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sross

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Posts posted by sross

  1. Actually I love operations and have been trying to use some of your maps in the bundle. I used the map converter to read them from the scenario file and then write them into an operation file. The only problem is that for example your map will be 4320x4560. The operation won't allow me to adjust the size like the scenario map does, so it ends up 4320x4000. Not a huge problem, but some of the maps are shaving off over a km of your beautiful terrain. :( So, from now on, if you could design them only in operational format, you know, just for me and my convenience. ;)

    Keep up the wonderful work!! Looking forward to your next release.

  2. Tankibanki and I are having similar issues. I can get my vehicles to move, but the infantry won't dismount. The vehicles will not opportunity fire and I've only managed to get two of them to fire with commands. My opponent hasn't been able to get his to fire at all.

    We are playing Trident Valley. I just restarted it again hoping that it was something other than being totally broken, i.e. corrupted file or something.

  3. I'd think that CMC will probably outsell CMSF. I know I will buy CMSF mainly to support BF, but it won't get the play time that the older CMAK and CMBB will still get. Once there are a couple modules it will probably step up play time.

  4. The module concept for both CMSF and CMAK would be the way to go. Or just for CMSF with the possibility of WWII, Korea, Six day war, etc.. modules. Either way, modules with updates to the engines as time goes on is the best way, and a money maker for Battlefront as well.

  5. Top down is good because most defenses are set to repel from ground level. It is also easier to fight down then up. The down side is if there is a strong element or you are ambushed and take casualties, evacuating the building and especially casualties can be very slow and difficult.

    The standard tactic if resistance is met and not overcome in the initial flood is to back out and use heavy weapons. For this the ground level approach is much easier and efficient for the in and out.

    The preferred method of entering any structure is through a self created orafice. Breaching charges to make holes in the walls or roof, avoiding all windows and doors. However, this is not practical on the scale of operations conducted on a regular basis and the ramifications from the civilians and politics just wouldn't make it worth it.

    Most of the time where you will see the top down and thru the wall approach is with your operators going after certain targets. They aren't going to collapse the building because they want the intel and they aren't going to back out. Usually have simultaneous entries from multiple points and levels with a well planned, well choreographed assault. Those aren't luxuries that most of the soldiers and marines have for the 20 entries they make a day.

  6. Always have a transitional weapon if you are going to engage in any sort of CQB, which in Iraq appears to be fairly regular. You are far better off to transition than to attempt to clear a weapon in the heat of the moment. Whether the secondary weapon is a knife or a handgun, make sure that you drill yourself for a smooth transition and that the placement is accessable.

    Knives are your best friend, the Kabar is an outstanding battle knife. Whatever is carried should be sharp for cutting and have a strong, thick (at least 1/8") blade for penetrating the skull and ribcage rapidly and decisively without the fear of it breaking, bending or glancing. The knife will produce more damage than the bullet and when used with the proper war face and fervor is very psychologically intimidating. The key is to have your mind right for using that type of physical force.

    Shooting people is easier. The further away the easier it is. If you have the chance before you leave, do some range time at very close distances up to muzzle contact with the targets and practice 25 yards or less with point shooting without using your sights. You'll be surprised how easy it is and how accurate you can be within a short period of time.

    He who shoots first, wins.

  7. We had a POW camp near where I grew up in SD. There was also a hand grenade factory nearby. I've read about both and talked to many people who lived in that era and no one ever mentioned any of the POW's working at the hand grenade plant. They were used extensively in the agricultural sectors though. Several even immigrated back to the area after the war was over.

  8. I tried hard to get into the large Panzer Campaigns scenarios, but it is just too big. Having to control every little unit individually is terrible. The scope of the operations was good, now if they would implement a command system like HTTR and COTA, it would be a hell of a game system.

    With TOAW, it is a great game concept, but as JasonC states, broken in some important ways. The lack of true combined arms simulation is very frustrating. The supply system always irked me as well. No control over the replacement system was a big pain also. Even though you received 50 PzIV's, you couldn't choose to rebuild a depleted unit to full strength, instead they shotgunned them around to all the other units. No player input into the logistical end is a major flaw of the game.

  9. I think that is the way it always works though. If you are an officer you get a medal for being there, if you are enlisted you have to lose a limb or two most of the time.

    Those other books I checked out on amazon and they have good reviews. I think I'll pick them up as well. Always looking for a good read.

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