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ufologist

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Everything posted by ufologist

  1. Cool, first opportunity to help someone out with this game. My basic strategy for that mission was leapfrogging the infantry and Strykers. For example with the main gate I lined the Strykers up 5 wide across about 100m, 300m from the gate and pounded the mg bunker and the houses with everything I had. Then I deployed the troops and had them each assault a separate building and get on the roof. By the time that is done your reinforcements should have arrived. There is a big clearing right behind the main gate, with two rows of tall building forming an alley facing the barracks. This area is deadly, and I took most of my casualties here. What I did was use the same sort of tactics you would to expand a bridgehead. I put 4 Strykers from the reinforcements in a box formation in the clearing behind the main gate. I then assaulted the tall buildings to the left and directly behind the gate with all of my infantry. From here the basic strategy is to move the Stykers into a position to cover the Infantries next assault, always prepping the site with liberal amounts of artillery. Good luck. I thought it was a very well designed mission.
  2. I never thought I would play a Combat Mission game at real-time but here I am, ADD'ing it up because I'm not patient enough to wait through those tedious early moments of a game. And now that I've given Real Time some play, I think it is the superior way of playing CM:SF. The engine was built for this style of play, and the old method was put in just for show. Thats the way I see it anyway.
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