it 4x55$+4x3x35= 640$ for someone who would want to enjoy the whole eastern front?

  10. Again thanks for the reply.

    Not our fault nobody else either cares or has what it takes to offer a similar product at a cheaper price. Er, or at all ;)

    I was just stating the state of affairs as they are i surely didn't wanted to imply that it's you who is holding that knife.

    Fortunately we don't charge $200 for "one" game ;) Though there's nothing stopping us doing that if we wanted to. Years and years ago Steel Beasts went to Steel Beasts Pro at $120 or so pricetag. That was one way to approach the "big costs, small audience" problem facing the sim world. Fortunately for you guys, we don't think that's the right business model for us.

    That was a rough estimate for the upcoming eastern front game, 55$ base game with 4 modules each 35$. Didn't counted any upgrades as there is no official pricing for them.

    I wish it were otherwise. We've been busting our butts for this genre for most of our adult lives. We've been busting our butts for this genre for most of our adult lives. Gone through some pretty lean times, some very good times too. But we simply have a good business to show for it. We're quite happy with that, despite some nOoB in primary school make an app that does something silly, like bark when you twist your iPad around, and winds up making a zillion bucks in 2 months, gets featured on CNN, and then goes out and buys an second hand island off of Ellison. Actually, it's kinda depressing sometimes to see what our talents could get us if we branched out a bit more. You're damned lucky none of us are motivated by money.

    Steve

    I think that most of us even if sometimes bitchy are really gratefull for the things you do and how you do them and most of the subtle hate is actually frustration that the game shapes in a different way that particular whiner is imagining his perfect game most of the time overreacting over flaws and lack of features thinking it will have more impact that way. ...in that way i percieve the "civilised" whiners with more respect as those brown-nosed fanboys.

    You could of course go do something else but we're living in hard times and you have here a stable market, devoted customers and not a sign of competition that could disseise you from your position and if you can make a living out of it anyhing other seems quite risky.

  11. I've said it before but I suppose it bears repeating again, what BF decides to charge for their work is their business, what you decide to pay for it is yours.

    True, but if you really love tactical infantry focused wargaming you have somehow knife pressed against your neck. Of course you don't have to pay the 200$ for one game it but then its "Go back to 1996 and play Close Combat" for you.

    BF thanks for the blow-by-blow response on my post. As i have no insight in your company operations i have to trust your word that you're not just trying to cut your pie for as least number of people and that you're not sitting on a big pile of money while writing this. :-)

  12. It doesn't sounded too bad for me. The key point is that even if he was very critical he also seemed to enjoy the gameplay itself.

    Important fact is that it's the computer wargaming genre that is years behind other computer games genres. From this viewpoint CMx2 games are the best out of the worst.

    In my opinion Battlefront lacks a healthy competition, the development (of new features not theaters) takes ages and the pricing is really pushing it.

    You are always whining that you are targeting a niche market but the frequency of sold material raised from CMSF development period significantly so why can you hire more people to help you make the games you do better? You lived through years without new releases and without any significant income (kudos to that, must have been really hard) and now here you are starting to pump out new releases, modules and newly upgrades (great idea BTW i always hated that CMBO was so outdated when new games came out) at quite high pace. Why don't you use the money to get some men so we can have tcp/ip WEGO, coop, fires, random map generators, operations and all the neat stuff in your game? You have to be beyond the sustainability issues if CMFI limited edition was sold out in matter of couple days...

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