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the Fighting Seabee

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Posts posted by the Fighting Seabee

  1. The military has a tendency to photocopy photocopies of photocopies of training manuals. I've received some that were copied so many times that I couldn't even make out what the line drawing was supposed to be. But I think that is the main reason they use simple black and white line drawings; regular photos or more detailed drawings wouldn't survive many copies.

  2. Originally posted by Paper Tiger:

    Wow, it looks really good. But you weren't joking about the file being huge. I'm trying to download it at work as I find uploading/downloading files from CMMODS a very lengthy process. I'm currently getting 2.80KB/sec which means about another 16 hours!!! And it's getting gradually slower as the minutes creep by. Is this the same for all you guys?

    I haven't really had problems downloading from cmmod. Usually pretty quick. :confused:
  3. Again, I have to agree with Lampshade111.

    If this F/A-18 can land these rockets so closely, a slow moving chopper can too...

    http://www.liveleak.com/view?i=5d9_1213489672

    More accurate chopper fire, pounding ground positions...

    http://www.liveleak.com/view?i=322_1213457415

    http://www.liveleak.com/view?i=e3f_1193438830

    I really do beleive that these brave warrior pilots would rather be shot down than fire rockets indiscriminately across dense urban areas where both innocent people and friendly forces are located. No one is asking them to drop rockets "5-10 meters" from friendlies. 5-10 meters in the game is within the same 8x8m tile or an adjacent one. I call in airstrikes as far away as possible, but never that close. Hell, the kill radius of a grenade is 5 meters. I'm sure as hell not going to call in an airstrike that close. http://www.liveleak.com/view?i=6f9_1208376411

  4. Great scenario! I really loved this one and will probably play it several more times. I took 3 kia and twenty some wia. I never took the stronghold and 2 farms, but got everything else. Those walled compounds are a bitch to take. Very well placed ambushes also.

    It is very similar to a lot of the battles going on right now in the valleys of Afghanistan. I felt like I was there! Well done!

  5. Bigduke,

    When did you get out of law school?

    Obviously different environmental variables will be in place for any number of different situations. But as a GENERAL rule of thumb, the chances of dying while flying a helicopter full of fuel and explosives, high enough off the ground that the fall would kill you, and when people are shooting at you and want to drag your corpse through their streets, are significantly better than, say, sitting on your ass in front of your computer.

    These increased odds of dying would have an affect on any human. But these videos show, without a shadow of a doubt, clear, comprehensive and irrefutable evidence, that these pilots are highly capable of scoring a high percentage of direct hits. Every rocket attack in CMSF is shot across the map. This would be great if we could call a linear rocket attack. Also, many of the pilots fighting this Syrian War would be highly experienced veterans. I agree with almost everything else. My vote is for more accurate rockets from helos.

    Idea: let the scenario designer decide just how accurate the pilots get to be. This would simulate enemy air defenses and pilot braveness according to the situation the scenario designer is trying to portray. smile.gif

    [ June 13, 2008, 11:53 PM: Message edited by: the Fighting Seabee ]

  6. Originally posted by SgtMuhammed:

    There are about 25 missions total though I don't know if it is possible to play them all in a single run through.

    Really? I've won all of the scenarios so I must have missed a few. Dang.

    For me, the last battle was a large city battle where you get so many reinforcements that you end up surrounding the enemy without really having to try.

  7. Redbear,

    Alright man, another sim pilot! I miss the old Janes flight sims. Great stuff. And yes, I can fire off a salvo of rockets in any flight sim, including ww2, 50 times more accurately than these coked out apache pilots in cmsf. They must be pulling at least 12 g's while firing! Coke? I don't know, maybe they're smokin' weed and getting paranoid about ground fire and pulling up during the attack.

    Btw, it seems that the current tactics in use now are diving toward the enemy and shooting, then circling around rather than hovering and firing. I think it cuts down on the possibility of being hit with ground fire.

  8. Toggling the ? icons would be extremely welcome.

    I worked under and with many great leaders. I also worked under and with many crappy leaders. I think there are plenty of great leaders all over the world, especially in militaries.

    Lead from the front, not from the rear. I think that's the most important quality.

  9. The only ones who know who deserves what are the guys that were there. The whole process of submitting awards in the military is pretty damn lame.

    I'm a veteran myself and in my opinion, you guys are heros. This generation is every bit as great as any before it.

    There is a documentary (can't remember name) that detailed the battle of Al Khafji in Saudi Arabia, 1991, where Saddams armored forces moved into the town. A small group of recon guys stayed in the town. They ended up calling in clusterbomb airstrikes on their own positions, which were overrun with Iraqis. After "a thousand thunder claps" went off right over their heads, the men in the recon squad put in their seargent or whatever rank he was (he was the leader) for the Silver Star. The men won't talk about why they put him in for it, but they all agree that he deserved it. He was denied. Later on, his men gave him one on their own, which he now cherishes more than any medal "the man" could have given him.

  10. Well, I don't know what to think of these rules. All I really need to do to keep it real in my head is to play realistically. I try to use good tactics that I think would be realistic.

    And the most important way to play, for me, is to try to have as FEW casualties as possible. Try not to to take advantage of sacrifice situations. Don't just rush dudes up in a human wave. Trying to beat the enemy perfectly really creates those tense moments, like rushing your squad across a road during a street battle, or slowly moving your tanks up to enemy trenches.

    If my guys to get hit, I ALWAYS make the effort of getting them medical treatment. This also makes for some tense moments... I've had heros run out under a hail of machine gun fire, to give medical treatment to a fallen comrade. Sometimes they die, but that's like Medal of Honor **** happening on my computer screen.

    When I follow these two rules, I tend to feel like the whole thing is much more realistic. The bad pathfinding... hey man, that's just fog of war.

  11. Originally posted by Lee:

    They are making runs in a shallow dive and firing at closer range than they would if they were going up against an army that could put up serious AA fire. But if there aren't any Shilka's or such in the area, they can afford to make runs at closer range on enemy troops (such as the Syrians), which means very good accuracy.

    That's what on-map AA guns are for, if the enemy doesn't have them, then too bad, our choppers can come in and make super accurate strikes with ease. If they do have AA available and fire at the choppers, then that would be factored in to the accuracy of the air strikes. And this should be reflected in CMII. An Apache making an attack run without having any serious AA fire coming it's way, should be making very precise and devastating strikes, not spreading rockets all over the place. Most of them should be on target.

    Lee, you sparked an idea in my head...

    BFC should make zsu-23's and other AA assets. If they are present on the battlefield, then you would have a chance of losing your air support. Maybe each run they make, they would have to survive a 'roll of the dice' in order to complete the attack.

    This would give the ground forces an additional target to neutralize. I think that would make for a fun mission... hunt down the AA assets before you can call in air support. If you don't, they have a chance of being "shot down", which, in game, would mean it is removed from your list of support assets. Just an idea.

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