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Scrapple

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  1. Well, perhaps the error was in not understanding the arc command. I, however, hate reading instruction manuals, and so was not aware that the cover arc would have taken care of that problem. The point still stands to some degree, as the AI would be far more 'intelligent' if it was able to discern threats such as the above instance on it's own.
  2. I am not following the thread, but I wanted to get my 2cents in, since I have been playing CMAK all week. Add an EXCLUSIVE TARGET BUTTON. Once, when I charged through smoke. I found my vehicle too close to fire at the e-vehicle, and vis-a-versa. At the end of the turn the two vehicles were side by side, and were both firing in opposite directions at infantry. I planned my tank to rotate to face, and to back up to gain range. Instead of tracking the target at 0m, the tank disengaged an armored vehicle with AP rounds, in favor of enemy inf at 200m... and got shot to pieces.... I do believe that the exclusive target is something that every armed forces trains for. Perhaps some stress modifier could be added if the player forgets to unlock the target, or if the player asks a squad to do something unreasonable. Maybe to keep players from forgetting to allow squads to target-at-will, the Exclusive Target function could only last one round, requiring the player to reinstate the Exclusive at the end of the round. Also, this could be added as an interesting "Vengeance" feature, part of combat stress, as soldiers who have lost squad-mates will sometimes lose focus of the larger battle, and think solely "You killed Billy-Bob! Die you *^%&$%$!!" It sounds like the new movement buttons will help my problem alot, but this could still be a nice feature, as it would help your last tank, with only 3 rounds left, spend those precious rounds attempting to knock out the enemies last tank, instead of firing them 300m at dug-in infantry.
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