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jBrereton

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Posts posted by jBrereton

  1. Originally posted by Zemke:

    In real life we have far less losses and kill MORE enemy than this game. If anything, I would say the American Squads are too easy to kill by small arms fire.

    This is because your average fanatic who's just had his best mate or whatever killed isn't as good a tactician as a player of CMSF who can take a little time and repeat missions where they bugger up, leading to an increase in experience in the future.

    Something you don't get if you take a pot shot at a squad of Marines and then have no real plan to deal with the consequences.

  2. Two words - Stalingrad and Berlin. Absolutely perfect for the CMx2 engine, as long as they sort friendly fire out a bit and make it a bit less of a system hog.

    They have the FISH and CHIPS bit sorted. Tighten up the AI a bit, and let people custom pick their forces a bit more. Random maps would be nice, but pretty much unfeasible, all things considered.

  3. Originally posted by Philippe:

    This was posted by Christian Ankerstjerne in a discussion board at missing-lynx.com.

    quote

    Pz.Kpfw. I Landwirtschaftlicher Schlepper

    Pz.Kpfw. II Landwirtschaftlicher Schlepper 100

    Pz.Kpfw. III Zugführerwagen

    Pz.Kpfw. IV Begleitswagen

    Pz.Kpfw. Panther

    Pz.Kpfw. Tiger Ausf. E

    Pz.Kpfw. Tiger Ausf. B

    unquote

    While I'm still chuckling over the names of the Panzer I and II, I have no idea how seriously to take this list. I wonder to what extent these words represent actually linguistic usage. They look a bit like official names rather than colloquial ones.

    Any comments?

    The names of the Pz. I & II in this context are because of the ban on tank research under the Treaty of Versailles, hence the Germans called them (essentially) agricultural heavy tractors.

    For the Pz. III, it's called a platoon command vehicle - from the times when a tank platoon was mixed - one slightly heavier Pz. III to go along with the Pz. IIs in the platoon.

    The Pz. IV is named as a support vehicle owing to its stint with the short 75mm gun to better fight against infantry than the 50mm guns on the Pz IIIs, before this was largely taken over by the Pz. IIIN, which was the support vehicle assigned to heavy tank platoons, to combat pesky threats that were a bit of a waste for 88mm rounds.

    The Pz. V (Panther) is simply listed as a Panther, so there you go.

    The Pz. VI, Tiger, is listed "twice" for the different versions. The Panzerkampfwagen VI Ausf. E was the operating official name for the Tiger tank.

    The second listing as a Tiger (Ausf. B) is for the 'Königstiger' (Bengal Tiger, for some reason generally translated as 'King Tiger'), or "King Tiger", "Tiger II", or "Royal Tiger", depending on your own country's expression for the tank.

  4. IIRC Technicals aren't useful for anything in particular other than scaring the **** out of people completely untrained as soldiers, by swooping past, say, the house of someone you don't like much and loosing off a few shots.

    They are of pretty limited actual military value, it's more that they can go very, very fast and plausibly kill you that makes them useful to forces that are interested in intimidating enemies - basically Toyotas nicked from the UN or bought from Chad, fitted with DshKs or whatever else easy to obtain by various groups that are pretty much mafias in Somalia etc.

  5. Originally posted by Squatdog:The word I was searching for would be 'broken', but watching units being routed by an enemy section farting in their general direction led me to use a more expressive term.
    It's not more expressive so much as simply being a term that makes your argument weaker than the Zimbabwean Dollar to start with, to be honest.

    It would be great if you could describe some instances in which rested, hardened combat soldiers tasked to assault an enemy position in the midst of a major setpiece battle would flee uncontrollably in the face of sporadic, ineffective fire that was insufficent to cause a single casulty, even when they were running away helplessly in the open.
    Every battle has its ups and downs.

    Outside of some of the more completely suicidal Waffen SS formations, I'm sure that happened from time to time in many campaigns.

    People get a bit shaky under fire and all.

    [ I consider the ] Total War series [ to be a wargame series ]
    The Total War series is a series of wargames about as much as Belgium is a major world player...

    [ and the ]Close Combat series.
    Isn't very good at doing morale.

    Any game, series, or boardgame that doesn't feature units fleeing uncontrollably in the face of inefffective fire while not actually sustaining any casualties...
    Even the Steel Panthers series, which has some pretty huge discrepancies between itself and real life does morale well enough to know that it's not just getting killed that scares people.

    Seemingly, you have the actual military acumen of Idi Amin.

  6. Originally posted by Squatdog:

    To define the problem, I'd have to say that (under the current game mechanics) ineffective fire has FAR too much effect on morale and it makes infantry react in a very unrealistic manner.

    I'd disagree, in that any kind of fire, no matter how sporadic or currently ineffective is going to worry your troops.

    If you then dash them about with run orders, where they are at their worst, morale-wise, then you're asking for trouble, to be honest, just as you would be in the real world.

  7. OK, well basically, your problem is that you were assauting over a type of ground with little or no cover value, against an enemy that was still alive.

    You are also a bit unlucky - yes, often units do get back up in a last-ditch effort to stay alive, but it seems that both of your units were pretty cowardly, because squads do vary in terms of how prone they are to keep on charging or crawl off.

    So yeah, don't get angry, because in a couple of turns of fire, you will have blown him away with your LMG in all likelihood, and your squaddies should get back up sharpish.

  8. Originally posted by Sandeu:

    I have the CDV version of CMBO Speacial edition. In the editor when selection the Axis I have Army (Herr) and several other unit types, in German. Is there a patch or something for this? English that is.

    If I recall correctly, the same's true of the US version.

    Other than the "Waffen Grenadier" troops, which are Waffen SS troops, but since CDV publishes all over Europe, including Germany, it can't have explicitly Nazi stuff such as SS references.

  9. Hmm fair enough.

    In addition to the original topic - no there aren't cheats, but there are ways of playing like a complete arse.

    For example in CMBB and CMAK (and probably CMBO, really) I've played against people who've set up planned bombardments and then merrily waltzed their FOs off the field of battle so as to deny me the points - some people also do it with trucks / HTs etc after they move up their guns with them.

    Pretty shameful tbh.

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