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Ships but not the Ocean

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Posts posted by Ships but not the Ocean

  1. I was playing an MOUT mission when one of my squads got stuck on a wall. Nothing I could do to move them. One of the soldiers just kept leaping back and forth over the wall like a ballerina. No injuries or anything like that. Similar thing happened to another squad with one man in the yellow, but nothing else that should have blocked them.

    A few minutes later the game locked up and crashed. Nice job guys, this was really worth $50 CDN.

  2. Wow thanks for all the info so quickly. I have found some good OOB's online, but the more detail the better.

    That's an interesting idea about the fortresses. I know how to increase the number of garrisons in the editor, my problem is more one of scale. In Europe the armies moved as Corps (about 60,000 men) or Army Groups (about 120,000), but in the pacific islands they moved as divisions (about 15,000) or smaller. Japan had almost 200 divisions, China over 170, and the USA 28 (incl. marines), which would crowd the map pretty quick.

    I guess it's just a matter of balance...

  3. I am having a couple of problems with my mod so far.

    I am having trouble finding out exactly how many divisions the UK used in India (Indian Corps plus others).

    I want to set up supply on the small islands, but it seems wrong to put a dock at both ends of every single one. I could edit the bitmaps for docks to make them less out of place (beaches maybe) but then you would still be able to repair a ship almost anywhere...

    The other problem I am having is army sizes. In the East it seems the individual army sizes were smaller than in the west (for instance, Japan had only 460,000 troops in China / Manchuria in 1941, but in over 50 divisions. Their armies were only 1 or 2 divisions) by the end of the war, they had 12 times this number. The US only committed 28 divisions the the theatre. Chinese armies (4 divisions+) were equal to japanese divisions in manpower, so its very confusing...

    The other problem is that it was rare for entire divisions, let alone corps, to fight as one in the island battles. If the smallest unit I can use is corps, assigning troops to all the islands is going to be nearly impossible...

    Any ideas? I could use divisions sized corps, but that might become too much for the player...

  4. Hey, this mod sounds like it's going to be really good. I am also working on my own PTO mod and would like to help out. I'm nearly finished the map (EW from burma to east coast USA, NS aleutians to mid-australia. If you need one, or part of it, you're welcome to it:

    minimap.jpg

    PS I used Russia for China as Italy was just too hard to distinguish from Grey. I was also thinking of using the bocage texture from D-Day for rice paddies, and it would be great if someone could make a more jungle-like forest texture...

    [ June 08, 2006, 01:21 AM: Message edited by: Ships but not the Ocean ]

  5. I just dl'd and installed SC2. The game looks great but it runs pretty slowly. It takes a couple of minutes to load a game and the computer spends alot of time "thinking" The animations aren't bad but there is a slight delay when selecting a unit.

    How fast should it be running? I followed the instructions for DEP settings and updated directx.

    My Specs:

    Pentium 4 1.4 GHz

    256 Mb Ram

    Windows XP

    S3 Prosavage DDR

    1.0 Gigs Virtual memory

    Any ideas?

    Great game otherwise though smile.gif

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