Hi Bill, thanks for the swift answer
I have beaten the Turkish AI, but I doubt I can beat a human player of similar experience (very limited in my case).
The historical Turkish position was rather desperate from the start, but I think there are 2 possible answers to that and at the same time keeping the historical accuracy
1) Working the Victory conditions making the historical outcome a draw, so that the Balkan league player has to go for more than just taking Salonica to win.
2) Making redeployment possible for replayability, but within historical limits, instead making new units available for the player to purchase making the historical units mobilized earlier so that they could be redeployed, like the option the Germans have in the Call to Arms scenario.
Just my suggestions.
Regarding the Bulgarian Army, you can see the OOB here on wiki
http://en.wikipedia.org/wiki/Military_of_Bulgaria#First_Balkan_War
The links to the three armies detail their respective OOB.
Quoted from EJ Erickson. Defeat in detail, The Ottoman Army in the Balkans 1912-1913
"The Bulgarian Army employed a unique infantry
division comprised of three brigades, each of two infantry regiments, with each regiment containing four
infantry battalions. This configuration gave full-strength Bulgarian infantry divisions a grand total of twentyfour
infantry battalions. Additionally these divisions contained two artillery regiments, a cavalry regiment, and
an
engineer battalion. At full strength, Bulgarian infantry divisions could contain as many as thirty thousand
soldiers, making them nearly the equivalent of a single new 1910 Turkish army corps."