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Nick06

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Posts posted by Nick06

  1. Okay so maybe there are a few complications about the ammo part but what if some maps just had little bases all over. Nothing big just a couple houses and an infantry shelter or something. No air defense and would not be able to be captured. Hmmmm maybe the base could be a reinforcement zone too.

  2. Has anyone here ever played battle front 19something. Well in the Demo the objective of the battle is hit-points... I don't think thats the way to go for DT but there was something that was different about this game that I liked. The level was set on a island with little bases all over it. on opposite sides were main bases that couldn't be captured. The other little base could be captured by rolling a tank in and staying there for 20 seconds. Once captured, the bases served as ammo refill zones for tanks. I think this would be a nice thing to have in DT...

    Anything anyone would like to add, any downsides?

  3. NEW IDEA!! A new building! It would reflect ion beams.It would cover a certain are like the size of an average base. I got this idea when I was playing on a demo server the other day. Well we had just captured the base in the raid, then some guy takes a paladin IC up on the hill with tower (so that it automatically shoots down our bullets) and starts sniping us out...

    [ September 08, 2006, 02:38 PM: Message edited by: Nick06 ]

  4. Well i don't know if people would like them, or if they would be affective at all. I guess it would have to be up to the host of the match. there would be a slider in the control area or something. I think it would have to be up to the people...

  5. Ohh... I didn't know that

    Backstory already has the HE rounds used by all elements as packing anti-matter into the round...
    And I pondered the idea a little more and, well think of all the code and complications. if your up to the task...
  6. I don't think it would be very fun to have it effect the weapons fire BUT i think that if you are in standalone you should have the option to set that. I would prefer the sound of wind..

  7. Well it may not fit the story-line... Okay it really doesn't fit the story-line... My second idea was to have a deployable force field post. they could not be picked up by sensors but the would have a low distance. two force field posts would have to be next to each-other for the force field to work. infantry would not be harmed if the ran in to it. weaker bullets would not be able to penetrate the field nor would ion beams. basically it would be easily deployed hard to find and easy to destroy. Pretty balanced and not to high tech.

  8. I was thinking of a smart objective. Let me explain. Okay, neither team is allowed to drop anything in base in the deployment phase, but both teams will be able to drop tanks (only tanks) in the deployment phase. The objective will consist of antimatter production facilities, this factory objective will start to operate once there is only one team in the base. So that means that none of the other teams tanks can be in the base. Also there would be automated turrets that neither team can destroy or capture. the purpose of the antimatter production is so that once it starts operating, the antimatter produced can be picked up by tanks and installed into bullets. The idea of the bullets came from this post,

    From :IcemanUSA

    Howdy all,

    I'm sure we all agree that the HE rounds don't exactly have much use right now. That's why I decided to do something about it. I went in and started to mess with the 120MMHE.physicalobjectgroup file. And here's what I've come up with..

    Alrighty.. instead of a High Explosive round, we have Antimatter Slugs. These babies have a very small amount of antimatter loaded in their tips, which, upon crushing into a target, ahhnialate. This causes armor burn, and, in the case of a penetrating shot, will almost certainly wipe out everything inside. I've tested it on ATGM's (usually 1 shot kills) and Hurricanes (No internal damage, though the armor was weakened). The round also shows up as "120 MM Antimatter Slug" when it kills something, though it still shows "HE" in the weapons bar. I only did this to the 120 MM shell, since smaller ones seemed too insignificant to warrent the use of Antimatter.

    Anywho, It's only some minor changes. Feel free to check it out, just don't overwrite your existing 120mmHE file.

    http://www.megaupload.com/?d=4JGRXNFY

    Thoughts? Comments? Anything I should change?

    Now lets see did i leave anything out?

    Oh depending on how long the base is active for a team they will get different amounts of antimatter. Not all tanks will be able to take these bullets.

    Well?

  9. Hello? Anyone out there? I'm getting really bored waiting for the WWII expansion. Can someone show me screen shot, or tell me how its coming? Ohh and Why did

    MECHANIZED COMBAT IN THE FAR FUTURE
    Suddenly turn into, DTWWII

    :confused: :confused: :confused: :confused: :confused: :confused:

  10. for the fear that the FBI might come and arrest the battle front team I would like to say that this is a harmless post. okay?

    Okay, now that thats over with lets get to the point. Battle front is torturing me. here is a list of their torture methods. Ohh and it's all Drop Team, not so much BF its self.

    </font>

    • First, they release user made maps that look good enough to eat.</font>


    </font>
    • Second, they release infantry to everyone but us: the demo holders. I mean come on if you have an ounce of decency you won't torture us. (sob sniffle sniffle).</font>

    </font>

    • Last but not (sniffle) least... they price the game at a reasonable $35 but we cant scrap the money up to buy drop (sniffle) Team.</font>

    ;):D

    If anyone would like to confirm these torture methods, please do.

  11. WOW!!!! that is awesome!! BUT, first is it going to work on the mac (probably, just wanted to ask). second, is this gonna require scripting and all that other junk.. unfortaunetly not everyone has perfect skills in this area.. :(

    The World would be a better place if we were all 3D editors :cool:

    [ August 30, 2006, 02:14 PM: Message edited by: Nick06 ]

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