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Paul 'Papa' Hausser

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Everything posted by Paul 'Papa' Hausser

  1. ... player made scenarios and campaigns made for SC2 WaW? I’ve followed this forum since SC1 and I’m very disappointed with this fact. Especially since the Editor got improved in SC2. It seems that this game has some hard core fans like me with a very strong interest and knowledge in WWII history. Also it seems we got quite many people in our forum that are great with computers. So, why is it so few player made scenarios? Do we for instance have any player made campaign/s? I’m trying to put a “Battle for Seelow heights” scenario together, but it goes slow. If someone out where wants help regarding historical facts, unit names, order of battle and so on I will happily try to assist.
  2. A comment from Hubert on this subject would be real interesting. Especially now then the new expansion have been announced.
  3. I’m very happy that the game is alive, so to speak, and have a dedicated designer in Hubert. Unfortunately I feel that this expansion, as it’s presented, lacks that I’m really looking for. New units and technologies like a-bomb are a must just as a bigger map is. The last was the only good news as I see it. Also, I fully agree with those who want an updated 1939 campaign. Personally I think a 1936 and/or 1938 campaign on a bigger map would be most welcomed.
  4. arado234 Yes, that’s exactly what I mean. Also, I want them to have a unique icon to add to the game feeling. These units like, SS and Red Guard, will be even more important if SC2 WaW later on implements the retreat function. I think more artillery for Soviet and artillery level 2 for USA could balance it. It’s hard to balance it with infantry then it comes to UK and USA. They were quite poor units, with very few divisions that could be considered elite. If you read some of the latest books in the subject, some authors even suggest that the west allies were on the brink of collapse. UK and Canadian troops didn’t make much difference at all to the fighting in Western Europe. Only the effective US artillery and US/UK air superiority were a threat to the Germans, so that should be reflected in the game. A fully agree to radically increase the Soviet amount of artillery.
  5. xwormwood “Btw: I really don't want any special SS Units in this game. Just use the bloody rename function, which are more than enough, Special colours? Yawn.” You think its ok with Special Forces and engineers, but not with SS? :eek: And then it comes to colours, they had different uniforms. Even thou the reason you give them a own colour is simply because they are not a part of Wehrmacht. Most games use black or dark grey to distinguish them. I can agree that Soviet Guard units could be regular units renamed, because that was more or less what Stalin did. And then it’s up to you to prioritise them. That’s pretty close to reality. But SS was unique in having a complete own organisation, a dedication and moral not seen in any other fighting units under the war. As said before, their impact wherever they shoved up was tremendous. Then you play allied and drop paratroops or land on a beach to find black icons, you should gasp not yawn like the swearing Maggot. That ads a new dimension to the game, that just should make it even better. [ February 09, 2008, 05:53 AM: Message edited by: Paul 'Papa' Hausser ]
  6. Pzgndr “Another tank unit type for either light armor, mech infantry or armored cav would be urgent than another infantry slot.” Yes, I agree it’s just as important as some additional infantry units. I mentioned the need of motorization units/icons in my initial post. Down is a list of units, techs and functions that I think should be added to SC2, prioritized from 1 to 9. 1. Garrison unit 1. Elite unit 1. Retreat function in combat 2. Low quality unit 2. Light tank unit/Armoured car/Scout unit 2. Trucks added to the icon when motorisation 1 2. Halftracks added to the icon when motorisation 2 3. A-bomb tech 3. No ships incl. Transports/Amf should't be able to pass stronger ships w/out getting shot at. 4. Separate Carrier and its air unit/s 4. Naval bomber unit 4. Scout plane unit 5. Mountain units 5. Self propelled AT 5. Self propelled artillery 6. HQ lockable to units 6. Fortifications should be garrisoned as an alternative 7. Sp.Forces tech (move independent from control zones) 8. Mine boat unit 8. Sea mine unit 9. Patrol/Small boat unit [ February 09, 2008, 05:57 AM: Message edited by: Paul 'Papa' Hausser ]
  7. SeaMonkey Wow, what a post. ” There's a lot to be said for keeping things simple”. Does that apply on your posts as well? arado234 Then it comes to level 1-15 I can agree to a point, but not fully. But I’m prepared to rest my case. :cool: Anyhow, we need for 2-3 more infantry units is as urgent as needed. Then you can make anything you like of it. My recommendation is still, one garrison unit (soldier standing at attention), one low cost/quality unit (two upright walking soldiers) and one more unit to be able to make a unique elite unit icon (add for instance a red star and so on to an existing icon). I see a problem in the fact that elite units there in many cases quite different in the warring countries. SS for instance had its completely own organisation and so on. Its impact on the fronts of WWII should guaranty them a given place in the game. To avoid legal problems you could just avoid the SS name in the German or all versions. Let it be up to us to add the SS in names and bitmap icons. Other countries elite units could be done with no legal concerns I guess. SS could just be black or darkened versions of the existing bitmaps. It would be great to hear Hubert’s thought around this.
  8. Thank you all for your answers and inputs. Then it comes to elite units, their size 1-15 is not what characterizing them. First of all I want them to be separate units with their own icons. Let’s say with a SS sign, red star, ranger emblem and so on, in for ex. their upper left corner. Their increased combat strength should be unique for them. Also their morale and readiness should be higher. All to reflect that really makes an elite unit, better/prioritised equipment, higher morale/dedications and better organisation/readiness. The bottom line here is that SC2 WaW needs to be able to handle more infantry types, then it could be up to us and call them what we want and even create additional icons. But those basic ones I mentioned in my first post should be added to give the game the flexibility it deserves.
  9. Colin I "We don't need SS or Guards - game handles elite units already." Please explain that more in detail. In my original post I also forgot to mention my wish regarding motorisation. Level 1 and 2 should have there own icons just like tanks. There level 1 should be motorisation and mean faster transports by road and level 2 be mechanisation and faster transports on roads and flat terrain. The icons could for instance have a truck and a halftrack in addition to the default infantry symbols. A low prio wish is that Engineers should be able to place and remove mines in low scale scenarios. Thanks again for your space and time.
  10. WaW almost covered all the units I wanted to see in the game. Still I miss a low cost garrison unit. It’s not very realistic to leave cities completely without defences like you are forced to now. Same remains with low quality units like Volksturm and UK “Home Guard”, they are not the same thing as Militia/Partisans. Also I miss elite units like the SS and Soviet Guards. Both played such important roles that they just have to be present. I’m not a programmer, but I guess it could be done with minor changes. My wishes below I guess could be harder to archive. For instance it would be nice if you could be able to have different sizes like battalions, regiments and division together with corps and armies in the same game. HQ should have the possibility to connect to certain units and therefore create Army groups/Fronts. Finally the retreat option has to be looked into. Its absence certainly cripples the game as it’s now. This should be treated as constructive ideas and not complains about, in many aspects, a great game. [ February 09, 2008, 08:30 AM: Message edited by: Paul 'Papa' Hausser ]
  11. That's what I do today, but it's far too time consuming. Have anyone tried something else that is faster and easier then this method?
  12. It would be a great feature in SC2-WaW if it had a button/function for printing out the current map. Personally, I enjoy planning my strategy that way. It would be great if you could customize your map. For example you could choose your own coordinates/squares for the corners of the map as well as, let’s say, a German or Russian “skin”/frame around it. Imagine that, then you play “Battle for Russia”! What a feeling it must be to print it out in color and put it up on the wall in your war room! Have anyone tried this before and/or have any ideas?
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