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TankHunter

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Posts posted by TankHunter

  1. Originally posted by yllamana:

    [QB] </font><blockquote>quote:</font><hr />The idea about not being seen is this

    He doesn’t know where you are. If he doesn’t know where you are, he cannot react to what you are doing. He also has to worry about where you are and what you are doing.

    A couple of vehicles waiting in the vicinity of an ion tower isn't the same as broadcasting to your enemy the location of your entire army. I'd argue that you can even use it as a tactical tool, far from people yelling about "noobs" and whatnot - if the enemy is forced to attack your position then you, again, can gain the upper hand by exploiting that.

    </font>

  2. Ah ok. Thanks guys. Doing the XML (if that is the case) would be something different for me. I am kinda spoiled by the editor for SB Pro PE, et al. But I am still looking forward to Theatre of War. Again, thanks for going over a topic once more which I am sure has been discussed many a time before.

  3. Originally posted by yllamana:

    </font><blockquote>quote:</font><hr />Rule number 1... Don't be seen. If you don't want to be killed at long range don't be seen at long range.

    I'm a little confused about this one. It sounds to me like more of a basic of modern tactical warfare than a general rule. Castles and other fortifications, for example, were very visible, yet viable (in their time) due to their defensive strength.

    I bring this up because it seems very relevant to your grand pet hate of DT's point defence. That is, as far as I know, founded in this "basic rule" that seems to me to be flawed. </font>

  4. Well, a better way to define SA is this. Know what is going on around you. If you dont, you will be surprised at the worst time. You are liable to be attacked from one of the flanks, or by a greatly superior force, etc. In other words if you don’t have good SA, you will know what is going on at a time in which you cannot react to the threat in time, and you will lose.

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