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Cincinatvs

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Posts posted by Cincinatvs

  1. Moon

    With the campaign editor it seems we can create a campaign with more missions than default ones.

    In that case will the points of experience recieved by our core combat group be on the same rate than default campaign or will it be lowered?

    Can the amount of points got in action be changed?

    ie

    If I create a campaign on July 1943 with 30 missions will I see my core combat groupe become crack troop only after 5 missions?

    :rolleyes:

  2. Originally posted by Madmatt:

    Once we release the English version I will be providing all my notes and info on how to make changes to the mission.xml files to change a whole host of parameters.

    While this is no substitute for a formal editor, which we also plan to release in the future, you can do an awful lot by hand editing those files.

    Madmatt

    Great thanks ;)
  3. The first patch has been issued on the official russia web site:

    http://ww2.games.1c.ru/

    Main corrections (as far as I could anderstood ;) )

    -Correction for the multiplayer game (no details given)

    -Instruction to start a multiplayer game added

    -bug correction when the game is start agin after being in "Pause"

    -Statistic errors corrected (no details given)

    -error correction of the not restorable formations with the reassignment of hot key for the group of forces.

    -is corrected the error of cloning the names of soldiers when they have been changed of assignment.

    -Attitude of soldiers corrected

    -Uncorrect datas abouts material corrected

    -Error (text conclusion) at the end of mission during mission with support corrected. :rolleyes:

    They planned to release an other patch with more improvment. ;)

  4. Originally posted by franz:

    if only they had put their efforts into a WW2 version of Shock Force, then they would have made a fortune.

    Who the hell wants to play Iraq ? I certainly wont be spending cash on it.

    The people want a next generation WW2 COMBAT MISSION - LET IT BE KNOWN !!!!!

    Amen
  5. Bugs have been reported and acknowledged by Beta tester (AT gun couln't shoot at a tank while Tank can on it)

    A lot of "plaintiffs" didn't read the manual.

    Also complains about the AI for AFV's management.

    Others requests are : screen smock, buiding accessability and mortar :D (read that somewhere)

    Read a request to add a strategic add on for ToW ?! :confused:

    Read also players insulting each others (" you'r stupid saying the game is stupid ..."). lol

    Many more said the game good but uncompleted

    Upon to 3dgamers ToW sales are in top place on the list, just behind "company of heroes"

    http://www.3dgamers.ru/

    On a impartial point of vu it's impossible to measure the number of disappointed folks vs the happy and almost happy ones redface.gif

    A damm demo will answer a lot of questions :rolleyes:

  6. Anatoly

    We saw the knockned trees desappearing from the battle field.

    Is it to avoid a computer overloaded and/or because AI doesn't take into account knocked trees as obstacle?

    Will this be an available option (switch on/off button) or will the next release offer this as an option?

    ;)

  7. Hé! Battlefront WAKE UP!! redface.gif

    Its seems something cooking on the russian web

    http://ww2.games.1c.ru/

    "there was what so long was waited by front-line soldiers: assembly the master-disk " by the Second world " is finished. The official announcement of sending in a press will be published within the next few days. The congratulations to developers can be left at an official forum of game."

    I am not fluent in Russian. Won't you mide to get more details for us? :mad:

  8. Originally posted by THE Sabot:

    ****Will this be in the game? There's a huge dif in target aqiusition.

    ****Speaking of which..thats one thing that always gripes my ass in games...the "instant" aqiusition of any enemy targets within a units LOS.

    LJ

    Buttoned unbuttoned options are not available in ToW :( . The player dont have such a detailed control on AFVs. All of them will fight in buttoned status.

    Instant acquisition doesn't exist. Status unit, field, experience, number of man in sight are taken into account. In some situation some men in an infantery group can remain unaware for a while of a situation while the other start appropriate actions (shoting/moving etc). The same occurs for AFVs and even more as the position of the episcopes are also taken into account :D

    (From Russian designers) :cool:

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