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monkeezgob

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Everything posted by monkeezgob

  1. There was, urban warefare wasn't as commonplace as in the European theatre, for obvious reasons, but it wasn't absent.
  2. Hmmm, it would seem to be the case that the engine clearly can't accomodate representing complex urban engagemnets, hence the choice of time and theatre. This will severely limit what they're able to deal with in WWII if they're not able to overcome this. I'll pass on this one I think.
  3. Pretty enough, but all the buildings I've seen so far in screenshots are hovels. Can't see how you'd be able to recreate something like the struggle for Tobruk with this.
  4. Have to say I agree with this. I don't see the point in this at all, other than as a money making exercise...which I'm quite sure it's not.
  5. Well it looks pretty, but I've got some grave misigivings about the ability of this title to simulate urban combat. All the buildings depicted look like hovels, what about major engagements such as those fought at the town of Tobruk? I don't see any way this title could deal with that. I was very disappointed witht he way TOW simply overlooked this and it still looks like this follow up title is reluctant or unable to deal with the complexity of urban combat. I'll pass thanks.
  6. Having played both, I'd say you can't really compare the two. Theatre of war looks pretty, but (in my opinion) it is a real time stragey game, where the emphasis is on deploying your resources in a way that will beat the programmed puzzle in that scenario. It's also hampered by the lack of essential elemnets such as the deployment of smoke and the ability to enter buildings. CMSF is a wargame, where the use of sound strategy and tactics is required. Apples and Pears stuff. Like people have said, download the demo and see for yourself.
  7. Each to his own, but infantry are far more effective, useful and responsive in PC than they ever were for me in TOW. "It's not there yet?" It's not as graphically pleasing as TOW, but that's the only way it's inferior to it. Not sure how you arrive at that conclusison, anyway have fun with TOW!
  8. I doubt it. It sounds like the original title has been abandoned in favour of the African campaign. I was hugely disappointed with the original, so I'm going to pass. On a more general note I'd strongly recommend Panzer Command Kharkov. Not as pretty as TOW, but (in my opinion) far superior gameplay.
  9. The trouble is, if you want any sort of historical, tactical or contextual accuracy, this sort of campaign is precisley where the inability to enter and use buildings is a fundamental flaw in the games design.
  10. You can't set a precedent like this. The forum rules are the forum rules, they have to apply to everyone. MD was given more than enough opportunities to change his behaviour and chose not to take them.
  11. Dead. I was hugely disappointed with it.
  12. So...no plans to implement TCIP in WEGO anytime soon. I'm done with this then. I still "don't get it". While I recognize it has its fans, personally CM:SF has been massively underwhelming and a huge disappointment. Not at all impressed with the direction BF have taken CM.
  13. Can't honestly say I've ever enjoyed it that much, so not much room for the enjoyment level to drop. For those who are continuing to enjoy it, that's great, but personally I'm not a fan of the new direction BFC have gone taken, or the way it's impacted on CM.
  14. The AI is sooo bad it should be called Diet CM or CM Lite, depending on your marketing preference.
  15. Seems very fair in my opinion. The poor AI really kills any potential to be a serious wargame and the lack of WEGO for online play means it degenerates into a click-fest. Guess the reviewer (like me) "just didn't get it".
  16. That's crap. Steve tried to please no one except himself, and that's the way it's been ever since the pre-release days of CM:BO. His attitude has been, from Day One, "Hey you mooks, Charles and I decided to write a game that we wanted to play, and we think there are enough people with similar tastes that we're putting our time and money on the table to invite you along for the ride. Buy a ticket and come on!" And he was right. And it was a great ride. And now he's laying out the same invite, and anyone who wants to go along is invited to buy a ticket for a new ride. But it's not about pleasing too many people, not at all. -dale </font>
  17. Same here, got it, then found myself trying to 'get it', but no luck so far. Still not altogether sure what the 'it' is I'm trying to get, but I know I've not yet got it.
  18. Molotov Billy, you just don't get it. I thought I may as well say this and save Steve the bother.
  19. Not when the enemy AI is as poor as it is at the moment it doesn't. It makes it a cakewalk to beat without it becoming an insane click-fest, which it almost surely would considering the weapons ranges and pace of modern combat coimbined with a more competent AI. Real time in multi-player inevitably turns into a chaotic clik-fest. Where the ability to defeat an opponent depends more on your mouse and hotkey skills than any sense of tactical complexity. RT is ok for computer games, (yes, I've tried it)but personally I prefer my wargming to be more strategic and cerebral and not a crazy click-fest
  20. Still play them, much more often than CM:SF. The graphics aren't as pretty as CM:SF, but they're superior wargames. CM:SF, is an ok computer game, but the CMx1 series are superb wargames.
  21. People don't post poor reviews to score points, they post poor reviews because the game's incomplete and unfinished. You can only review what you're given. Reviewers like games developers and publishers have deadlines. A review is all about a first impression. A games magazine doesn't care if your going to relesae a a dozen patches in the next 12 months to fix all the things that were highlighted in the review as a problem. What's the first impression? In the case of CM:SF it was very poor. Will it adversely effect sales? Of course. The more casual RT player/gamer, whatever, who BFC are trying to attract now isn't going to be attarcted to something that might be suitably patched a year after it was released. A reputation for excellence takes a long time build and a short time to lose.
  22. The problem is they just dont get it.
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