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wokelly

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Posts posted by wokelly

  1. Acutally if I could get both that would be neat. I would like to see the script in action myself as well as have the script.

    mcpl__kelly@hotmail.com

    or

    kell9710@wlu.ca

    One other question. As soon as they leave the box do they go back to neutral. I ask this because if you probe the enemy position, you will likely come into battle with the enemy, so if you leave the box would it go back to neutral to simulate the fact your guys have withdrawn and are once again hidden from view?

    As for seeing eachother, I think players using my campaign will simply have to turn off the icons above each unit to make things realistic. Its a bit of a lousy restriction I'll admit but I dont see how we can do things any better

    [ July 01, 2007, 12:18 PM: Message edited by: wokelly ]

  2. Yeah the Rectange boxed are a problem. I think I will end up having to make many boxes to fill in the areas, which should be fun. Will have to copy the script several times and change the box it belongs to.

    Thanks for the help by the way. When I found the LOS issues were still present I realized I may have shot myself in the foot with the promises I made for this campaing. If this scripting thing works, I think things will work out nicely. First map is basically done except for scripting. If you get me a script soon I could have the first battle released for evaluation in a few days.

  3. Originally posted by SlapHappy:

    </font><blockquote>quote:</font><hr />Originally posted by wokelly:

    Okay managed to get the enemy to hold fire so I can start trying to get the open fire triggers in place. The new problem is the fact the LOS issue goes both ways and my soldiers can see the enemy so they shoot at them. Now I have an enemy that wont fire and my super soldiers that can see through walls and trees.

    *sigh*

    From above:

    Wokelly

    Keep in mind this does not keep your units from firing on those same scripted enemy units if they have LOS to the enemy and are not under "Hold Fire" command when using the Firemode option.

    However the ChangeArmy option should work mutually, because your troops will not fire on neutral entities. </font>

  4. Okay thanks. Look I hate to ask you to do work on my project, but could you or anyone make me a open fire trigger for me.

    What I need is a trigger that, when Army 1 (Players army) gets within say 10m of the point "Openfire", that Army 2 will have FireMode (Army, , "FREE").

    I was trying to base it off the tutorial 5 move script but it hasnt been working out.

  5. I have too agree, its the LOS issues that make this game a problem. Doesn't matter how many trees you have between you and a target, they dont do anything for cover.

    Terrain is fine. As for grenades, the explosions are big, but I find they preform to what one would expect. For tanks at least the shells are all based on historical data, as for infantry weapons I really don't know.

    Its a RTS for sure, though not like most others. Simple tank rushes will end up getting slaughtered, and no resources, so you must be carful with your unit to win.

  6. Okay managed to get the enemy to hold fire so I can start trying to get the open fire triggers in place. The new problem is the fact the LOS issue goes both ways and my soldiers can see the enemy so they shoot at them. Now I have an enemy that wont fire and my super soldiers that can see through walls and trees.

    *sigh*

    EDIT: Hey how do you turn off hold fire in scripting? I have the Germans holding fire:

    FireMode ( Army , 2 , "HOLD" )

    Now what would have them open fire?

    FireMode ( Army , 2 , "OPEN" )?????????????????

    or is there something else i must do?

    [ July 01, 2007, 09:16 AM: Message edited by: wokelly ]

  7. Thanks for the help slapstick. I must say, I have very little knowledge in coding so those fill-in codes will be helpful.

    Reichenberg, yeah I realize many units have almost a 50/50 split between panthers and mark 4s, but for example the only unit to counter attack on the first day was an armor unit make up of 100% Mark 4H tanks. It will vary, the point is you will not likely face dozens of panthers. THere will be variety.

    I think I am going to have to use triggers and hold fire/open fire to represent cover. Anyways if I get the triggers working I hope to have my first mission out for evaluation by hopefully next weekend. Well I hope so.

    [ July 01, 2007, 08:31 AM: Message edited by: wokelly ]

  8. Yeah map editor is pretty easy to use. You can swap between moving static objects, trees and background trees.

    I was hoping that trees and shrubs would help cover flanking maneuvers in the new patch but apparently not. This makes things a bit more harder for me then...

    Is there anyway to get the enemy to hold fire until a trigger is triggered? I figure I could set triggers at certain areas to simulate thick tree cover and walls in front of their positions. For example say you have two thicksets of trees, and a road running between them. If you set a trigger there, could you program it so the ATGs would open fire once an enemy unit entered that area?

