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troupierLEON

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Posts posted by troupierLEON

  1. Some things may have changed by patches... but here you go:

    Basic Training

    This is the easiest setting to play the game. The following special

    rules apply:

    - Friendly units are always spotted

    - Spotting information is instantly shared

    among teams (aka “Borg Spotting”)

    - Troops suffer slightly fewer casualties and are

    less likely to panic

    - Treating wounded soldiers (“buddy aid”) is

    extremely fast

    - Artillery and air support arrives extremely fast

    - Enemy units are always fully identified once

    spotted

    - The life/death status of enemy vehicles is

    immediately displayed.

    Veteran

    Most people familiar with the game system will prefer this setting.

    It’s a fair balance between realism and fun, not burdening the

    player with unnecessary details or waiting times. The following

    special rules apply:

    - Friendly units are always spotted

    - Enemies are not always immediately identified

    once spotted and can appear as generic “Enemy

    contacts” (but less often than at Elite level)

    - Spotting information is distributed among

    teams using the standard Command & Control

    rules

    - Treating wounded soldiers is faster than in

    real life

    - Artillery and air support arrives faster than in

    real life

    - The life/death status of enemy vehicles is

    hidden for a while until the crew bails out or the

    vehicle is burning

    Elite

    The most difficult setting, it introduces a number of realistic restrictions

    on what the player can do and when. While realistic,

    these features also require more effort and attention from the

    player during the game, something that not everybody might

    consider fun. So we made it an optional setting for hardcore

    wargamers.

    - Friendly units need to be spotted just like

    enemy units. If you have a friendly unit not in

    line of sight or contact with another friendly

    unit, then the only way to find this unit is by

    either re-establishing contact with another of

    your units or by clicking through the chain of

    command in the game interface, jumping from

    unit to unit.

    - Enemies often need to be identified and until

    then appear as generic “Enemy contacts”

    - Treating wounded soldiers takes a realistic

    amount of time

    - Artillery and air support take a realistic

    amount of time before arriving

    - Commands may not be issued when the game

    is paused

    copyright by battlefront (I hope thats ok?)

    Leon

  2. Thanks for the response Madmatt and good to hear that there will be something done for tcp multiplay in 1.05, but TCP isn't broken since 1.04. It is unplayable since 1.01.

    There may be some NEW "I can't connect at all" bugs introduced in 1.04 (I, by the way, can connect) but I want to see one post of someone who played a TCP game (started without waiting, and not the really tiny maps) without serious bugs which made the game unplayable.

    There are passengers in trucks and humvees floating in the air,

    half of a squad stays put when you give an order,

    icons are floating somewhere but not near the unit they are presenting,

    units don't respond at all,

    huge lags on bigger maps (I have an 16Mbit conncection with good ping to my opponent,

    and so on.

    Sorry to say this, but I feel kinda fooled when you say all this isn't happending or just a bug of 1.04.

    Anyway, thanks for this great game (at least soloplay smile.gif ) and for the fantastic support.

    Leon

  3. Ok. It's not 3... but 5? ;)

    Multiplayer is busted since the game was released... I was able to connect with 1.04 too, but there were strange bugs wich aren't there in soloplay. Like the signs are far away from the unit itself and units are not reacting for the orders their given... and it wasn't something like "hey they are busy doing something else" they were there for 10 minutes and they don't reacted for an "look this direction" order...

    and this are just the little things... we waited 2 minutes before we hit the "go" button... if you wait less, there is no chance to play any "normal" game...

    please Steve, Rune or someone else from the real guys... reply to this post annd tell me you are working on this...

    thanks..

    [ October 17, 2007, 05:09 PM: Message edited by: troupierLEON ]

  4. Hi all.

    I'm fresh registered but not new to this forum...

    I'm playing CM since the first Demo of CMBO and nearly exclusively TCPip with my brother.

    While the offline solo play of CMSF is really enjoyable since 1.04, onlineplay is simply not possible. There are so many bugs I don't know where to start...

    I read this forums since many years but i haven't read anything from the mods about the busted onlineplay in CMSF.

    What's even more strange is the fact that only 3-4 people in this forum have complained about TCPIP multiplayer in CMSF.

    Am I the only one who wants to play online and not pbem?

    Where are you people?

    Regroup! ;)

    Leon

    P.S.: Sorry for my bad english... I'm german

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