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UrbanCoyote

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  1. Just finished the Lock and Chase campaign scenario and managed a minor victory first play through on veteran (ouch, 1,000 points to Syrians for town outskirts objective). I had a lot of fun with this one. The fighting withdrawal was the first chance in the campaign to finally find good ground and let the enemy come to me for some urban slaughter The fact that you were withdrawing into some enemy positions also added a nice twist. It suddenly turned the withdrawal into an platoon assault. A MG position hit one of my squads fast for a few casualties, but after that I put my much improved MOUT tactics to work and crushed the guys keeping me from the trenches. Kudos's to you on this scenario Micahael D. I had a lot of fun with this one. The scale and lack of heavy assets was perfect for good, realtime tactical play. So, I see you've given us a "hedgerow hell" scenario next. This should be a breeze
  2. My initial experience worked out as designed. I scouted the village (I was paranoid of RPGs in the area) and set the TOW Strikers just at the ridges of a couple of high points. At about this time, I noticed dust clouds and got everyone in or around the village with Javelins ready. The BMPs were spotted but my hit rate was terrible. Many Javelins were wasted against the initial scouting. At this point, I knew bad things were coming as a few BMPs racing across open terrain is classic Soviet doctrine for an armored thrust. Besides, this scenario mentioned trapping tanks so I knew something was coming and wanted to hit it from range with missiles I made sure everyone was well positioned and waited. End result, both TOW strikers died, but all tanks but one were killed. An Apache finished him off. I was out of Javs and one BMP made it into the village. I was a bit worried, but it ended up being a cool moment. I had a chance to maneuver a squad in for an AT4 kill. First time through with a Minor Victory. Lucky for me I played like the play testers
  3. Nice find rlg85! This fixed all of my keyboard problems. It looks like the "short-cut" of setting priority to high for performance has some unintended consequences It's just a pain we have to lower the priority every time we start the game.
  4. *Smacks head* Why didn't I think of that. Good tip!
  5. Good catch. I rolled back to the 6.14.10.9371 Nvidia drivers from 10/22/2006 and this problem is mostly solved. However, shift selecting will still cause me some freezing if I hold it down for more than a couple of seconds. *Edited to change ATI to Nvidia [ July 28, 2007, 08:17 PM: Message edited by: UrbanCoyote ]
  6. When I press and hold the Shift or Ctrl keys, the game will temporarily stop accepting anymore input (mouse or keyboard). However, the units continue to move and fight. This happens when doing shift+mouse to select multiple units, ctrl + mousewheel, etc. This will even happen if I just hold down the shift or ctrl key in isolation. After a little experimenting, I have determined that the severity of the problem is linked to the repeat rate I have set in the Keyboard Properties from the Windows control panel. The lower the repeat rate, the less severe the problem. At the highest repeat setting, my computer will start beeping repeatedly (not from the soundcard, but from the computer speaker). 1. Version: Battlefront 1.01 2. Processor: AMD 64 3000+ 3. Video: NVIDIA GeForce 7800 GS driver: 6.14.0011.6218 4. Computer memory: 1 gig 5. Operating System: Windows XP 6. Keyboard: Microsoft Wireless Natural Multimedia Keyboard
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