  9. Thanks oudy. This campaign will take time. I am working on the first mission as I watch the tutorials. Right now the LOS issues are a b*tch. I mean it seems no matter how many trees I stick between a the enemy and your guys, and even walls, they can still see you through it.

    God, might already have failed before I began, cant find an effective way to flank yet without being seen. I thought the patch was suppose to fix this.

    I also want to say this is pretty ambitious for me to do. I really am only starting to learn how to edit, but this is my goal. I am hoping once the first mission is done the others will take less time. The first mission is more to teach myself how to make missions, and once I have that down, I hope that other missions will be much quicker to make.

    [ June 30, 2007, 07:53 PM: Message edited by: wokelly ]

  10. It will focus around a British unit in Normandy, an armor regiment and their supporting infantry. The campaign will progress on a day for day basis, the first map taking place on June 7th 1944, and each map will take place the day following.

    My main focus will be to make maps that are more tactics oriented then the original maps or the Moscow missions. NO MORE facing overwhelming enemy numbers (well maybe in one or two missions) and less trench assault missions. Reinforcements will be nowhere as common as before. On the bite and hold operations as soon as you capture your objective, some reinforcements (some extra inf, bren carries with 6 pounders) will arrive so you can set up for the counter attack, but most maps what you start with is what you have.

    In these maps I will try to have realistic TO&Es, for example most British tanks you will use will only have 75mm guns, so you must be careful with your 17 pounder armed tanks, especially when you face Panthers and Tigers. Of course this TO&E rule applies to German Armor. Mark 4 Panzers will be seen most often (H series of course), sometimes with Panthers. Tiger will be rare but they will be in some of the missions.

    The emphasis of this campaign will be tactical. Frontal assaults will be costly and should be avoided. And this is just more then lip service, I will try to modify maps so there are ways to flank safely, even with some of the LOS issues. Of course I will try not to make these areas terribly obvious so you will have to look for the best way.

    Some maps will simply be using armor effectively against superior enemy tanks. For example you might be given 8 tanks, 6 of which are Cromwells and the other Two Challengers. The enemy may have 4 Panthers and you will have to use your tanks smartly enough to survive. A frontal assault will likely end up with you losing all your tanks since the two challengers are your only tanks able to confront a panther head on.

    Its those kinds of things I want to focus on, overcoming the enemy smartly rather then overcoming the waves of enemy with inferior numbers.

    While there is no historical basis for any of the battles or the unit that the campaign will focus around, I will attempt to try to try to follow the flow of the battle, such as your unit taking part in Operation Goodwood or Epson etc. Some missions will simply be bite and hold operations, take the town and hold against the counter attack, and some will be defence missions, for example the attempt by the Germans to push the allies back into the channel immediately after June 6h.

    I plan to release my first mission when it is done. If people feel that the map is good and tactical then I will try to go ahead with a campaign, if it is not to people's liking then I probably wont bother trying to make more.

  11. Dude I beat that freaking Strong at Heart mission, the one where you have 4-5 T-34s vs tigers and elephants. I know its doable if you put time into it. But hell this game has gotta be more then just massed numbers. Even in the original campaigns you always faced more enemy tanks and infnatry then you had and if you played from the other side you never got to use the numbers you faced.

    For example St.lo mission when playing germans you face dozens of tanks, yet when you play as the americans the germans have tanks you never had the ability to select.

    Most of these missions are zerging with historically accurate units.

  12. No problem, thanks for using the info. The Sherman Firefly is my favorite tank of WWII. I have always felt the Sherman is one of the most underrated tanks of WWII, and personally I think the Sherman Firefly was a Great tank. It combined the reliability and ruggedness of the Sherman with a gun that was equal if not more powerful then the Panthers main gun.

    Anyways I edited a few things because some grammer issues were bugging me and it didnt flow quite right. By the way if anyone sees any errors or facts I got wrong I would like to hear it. I like to know when my facts are incorrect or not.

    [ June 29, 2007, 07:52 PM: Message edited by: wokelly ]

  13. because the missions are terrible. Seriously there is something that is absolutely frustrating about dealing with waves upon waves of German tanks and Infantry with less tanks and less infantry and often little artillery support, plus you tanks are often worse then the german tanks because just about anything can rape the BT-7s and T-24s yet you barely get T-34s.

    I mean there are really no tactics, its just mass waves (Germans) attacking smaller forces (You) for about 6 of the maps. I dont think I ever once recieved reinforcements in a battle, at least not the ones I lost. Could not even fulfill the first objective half the time.

    At least there are more maps for custom campaigns to use.

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