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Cheeba

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Everything posted by Cheeba

  1. I had a feeling someone might have got there before me, there's just been such a deluge of posts here lately I couldn't check everything. But yeah, you're right on the button there I really hope they try this out, it does seem like the most elegant solution for the problem.
  2. Which makes is all the more painful to not not have it in multiplayer. Like you said, it's just forcing a pause on the realtime game, so there should be very little reason not to have it as an option. </font>
  3. I think wolf66 hit the nail on the head there. One thing I always loved about the CM series, and the WeGo system in particular, is that feeling of a chain of command, where troops are given their general orders and then left to the AI to adapt on-the-fly to unexpected situations. For me it just strikes the perfect balance between control and chaos and, realistic or not, it really 'feels' like you'd imagine commanding such a situation would. That's the reason I stuck with CM in the first place, there's countless ww2 rts games, but only one WeGo one. And my opinion hasn't changed with the change of timeframe.
  4. Hmm, that sounds like a bloody good idea to me. Thirty second turns should half the filesize, and still give plenty of time for action. Unless there's something I'm missing here. And Cid, even if 50 meg attachments were common, that doesn't mean that options for faster passing of turns should be discarded off-hand. Plenty of people have DSL connections with fast download but very poor upload speeds, so anything that can streamline the process would always be helpful to someone out there.
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