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monkeezgob

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Posts posted by monkeezgob

  1. Originally posted by Michael Dorosh:

    </font><blockquote>quote:</font><hr />Originally posted by Sirocco:

    I don't think for a moment that BFC are looking to pitch their games at a different market. Will CMSF pull in RT people who wouldn't have touched WEGO? Of course it will.

    But if BFC were to release CMx2WW2 in twelve months time with the engine improvements we're promised the reaction here would be markedly different.

    I don't think anyone is suggesting a "sell-out", but you admit yourself the pitch is to a different group of gamers now. I suppose I am guilty of associating RT with less mature gamers, which isn't necessarily true. I just wonder what long term effects that might have on the franchise as a whole. Ruminating, is all. </font>
  2. Originally posted by Michael Dorosh:

    </font><blockquote>quote:</font><hr />Originally posted by dalem:

    Sandy-

    What if the game is selling like hotcakes though?

    -dale

    That's just it, dalem. The fanbase has been shifted from guys like us, to kids like "Angryson" (see his responses in the Uncanny Valley thread, then look at his profile). Like Steve, there's no reason to have anger, just sudden realization that the business model has changed, and so has the design philosophy.

    You asked why there are no more "grog" discussions on the forum. They're not the target anymore. The solo players who don't expect much from the AI and don't interact with others are the target. </font>

  3. Originally posted by cow_cookie:

    </font><blockquote>quote:</font><hr /> I disagree about WeGo being poorly implemented. It is almost exactly as before and even have some improvements (though some disagree with that).

    Gotta agree here. WEGO seems nearly identical. I think it may be getting blamed for other things that aren't WEGO's fault, per se. It can exacerbate some problems (pathfinding) because of the loss of control for that time. But that's hardly WEGO's fault. </font>
  4. Originally posted by Michael Dorosh:

    I suppose we can pay attention to Matrix and see what is following on in the wake of Panzer Command: Operation Winter Storm. I bought that one but didn't like it much, mainly because of the camera. The presence of a certain bulldozer dude on their forums was a turnoff too, but I think he's been banned now. smile.gif They did seem open to suggestion, but everyone seems open to suggestion up to the point you start telling them how to run their business. :D

    Agree about Panzer Command Michael. Horrible camera, but Matrix are always worth keeping an eye on (more so now for me). Yes, it seems like people are willing to listen to suggestions...as long as you agree with them. :D
  5. Originally posted by monty burns:

    The whole "you just don't get it" routine is starting to wear thin in my opinion.

    Agreed, but then, maybe I just don't get it about the not getting it. And I'm still not sure about what the 'it' is I'm not getting, but I'm not getting it, so I'll never know. But if CM:SF is the future of 'superior wargaming' then I'm happy not to get it.
  6. Just my opinion, but If the TACAI is ever going to get sorted in the way it should, I don't see how playing RT could ever become anything other then a click-fext. Multiplayer already is.

    I simply prefer a wargame to be more cerebral challenge. The outcome should not depend on who has the best mouse skills or ability to recall their hotkeys.

  7. Originally posted by sandy:

    [qb]

    Steve you guys at Battlefront need to do some real soul searching and decide if Battlefront is going to build Wargames or Computer Games......I understand you have to make a living, just don't try and blow smoke up an old Wargamers ass and tell me this is a Combat Simulation, when it feels like Command and Conquer, except with more realistic armor penatration modeling...ok not really a fair statement, but CMSF is broke and you guys need to fix it. Wargamers want to win by out thinking their opponent, using better tactics, and fighting their force better than the other guy. I don't want to win by "out clicking" the other guy....I am too old to even try.

    Spot on.
  8. At the moment I'm happy to left it. The review seems to identify most of the main flaws with the game. Can't fault it for that. My own experience of playing it (as has been said by others) is that is not so much a wargame, but a computer game for the RTS crowd. Great if you like that, but not for me thanks.

    [ August 11, 2007, 07:10 AM: Message edited by: monkeezgob ]

  9. Originally posted by B00M$LANG:

    </font><blockquote>quote:</font><hr />Originally posted by monkeezgob:

    </font><blockquote>quote:</font><hr />Originally posted by B00M$LANG:

    </font><blockquote>quote:</font><hr />Originally posted by monkeezgob:

    I'd be very surprised to learn if the move towards RTS was driven by anything other than trying to interest a larger audience in what had previously been a niche product.

    Just a little observation...most militaries want RT or faster-than-RT simulations for training...take from that what you will. ;) </font>
  10. Originally posted by B00M$LANG:

    </font><blockquote>quote:</font><hr />Originally posted by monkeezgob:

    I'd be very surprised to learn if the move towards RTS was driven by anything other than trying to interest a larger audience in what had previously been a niche product.

    Just a little observation...most militaries want RT or faster-than-RT simulations for training...take from that what you will. ;) </font>
  11. Personally, I'd have preferred a furthur refinement of the existing WEGO to what we have. I'd always considered war and strategy games to be a a tactical and cerebral challenge and this was why the original series appealed to me. The more I play it, the more this feels too much like Combat Missions: Company of Heroes! A wargame shouldn't be decided by who has the best mouse skills and ability to remember hotkeys. Just my opinion though.

  12. Originally posted by Cavtroop:

    </font><blockquote>quote:</font><hr />We got rid of those with CMBB when we did CoverArcs, so do you mean to say that CMBB and CMAK were hobbled WeGo games?

    Your arguing semantics here. Ambush marker/cover arc (armor and inf) are the same mechanic basically. My point is, there is no way to ambush properly, if at all, in WEGO. Its a missing feature.

    And I'm very happy to hear that AI pathing and self-preservation are on the fix list.

    TCPIP WEGO is not a concern of mine personally (I don't do multiplayer), but is for a lot of people. Thats not a missing feature, its core to WEGO for lots of people (yes, even though CMBO didn't ship with TCPIP). I hope this makes it in a patch, also (similar to TCPIP in CMBO). </font>

  13. Originally posted by Panzer76:

    </font><blockquote>quote:</font><hr />Originally posted by Battlefront.com:

    Let's face it, you WeGo guys (on the whole) are both jealous and scared of the RT aspect of CM:SF. Jealous because now there it's not completely your game any more. People can play it an entirely different way, and that bothers you.

    What a bunch of rubbish. Steve, you seem to be very fond of doing sweeping generalisations and patronizing statements lately. I cant possible see what you want to achive with this. </font>
  14. here we go again. Michael, how on earth can you know it's "a poor review" if you haven't read it.

    Go back over the many pages in this thread and you'll see that plenty of people that have read it have called it a well written, articulate and fair account of where the game is right now. Of course, you can disagree with those conclusions if you've read the review, but dismissing it as 'poor' without reading it is ridiculous.

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