Jump to content

gravyface1

Members
  • Posts

    79
  • Joined

  • Last visited

Posts posted by gravyface1

  1. Been a few years, last time had some rigmarole with unregistering/re-registering a license after getting a new PC.  Now I can't login to the downloads area (assuming it's still there) and there doesn't seem to be a forgot password mechanism either.

     

    Wanted to play WaW before deciding on buying Global Conflict, but if it's going to be this much of a hassle to install, I'll look elsewhere.

  2. Hello,

    Tried opening Honch Expanded Fall Weiss PDE.cgn (latest from cmmods) in the PDE Editor (1.01) and got the following error:

    ---------------------------

    draw_sprite_array(0)

    ---------------------------

    DIRECTX FAILED: dderr_invalidrect

    ---------------------------

    OK

    ---------------------------

    Windows XP Service Pack 2

    P4 2.8GHz

    2 GB PC3200 RAM

    DirectX 9.0c

    Have the video acceleration option checked off in the main game; not sure if that affects the editor.

  3. Ok, I compressed weather_sprites.bmp with RLE compression (using Adobe Photoshop CS2) and reduced the size from 25.0 KB to 7.52 KB, loaded up WaW and noticed an improvement. Just to be sure that I wasn't losing my mind, I renamed weather_sprites.bmp to weather_sprites.foo and WaW crashed with "failed to initialize weather..." yadda yadda so I'm pretty sure it's being called by the game. I could crunch through all of the BMPs in a batch; I bet I could reduce the BMP footprint by a fairly large degree.

  4. Didn't realize that there was already a thread for this issue:

    Noticing that the scrolling through the snow-effected Russian portion of the map is very sluggish in contrast to the North Atlantic or even North African regions so one can only assume its the number of sprites(?) used for the snow effect. My comp is by no means a screamer, but should more than enough for WaW:

    Pentium 4 2.4GHz with 2GB RAM

    NVIDIA GeForce 7600 GT (256MB RAM)

    Dell 2005FPW 22" LCD monitor (native 1680x1050)

    WaW settings:

    Tried 1680x1050x16 but didn't seem to help much.

    1280x1024x16 was slightly better.

    Running full-screen mode.

    Can the BMPs be optimized? Some of them seem ginormous, but that's BMPs for you. smile.gif

  5. Noticing that the scrolling through the snow-effected Russian portion of the map is very sluggish in contrast to the North African region so one can only assume its the number of sprites(?) used for the snow effect. My comp is by no means a screamer, but should more than enough for WaW:

    Pentium 4 2.4GHz with 2GB RAM

    NVIDIA GeForce 7600 GT (256MB RAM)

    Running at 1680x1050 native/WaW on my Dell 2005FPW 22" LCD monitor

  6. Had one of my German armies stumble upon a Russian armored unit (+2 armor technology) camping out in a fortification surrounding Moscow. Surprise attack sent the Army reeling with 8 points damage, leaving it with 1 strength.

    Adjacent to the Russian armor was a corps and another armored unit with 9 strength.

    Next turn, I'm ready to write off that Army: with 3 full/nearly-full strength units nearby there's not a chance that my mortally-wounded Army will survive.

    The Allied turn ends with the Russian corps moving two tiles to the left towards Leningrad, the 9-strength armor reinforcing, and the brutish armored unit responsible for the damage of the previous turn... doing absolutely nothing. Turn ends and no attempt was made to kill off my helpless unit at all.

    First chance next turn, I re-up the strength of the unit to 10 and thank the God of War for having mercy on my army.

    Any insight to this behavior? The Army's supply was 7 if that matters and there was an artillery unit (+2 motorization; no artillery technology upgrades) behind the wounded Army.

    As far as I recall, SC2's AI was pretty good at finishing off isolated units with < 3 strength.

×
×
  • Create New...