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Hukka

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Posts posted by Hukka

  1. Ok. I installed fraps for this. First when I loaded Allah's Fist I got 20 fps, then I alt+tabbed and got 32 fps. I repeated this couple of times and got always the same effect.

    nvidia settings are at "application controlled"

    edit: And this was with balanced/balanced and 1280 x 1024 resolution.

    Rune, what resolution did you have?

    [ September 11, 2007, 03:13 AM: Message edited by: Hukka ]

  2. I don't know if the changes affected anything, but I actually got some nice resistance in the campaign's first mission. I hope this continues. smile.gif

    Pathfinding seemed a lot better now and I could move my soldiers through a wall gap. Very nice.

    "Show all moves" is Heaven's gift for the interface. smile.gif

    Good patch so far!

  3. Originally posted by PrezCartman:

    In the scenario I'm designing that I talked about earlier you can lay waste to the Syrian military complex because the air force has already rendered it largely useless. However the school, civilian airfield, and farm nearby are targets that you want to avoid destroying simply because it will be one more project you have to deal with in reconstruction and hence the US troops should be penalized for its damage because it is counter productive. The US commander is still free to level the buildings but if he does so he will need to complete the rest of the mission nearly perfectly to still get a good win.

    That sounds great! I must try that scenario when it's ready. smile.gif
  4. I was thinking, what if the US side would get negative points by destroying buildings without enemy units or by destroying important buildings like schools, hospitals or those Islamic holy buildings (what are they in Enlgish.. moscay, moskay? "Moskeija" in Finnish)? And maybe destruction when the civilian density is high would cost even more points.

    As for now, at least the campaign missions feel way too easy with the US firepower.

    This could be hard to implement now to CMSF, but maybe to a future release or something.

  5. At the moment the vehicles seem to be quite passive at firing enemy infantry units. I don't know if it's a bug or are they paying more attention to more threathening targets (of course you can't kill anything more threathening with a MG). However it adds unnecessary micro-management to the player to order your units to shoot every target spotted.

    So I was thinking: how about adding firing rules to your units that affects every unit you got? There could be three levels:

    1. shoot everything you see if there's a possibility for a kill (no need to shoot a tank with MG),

    2. the standard mode (something like what we have now) and...

    3. attack only when ordered (I don't know if this is any good for anything)

    This shouldn't be too hard to implement as the 1. and 3. rule doesn't have many variables.

    OR maybe just adjust the tac-AI more aggressive. smile.gif

  6. Originally posted by patrik pass:

    yes. youre right. for me its quite realistic. for US is very important keeping looses as low as possible(public opinion etc)

    i believ, that creators of campaign missions had this option in mind

    In that case I think the WIAs and KIAs would weigh more on the US side in victory conditions.

    edit: And sorry, I didn't mean to offend you any way.

  7. Originally posted by Feltan:

    Also, some of the victory conditions are not well stated -- so you think you are completing the mission, but get graded on something not in the mission order.

    Yes I suffered from this also in my 5th (or was it 6th) mission where I had to capture hotel buildings at the west edge of the map. I did all I was asked for and I proposed cease-fire. I score only a minor victory as I hadn't wiped all the enemy forces off the map. I only lost one bradley in the fight.
  8. Does anyone else find campaign missions very easy? I've played 5 missions now and only once I've had some real resistance from the Syrian side, and that was on the second mission.

    Other than that, I've completed missions with very few to none casualties on my side. I've been playing with veteran difficulty. I feel like I'm having way too much and too powerful units on my side.

    Many times half of my units hasn't even taken any part in the combat. I know that is the way it's kind of supposed to be, it's US vs. Syria after all, but game-wise it isn't so fun.

    Are the missions getting harder or should I expect to walk through the other missions as easy? Or am I only too good? smile.gif

    BTW, how is the elite level? I haven't tried it yet. Do you find it more fun than veteran?

    I must say, I'm still having lots of fun with the game and really waiting for the next patches which will hopefully squeeze the largest and ugliest bugs from the game.

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