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Ranchero

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  1. “1. Make room in the editor to set number of operative moves each turn for each single country. The cost of it is not really the issue and can be reduced via infrastructure tech(?) so I'm primary looking for a limit.” This same limit should also be considered for each country for sea and amphibious transport via the editor. It would add the real restrictions some countries had in these capabilities.
  2. Sep 7, 1941. Tito runs wild in Yugo, Axis trying to chase them down. They are a tough kill. Odessa will fall in the next turn. Mud should be here soon.
  3. Aug 31, 1941. Smolensk changes hands, Big tank battle with heavy losses on both sides. Slow advance in the south.
  4. Aug 10&17, 1941. Partisans are a constant threat and occupy a lot of time and troops. Uman Falls, Finns get in their last hits. Still can’t keep things moving until supply lines catchup.
  5. Aug 3, 1941. Riga falls, HQ is lost. Finns are pressed hard, probably won’t last long. Some advancement in the south.
  6. July 27, 1941. In hurry to push forward, I left an HQ exposed and the Soviets strike at it. May lose it next turn. Soviets push the Finns hard and back. Supply is a problem, time to regroup.
  7. July 20, 1941. Vitebsk and Mogilev fall, but not before the Soviets counter attack. Partisans in Belorus and Yugo.
  8. July 6, 1941. Yugo partisans cleaned out for now. One more city falls. Still trying to push hard, but the spearheads are out pacing the supply chain. No gas for the tanks.
  9. July 6, 1941. Lvov falls. One more Yugo partisan appears. The Allied bombing script is a nice touch. Reduces certain German cities, is it random?
  10. June 29, 1941. Minsk and Biayalostok fall, one Yugo partisan popped up, Slovakia, Hungary and Finland join. Trying to push aggressively against the retreating Soviets, but I can already see supply will become an issue early on. Soviet navy bombards the Finnish HQ.
  11. June 22, 1941. Just completed the first turn as the axis player. First impressions are WOW, vast scope and detail. I did not look at the scenario before we started to play, so the events will be surprise. I punched some holes in the front line as expected and took two cities. Soviets are counter-attacking at some areas while pulling back the bulk of the army.
  12. Timskorn, The one thing I did notice was that in 43 or 44, a couple of pop up boxes came up with no text. I don't know if it was my machine or something else. There was a UK flag, but the box was just empty. Ranchero
  13. Your additions to the scenario were a great enhancement. I had a chance to download it and play most of the way through last night after the kids went to bed. I wish I had the skill to make those kinds of improvements. Thanks for making it available! R/ Ranchero
  14. Another way of stating what I was trying to point out, keeping it within the scope of this excellent game, is that you cannot make a blanket statement that all “occupations” are the same. Can you really say that an occupation by the western allies would result in the same reaction/results as an occupation by the axis powers? This should be considered when scripting results from occupations by different powers. I won’t address the other points Blashy made per your request. I am familiar with your SCBuntland site, I read it on occasion and the group has some lively conversations there, I may take you up on your offer and reigister. Been reading this forum since SC1. I have been war gamer since high school in the mid 70s. Back when I had the energy to stay up all night playing a game with my buddies and still go to school! Looking forward to trying an online game now that the kids are little older and I am between deployments. Thanks Ranchero
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