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Nikki Mond

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Everything posted by Nikki Mond

  1. That sounds very customizable. I know what you mean by adaptive and it is a very good way of doing contol. Madmat did not elaborate how customized the mouse settings are. But they did have enough forsight to have 3 different methods. Game patches usually include control changes based on customer feedback. So things could change if needbe in that respect.
  2. Well I was about to say you were wrong until I read your last sentence. I find MTW2 like CM very cumbersome. Not familiar with google earth so whatever works for you. Depends on your play style. Myself I'm not interested in seeing my own tank and the enemy. Just the enemy. Therefore a quick spin around of my POV without collateral movement is the most efficient. I think squad assault for a flawed game had the best mouse/camera control going after its last patch. I play alot of 3D RTS games and found the most efficient; tried, tested, and true is the method used in games that went platinum in sales. After-all, the hundreds of thousands of kids with A.D.D. that bought relic games like CoH and DoW can't be wrong. Incidently I don't like Company of Heroes so bad example.
  3. Sure, flags are an easy thing to fix and quality for the simple aspects reflects on the game as a whole. Why not fix them. [ March 01, 2007, 08:54 AM: Message edited by: Nikki Mond ]
  4. I disagree totaly with most of the above comments on the best and worst mouse controls for this particular game. First off this is a real time game. Therefore implementing an order by the shortest possible path is essential when that JS2 just popped into view. The algorhythm is imediately in motion to zap your Mark 4. Panning around in an eliptical orbit like MTW2 or CMBB is not the the shortest path to look around and see threats as they imediately see you. remember the AI's response time is quicker than you. The turn on zero axis is the best because it is the fastest. This allows you to see 360 degrees in the shortest possible time. One can always roll the mouse wheel and change elevation. In the fog of war, who sees who first is important. I don't trust my unit AI to redirect its attention to a new and bigger threat. Or to bug out now as the JS2 crew is breaching its round. I don't know if I speak for the majority or not, it doesn't really matter as battlefront included 3 modes of mouse movement to keep everybody happy.
  5. even a quick drop skirmish on an already existing map would be a good compromise to, or in addition to, a mission editor.
  6. If you want a cheap solution to upgrade your graphics, Nvidia is releasing 512mb AGP boards of its older 6800 chip set. The price aint bad either. If you plan on hanging onto your AGP mobo then one should snatch these up before they disappear in lieu of the PCI express format.
  7. Thanks for response. Im thinking skirmish generator even on a premade map may not be possible then on the level of CMBO or squad assault. This game would require scripting and triggering entities using the high level language in the game. Although one could cut and paste scripts I suppose to some effect.
  8. Just wondering if the AI is dynamic or scripted entities. If one was to replay a mission over again would the enemy be relocated in different starting points or always the same. Sort of a tough question to ask but I think most understand what Im getting at. thanks
  9. I know its impossible for a quick map generator. But how about choosing the units for both sides and creating sort of a quick skirmish battle on an unlocked map, for single player games ofcourse. Is this an option or are all of the battles pretty much pre canned? thanks
  10. Well Im having fun with faces of war. Not a bad tactical individual man type game. I bought company of heroes because it looks so damn cool but its just plain creepy. Its like they took Warhammer 40k and repainted the Orcs as Germans. Same 40K game different window dressing. Such a waste.
  11. The first one looked pretty cool, exploited the air assets and short distance tank engagements. But I think the infantry run a tad too fast. Those guys are out running tanks like Carl Lewis. :eek:
  12. Too Funny Found a game for their name. Almost swallowed a beer cap. Shame thats the best they could do.
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