Jump to content

Erwin.Rommel

Members
  • Posts

    188
  • Joined

  • Last visited

Posts posted by Erwin.Rommel

  1. @ Erwin.Rommel

    I just did a quick test with a Warrior against a BMP at 500m.

    5 shots of APDS from the Warrior (Wrap2) and the BMP is destroyed, the crew bails out ( 1 WIA).

    Another test at 700m with nearly the same result...7 shots APDS and the BMP crew bails out (the BMP was maybe destroyed with shot 4 or 5).

    well I just repeatly tested the same situation many times, the Warrior against BMP1,and I choose the syria so that I can see the casulty of the crew,before the battle I press the hide key,the result is:most of the time the BMP1 can take at least 10 hit with no or 1 casulty and some equitment are lightly demage,in one test ,the BMP take 25 hit got only 1 crew WIA.Occationly just 2-3 rounds can Knock out the BMP(just Occationly),In addition I found that most of the rounds from the Warrior hit the hull front of the BMP,however after a few hits,the engine is still a big green cross

  2. Hey steve:

    I have read some articles which said that just a few 25mm or 30mm APDS rounds(about 3-5 rounds) can easily knock out the light armored target just like the BMPs,and I also saw a video in which a LAV25 be hit by a friendly LAV25,just 3 rounds,it begin to burn.however in the CMSF, these small guns are not that effective,for example,during some fights,after fire more than a dozen of APDS or APFSDS rounds to the BMPs from my warriors or Bradleys,the target still alive,then return fire with his ATGM.as far as I am concerned,the BMP1 and BMP2 has a very small turret compare to their western counterparts,If some rounds(especially the DU rounds) hit the turret,the crew in the turret almost can't survive,then it become a dead meat.In the CMAK and CMBB, in close range,when a M4 76 sherman meets with a panther face by face,the AI will delibrately fire the APCBC to the panther's turret,because that is only place that the 76 rounds can penetrate,then my question:Is this feature exist in CMSF?the AI will delibrately fire the rounds to the weak point of targer?and how CMSF programme the aftereffect of the small rounds?

  3. 1.My computer is 17''LCD(aspect ratio is 5:4),so if I play the CMSF with 1024x768(4:3),will the screen be distorted?I try the 1024X768 and measured the wheel of some vehicle such as the stryker,it seems the CMSF can auto regulate the aspect ratio so that the screen is not be distorted,Is that true?

    2.My laptop is 14''LCD(16:9),when I play the game with 1366X768(16:9),1280X960(4:3),1152X864(4:3),the screen is good ,nothing be distorted,but when I used the 1024X768(4:3),the screen is significantly be distorted(it seem that with the 1024X768,CMSF can not auto regulate the aspect ratio to 16:9) this make me very confused ,so anyone know about this?

  4. Okay, back to the original topic...

    I've put together a couple replacements for the Challenger movement sound. Please test both versions (version 1 and version 2) and tell me which is preferred and if volume level is appropiate in the game:

    http://www.filefront.com/14181935/AKD%20Challenger%20sound%20test.zip

    Just place the respective versions in your "Combat Mission Shock Force\Data\Z" directory.

    Well, absolutely the version 1 is better,it is a real good sound for C2!

  5. I suppose the real issue with the area target of the air support is the scope of the area is too small,the maximum radius is just 400m,while a JTAC calling an Apache air support,it usually takes 7+mins,During the 7mins,Enemy tanks can easily get out of the killing zone and from my experiences the Apache in CMSF is sure to ignore the targets that is not in the killing zone.since sometimes you can not assume the enemy's movement,It makes the air support useless.

  6. Originally posted by John Kettler:

    Statisoris,

    Thanks much for this! Remember being absolutely baffled by what I was seeing during OIF TV coverage in Baghdad, having never seen a thing on CITV installation on Marine M1A1s.

    Regards,

    John Kettler

    I have seen this kind of device in some pictures of the US mrine,the shape of this device is similar to the CITV,however it is smaller
  7. Originally posted by Calvin:

    Any chance that Battlefront could address the 169 drivers issues? My 8800GT (ASUS TOP) freezes with these drivers also. CMSF is the only game this happens in. It's a bit of a pain to rollback to earlier drivers for just one game. Maybe there will be a hotfix from NVIDIA.

    I never had probs in this area with CMSF before, and my system runs rock-solid with every other game I've loaded.

    Anybody got the dope here?

    My 8600GT has the same problem.

    When I roll back to 163 drivers,the FPS is playable.

  8. Yes,I know the camo is right,but as I know PLA don't use that kind of helmet and they don't use the Ak 47 and Ak-74

    By the way most of the PLA weapons are different from the Russian's(tank,IFV,arty and so on).In cmsf we just can reskin them,can't add or change the

    weapons.So personally I don't think it is a good idea to make a China mod with the syrian army

    [ January 21, 2008, 11:52 PM: Message edited by: Erwin.Rommel ]

  9. As I know,most of the North Korean weapons are outdated,especially the weapons of the Army.For example the most sophisticated tanks in north korean Army are some modified T-62.Maybe they have some tough soldiers in the special force,but I don't think the North Korean has any chance to win a regular war even with the South Korean

×
×
  • Create New...