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Cincinatvs

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Posts posted by Cincinatvs

  1. Hi dmg

    Your understanding is correct. I first create a new mission and it CTD; I used an official mission replacing units and map and it CTD.

    This mission is (from Statistic Classification) 350 weight. I will reduce the Nb of Unit and "asleep" some more (I am still too much C.M minded smile.gif ).

    By the way RAM size can't help? :D

    Thanks for your post

  2. Hi Webwing

    I wanted to move a tank Unit.

    The trigger was a copy and past from the "Description Mission Trigger" (with new ID & Rect) and nothing has been reported as wrong by the Compiler Trigger.

    I made an other attempt by making a past and copy from another mission, double checking my Rect was the correct one and this time IT WORKDED.

    So whatever I did check my previous use of the "Desc. Mission Trigger" seems to be similar to the copy I use from the other mission, something doesn't work with this method. :confused:

    I am using as much as possible copy of trigger from "official" mission to avoid "no working status".

    Thanks for your post. smile.gif

  3. I use the following tigger :

    RunCommand ( UNIT , 732 , STORM , RECT , “Rect-1” )

    I use the UnitID 732 I found for the unit but nothing occurs. Only GROUP ObjectType is working ! :confused:

    Is the UnitId the correct ObjectID ?

    Tx

  4. Thanks for the quick reply.

    I at least see the "06- Attach" sub-menu but whatever the car (Sdkfz 7) or the pak are in sleep status or not,no list is displayed when I select it. :confused:

    On an other hand, passenger selection works.

  5. In the Mission editor (Not during battle) how can I set up already towed gun?

    I found this in some mission but didn't succeed in doing it by myself in my own created mission. :confused:

  6. Hi

    I am façing my first main issue with ToW.

    After editing a mission I launch it to check if the troup' set up was correct, just after the set up phase is completed and the message of available Art is send the game close without warning and comes back to windows desktop display :(

    My PC is as follow:

    OS:Win XP Home Sp2

    Mobo: AsRock 939A8X-M

    CPU: AMD Ath64 2x 4400

    MEM: 1Gb DDR MEM Single Channel

    Vid : Sappphire Radeon X800GTO 256Mb

    The Mission "weight" is:

    Army 1: 2 SPG, 9 Arm Car, 3 Car, 3 ATG, 2HMG,

    4 Inf Det, 2 Art Support

    Army2: 8 Tank, 1 HMG, 12 Inf Det, 2 Art support

    Only two triggers, one for the setup and one for Art enable.

    Memory size limitation? Bug ?

    Thanks for tech support

  7. Originally posted by rune:

    I posted this in other threads.

    Kettenhund,

    What are you looking at? The encyclopedia? How many times do I have to say the internal numbers are correct within 1 mm of several authors. I had authors review the penetration numbers that went into the game. I do NOT know what values and angles were used in the encyclopedia.

    The figures match Bird and Livingston, jentz, and others.

    Rune

    For German it looks like they took 30° angle penetration as the ones given for the Kwk.42 L70 75mm are close to those given in "Panther Tank" by T.L.Jentz (Schiffer Military history book) for the Psgr.39/42:

    Range 100m 500m 1000m 1500m 2000m

    Perf 138mm 124mm 111mm 99mm 89mm

  8. Hi Petteer

    I spend some hours on the web but didn't get something valuable. (few people asked how to deal a SFS file but none of them get an answer)

    I will keep looking closer to IL2 web-sites.

    ;)

    W583

    Are you the same maniac making pink panther on CMBB ? :D

  9. Originally posted by K9crump:

    Pwncake, It was in the Mongoose (German Campaign Scenario). Wish I could have showed some other screenshots of him at work, but I was busy babysitting my tanks so they didnt get killed..lol. What really worked was hiding him in a big bush, and man it was a slaughter.

    Mike

    With Scout value at 90 and Mark one at 94 that helps smile.gif
  10. Won't it be possible (and easier to create for developpers) to have "Trench and/or Wire Units" available during the Disposition Mode of the mission ?

    They will become unmovable (like HMG) and unrotable when the Disposition Mode is finished.

    Trenches will be able to get passengers (1,4,8,12) depending on its size.

    These "Trench and/or Wire Units" will be selectionnable during the Units menu (Reserves/Deployment).

    For "Trench unit" camouflage and protection value will provided to passengers as "on-map-trenches" do. smile.gifsmile.gif

  11. Originally posted by SirReal:

    I just realized that it's all a misunderstanding on my part. I've been thinking that the game's AI was short for "Artificial Intelligence", but I realize now that it stands for "Actual Idiots".

    LOL

    Don't aggree, AI means Artificial Idiots. ;)

    Did you check this damned Scout skill value ?

    I made a mission to test an AT squad vs Tank, and no scout value means almost "dead meat" as it penalize the others skills.

  12. Originally posted by spec124:

    Elmar, I selected it the moment I went to target the armored car in the first place.

    Cincinatvs, his scout value is zero. What are you saying - this means my soldier is blind? The US sent blind soldiers into the field? It's a wonder we won.

    Too much time was spent on the detail of the units and not enough on what the units actually do.

    So, use the Mission editor to give scout value to your men and have a look to the manuel about Scout skill: pages 60,61 &65. :D
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