Hukka
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Posts
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Posts posted by Hukka
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I haven't seen anyone else mention this yet, but it seems there's some level of detail issues in the game.
I was playing the first mission in the missions list called "Abu something". There was this long road going through the field and there was a ditch running next to the road. Sometimes the ditch completely disappeared when I zoomed or moved my camera.
Now, I know how LOD is supposed to work (you get more details when you go closer to things), but the weird thing is that the ditch sometimes disappeared when I zoomed IN. First it was visible from the distance as a dark line, then when I zoomed in, it disappeared and when I zoomed more it appeared again as a 3D ditch. And all the time there was quite bad texture flickering on the ditch.
It was quite funny when I tried to advance to the right flank with couple of strykers and one of them got stuck to this invisible ditch. It took me a while to notice that there was a ditch there. Another thing was when my infantry were walking in the ditch and I zoomed to certain distance, the ditch disappeared swallowing my squad. They reappeared of course when I zoomed to another distance.
Does the texture quality setting affect LOD?
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I join this club:
I have brand new computer
core2duo 3,4GHz
Nvidia 8800GTS
2 gigs of RAM
I just started my first game with all set to "best" and the performance was HORRIBLE.
I'll try with lower settings...
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BTW, check that you don't have aggressive spam-filter on your email account. My CMSF-download email was sent to trash can automatically...
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Wohoo! Altough I'm still at work...
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I can take two more hours as I'm at work, but after that I'll go berserk if there is no download available.
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I can't believe what I am seeing. CMx1 games were awesome in direct TCP/IP connection. What was great in WEGO is that you both planned the turn at the same time, so there was quite little time to wait if either of the player was faster with his turn.Originally posted by Becket:IMO the CM games were forced into PBEM because the idea of trying to play a turn based game in TCP/IP is so very, very horrible. Real time removes the element where you have to just sit and wait for the other guy to move, making direct connect more attractive.
I'm quite surprised that the Battlefront decided to focus mainly on the real-time system as I thought one of the greatest things in CMx1's was the WEGO-system. But I have full faith on the guys still as they are the ones who created the piece of art called Combat Mission.
BTW, CM:SF was the first game I've ever pre-ordered. That shows something of the respect and trust I have on these guys.
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Those evil Swedish people... *muttering*
Hello from Finland!
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Is this some kind of sick joke?
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Yes. Check the filter. My confirmation was sent to trash thanks to my spam filter.
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I've been warming up by refreshing this forum twice in every minute.
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And there was a great joy in the kindgom!
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Yes, I could see a damage model like in X-COM: UFO Defense, where a tile of wall vanished after it took enough damage, could be added without much processing power needed. Maybe a little prettier version of it even.
Have any of you played Silent Storm? What a SWEET damage modelling it had! That would be too heavy for CMSF though.
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I want my Combat Mission: Shock Force!
(Sorry...)
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Wow, that's intense!
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I would like to have a clarification on this issue too. I'm also from Finland.
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I suggest you to order it from play.com.
What was the reasoning about TCP/IP being real time only?
in Combat Mission Shock Force 1
Posted
Yes, it was quite a blow for me too when I saw that WEGO tcp/ip was removed. Best aspect of former CM's were definetely wego tcp/ip games.