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Major Spinello

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Posts posted by Major Spinello

  1. I´m often quite frustrated about the many misunderstandings here, so I´m happy to read that in the meantime it at least got noticed that the complaint here was never about random weather as such, but about different weather during (what at least should be) the same turn (because it is ridiculous to assume that Axis and Allies would only move on alternating dates).

    I´m actually not altogether unhappy with the "editor"-hint. I didn´t know one could change that there actually.

    The other thing was the fear that this would give an advantage to the player who opens a turn. Like Rolend, I don´t think this is a big deal, but then: Clash of Steel had a concept called "initiative". At each turn, the side having the initiative would open the turn. I do not really remember how the formula for "initiative" was. However, it was a GREAT feature because if you got the initiative, you sometimes could move two impulses (sub-turns)in a row!

    Question: is there a way to alternate between which side opens a turn in the editor, too?

  2. Same here, and the strange thing is that the folder with scripts is where it should be ... quick guess: maybe something is wrong with the name of the campaign folder ?

    Btw Dave it is really impressive how you draw those huge maps with all these details. The only downside of the new map is that now we have all this new terrain, it is sad to see those big chunks of "neutral" areas East of Novosibirsk and Siam. They somehow look much more detracting than the neutral zones in Africa.

  3. After what DT explained to Sombra I think this discussion is a bit far-fetched. I have never seen anyone complain that he can´t "blitz every spot on the map". Also DT seems to think that there are just "Axis-only" and "Allies-only" players and that a large part of the first type is a bit juvenile, historically naive or biased.

    I rather think that most wargamers regularily want to play both sides, and that therefore the different opinions regarding game design we encounter here have to be accounted for in a different (and maybe more empathic) way. BTW I also do not at all understand the dissing HOI gets in this context, but that is another story again.

  4. As for me it is really no fun if as ONE side I can not win the game other than through victory conditions stating "you won" if I am still alive at 1945, while as the other side I am told I "lost" the game if I have not forced unconditional surrender until then.

    And I ALWAYS switch sides after each game, so that´s really from both perspectives.

    I have no problems however with the concept of one side´s chance of winning becoming smaller with time (because the other side gears up production). I agree that the most fun games I had playing the Axis (now thinking of wargames in general) were those where I didn´t make the cut and had to go on the defensive. Still I don´t like it if the concept of "historical" is used in the sense of "predetermined". Why should I not be able to take Moscow in 41? It´s not that I want to be at the Urals at that time or invade the US.

  5. I would not use "unfair" because pzgndr is probably right that it will "even out" in the long run. However it seems inconsistent to me. At a given date, the weather may be fair or not, but not both. If I do not miss anything important, then even though we have an "I go - U go"-system, we are to asssume that the Axis and Allies "really" act during the same time (turn). It´s not that one side sits tight for a week or so, waiting until the other side has moved. Or is it???

  6. ... we had this topic in the mod-forum, but just to make sure. Playing the "Honch Custom Scenario" I noticed I have a negative number of corps (because I get some for free through events). Blashy said that in such a situation one cannot buy new ones, but has to wait until one loses corps to such an extent that the number is again greater than zero.

    However, this seems not to work. I can still buy corps and the only effect is that -1 is added each time. (I have stayed with "hard" build limits of course.)

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