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theFightingSeabee

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Posts posted by theFightingSeabee

  1. Hi W1ndy,

    I've been playing for a long long time and I think you hit the nail on the head... you always HAVE to be super careful. I always try to play and recommend playing as if you had to write letters home to your pixel troopers' Moms and Dads if they die. If you are sloppy or let your guard down, you're going to pay for it. But with only two dead, I think you are doing a pretty decent job!

  2. My analysis of a CM2 turn (for what it's worth)

    Here we go... Shermans MGs and mortars to give covering fire while the infantry go in... Right lads, go right flanking and make the best use of the cover.

    Press the button...

    ... So far so good, the infantry are making progress, what enemy fire there is is being supressed by the mortars and the Shermans... wait a minute...

    BLOODY HELL, A TIGER.

    ARE YOU BLIND HE'S ON YOUR LEFT YOUR CANNOT MISS HIM... OH GOD, REVERSE, REVERSE... TOO LATE.

    What's that? an MG 42 and wait... a mortar shell. Another minute or so and it'll be fire for effect, right where 3 Platoon is. BUG OUT WHILE YOU HAVE THE CHANCE.

    Right, plan B. 2 Platoon have just arrived as reinforcements and some TD's have reached my location...

    :) That's about as detailed as my analysis gets as well.

  3. Insane person,

    Evacuating casualties would be cool. It's a huge part of fighting doctrine of some countries. Getting casualties out quickly is a big deal, especially in a modern setting. You'd have to either get a vehicle to the injured and move to the edge of the map (losing the vehicle) or you'd call in a chopper, pop colored smoke, etc. Without evacuation capabilities, you would have to gather the wounded into a safe spot and guard them. Would be kind of cool to ads that element to the game.

    Speaking of choppers, modern settings would include not only medevac choppers but reinforcements could arrive anywhere on map. The advantages might be offset by the danger of losing chipper and all passengers to enemy fire.

  4. It sounds like a bug to me. Sometimes if something like that happens, you can area fire right where you know the enemy tank is. Your tank will shoot and often hit the tank (before he even sees it!). Usually then, the enemy tank will be seen clearly.

    I've had things like this happen from time to time, but always explained it away somehow. Next time you see a glaring example, you should save it and send the save to one of the testers. We'll post it as a bug report that Charles will actually see and most likely fix.

  5. ty for the name references,,,in school i was *hector connector the garbage collector* funny kids lol...and theFightingSeabee,,,My mom was from Vieques, and I have a house about an hour from the port of fajardo. I plan on going back to live there when my body has had enough winters. So who knows what can happen! When you get the money you can stop by .:)

    I know Fajardo well. I've taken the ferry to Vieques and Culebra several times. Last year I stayed at the Gran Melia between Fajardo and San Juan. Was nice but super expensive. So next time I'll stay with you ;).

    Take care and see you around the forum.

  6. Hey AdamAnt2,

    I spent over a year in Puerto Rico and Vieques. Loved it. I even went back last November (but this time to visit and not for the military). I spent 7 months in Roosevelt Roads and worked for half of that in El Yunque building a road to a radar site. Then 6 months in Vieques during all the crazy stuff in 2000 (yeah, that was me).

    I love Puerto Rico! If I ever get rich, I'm going to be sailing my yacht out of there on a regular basis. ;)

  7. I also think this would be cool if used as a probability. What I mean is that the TacAI would have _% likelihood of using that tactic, where _% would pop smoke and get outta Dodge.

    In a show I saw recently (I think Greatest Tank Battles), Sherman crews that were interviewed said they often fired smoke at German tanks to blind them without being blinded themselves. This allowed them to either bug out, start firing, or maneuver into a better firing position.

  8. I've noticed there are alot of little things that are not quite right. One, that is along the same graphical lines as this thread, are the wheels on some vehicles spin on another axis when viewed from a distance. But when you get your camera up close everything looks as it should be.

    That bug has been reported too. :o

  9. It's possible that the .50 needed a reload or was jammed. I don't think the TacAI is able to limber/unlimber a gun. The gun must have been already set up and they were just turning it. Maybe the gunner was able to crawl under cover and pull the trigger. Once the first shot hit home, they all jump up to load and fire the second shot.

    One of my biggest issues with the TacAI is when they get scared and move from cover out into the open, where they quickly die. Just stay in the flippin' foxhole, guys!

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