Got it, but yes, that was the first thing I tried.
Got it finally. Turns out I had the file extension being force to use "no caps". As soon as I turned that off, it worked OK. Thanks all.
[ July 22, 2007, 07:52 AM: Message edited by: J W Leonard ]
Fellows: Could someone post a little more complete explanation of editing the .tga files using the Nvidia pluggin?
Dr. Jones, what program supports those extensions? It's not obvious to us new readers.
I am opening the .tga files using PS6 with pluggin. Then for campaign I am saving the file as a .dds with 1024 x 512 x 24bpp. Then I am modding the campaign.xml file to look for the .dds image. Still no go but will keep trying.
I think there needs to be a sticky thread where we can provide feedback on Mission or Campaign bugs. I'll Start:
German Campaign / Battle 06 / Battle for Seliger
There appears to be some placeholders missing for the deployable artillery. I have attempted to deploy the Pak guns with no success. I looked in the mission editor and there are no place holders for the initial artillery.
I'm a long time map maker and modder from the Sudden Strike series of games. The editor and modding tools take time to evolve. I am please with the progress on this wonderful game, but also see a tremendous potential for a much broader acceptance as the editor and tools mature. This will be fun.