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B00M$LANG

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Posts posted by B00M$LANG

  1. Like the other games I've worked-on or designed, CM:SF relies on the users to keep content fresh, relevant, and exciting.

    BF's job was to give you a game. The scenarios are fairly realistic in that US firepower and training is, indeed, far superior to Syrian equipment and training, and that is reality.

    If you want to get down to it, giving every scenario tons of IF and Air support negates any semblance of parity and balance in a scenario.

  2. Originally posted by Kevin Kinscherff:

    I think the setting is good for debuging. Then off to more traditional venues.

    Kevin

    Why? Why are you people so afraid of modern tactical combat?

    Is it because the pace of it far outstrips your abilities?

    Are you uncomfortable with the rapid, ever-changing aspects of the modern battlefield?

    Are you upset that your plodding, out-of-date tactics get you killed within minutes on the modern battlefield?

    It makes one wonder why you even bother playing wargames if you can't adapt to new challenges. I guess I'd get frustrated too, getting my ass handed to me playing against 14 and 15 year olds who understand the need for quick-thinking and rapid implementation of plans. That must really suck!

  3. Originally posted by RCHRD:

    I tried the demo and decided not to buy, because 40 dollars IS a lot of money to throw away. I played CMBB today and one of my panthers decided to reverse all the way up to the front. That game isn't perfect, but acceptable.

    That's hilarious! You'll accept a panther ass-ending all the way across the map, but you can't abide by a few glitches in SF (and none even nearing what you described!).

    Over the last 19 years or so, I figure I have spent over $10,000 on software and hardware that was complete and utter crap, so $40 is nothing to pay for something I see as fun, challenging, and a keeper on my two machines. I have quite a bit of experience with military wargames and simulations, and this one is really leading the way in what it is accomplishing.

    [ September 18, 2007, 06:32 AM: Message edited by: B00M$LANG ]

  4. Originally posted by Lt Belenko:

    ...The lesson I learned: Buy the next BFC product AFTER I play the demo and deem it ti be playable/enjoyable.

    Back to Spider Solitaire until version 1.07 or 1.08 is released.

    Well, obviously, you aren't privy to what happens during beta-testing, nor are you aware of what it can take to get a product out the door on a deadline. There is no way any software program can be tested on every one of the millions of combinations of running hardware and software out there. Add to that the fact that BF doesn't have a million-dollar testing budget like many software companies have.

    Then you have the rabid grognards who think pathfinding in a dynamic, unscripted movement game in three dimensions is nothing but child's play, and you might begin to realize the pressure these guys are under. They are doing things with pathfinding that even the big companies struggle with and throw millions of dollars at, and this includes militaries around the world! Why do you think no one has won the robotic vehicle challenge yet? If it was easy, that nut would have been cracked years ago.

    In addition, buying something without playing the demo, and then whining about it, tells me you're not much of a gamer to begin with. I know a couple of people who will gladly take your copy of SF off your hands.

    [ September 18, 2007, 06:18 AM: Message edited by: B00M$LANG ]

  5. Originally posted by Bradley Dick:

    Fire and forget is the way to go if you're a dismount. No doubt about it.

    You're still probably going to get hosed by the enemy after you fire, but at least you scored a kill. And that's the idea, right? Trade a missle that costs tens of thousands of dollars and one troop for an aircraft or tank. Hell, maybe your soldier will even get away without being killed.

    I disagree...the whole point of the Javelin as a FaF missile (Fire and Forget) is that it gives the gunner and assistant time to displace and hide after firing. I disagree...the whole point of the Javelin as a FaF missile (Fire and Forget) is that it gives the gunner and assistant time to displace and hide after firing, BEFORE their location is pinned-down by the enemy.

    Only if the people using the Javelin are retarded will they remain exposed long enough to get "hosed" by the enemy. In other words, they would deserve it.

    Only if the people using the Javelin are retarded will they remain exposed long enough to get "hosed" by the enemy. In other words, they would deserve it.

  6. Originally posted by Statisoris:

    ...Why do you blame BF so much for releasing the game in its current state, they HAD to by contract. Why are you rubbing how crappy the game is in their face? has their post-release support for the game been sub-par in any way? If not, why throw around so many negative vibes. be cool :cool:

    Because denigrating others gives one a sense of superiority.

    BTW, CM:SF isn't a crappy game at all, IMHO...and that's all it is...an opinion.

  7. It's a GAME...designed to ENTERTAIN.

    Personally, I get a HELL of a LOT of fun out of this game, and games and modern warfare are my job. I've been burned out on RTS's for years, and CM:SF has rekindled my desire to see more try and do it right.

    Is CM: SF perfect? OF COURSE NOT! Is Windows XP perfect? How long has IT been out?! How many times has anything EA ever made been patched? SF is, by far, THE standard for 3D modern warfare RTS's.

    Come on, people...lighten-up, get a life, learn your modern warfare tactics and enjoy the game...or go back to surfing porn.

    But most of all, for those of you who are so wrapped-up in the intricacies of what SF does right v. what it does wrong, ease-up and get some perspective.

    IT'S A GAME! I've spent far more money on far worse products, even over the last 6 months. This happens to be the best $45 I've spent on a game in quite awhile.

    [ August 28, 2007, 08:02 PM: Message edited by: B00M$LANG ]

  8. Originally posted by Compton:

    </font><blockquote>quote:</font><hr />Originally posted by mr.bean:

    OMG THANK GOD!

    someone with my same problem!

    please help us!

    i have the same problem using vista in bootcamp on a macbook.

    I have a macbook pro running Vista ultimate and I have no other problems than a bit sluggish frame rate considering hardware specs (core 2 duo 2.4 ghz, geforce 8600m, 2 gb RAM). Won't comfort you much I guess but just a note that the game is playable at least with this config.

    I'm using nvidia driver version 7.15.11.6218. </font>

  9. Originally posted by Chelco:

    I pre-ordered the regular version and now I want the strategic map.

    I guess the only option I have is to buy an extra deluxe version?

    Battlefront, will be there a printout of maps for sale sometime in the future?

    If this has been addressed in the past, I apologize for the spam.

    Actually, that map, minus the blue arrows and the icons, is free for use by anyone, so you can have it printed to any size you want, add your own icons for your own campaign, track your battle, etc. HERE is the link to it!
  10. Here's a thought...give the squads/platoons general orders and let them go for it. Ensure you're zoomed-out enough to take in the entire battlefield and intervene when you think you need to.

    Two hours is plenty of tiume if you have a basic plan in mind and have initial moves plotted. Remember to support your movement with the Strykers and be methodical.

  11. I didn't have too many complaints about SF before, but now that the cursor lag is completely gone in the scenario editor mapping AND in game, I'm ecstatic! Everything BLAZES on me modest old system!!

    This is the most difference I've seen in a single game patch, ever.

    As I've stated before, not hung up on the pathfinding because I know the challenge well, and some of the other behaviors people complain about, well, sh!t happens in war, and people don't always do everything to standard with bullets whizzing past their heads...sometimes they do stupid stuff, so even that doesn't bother me.

    I realize that you have a long list of things you'll get to as soon as you can, but you seemed to address my biggest complaint right off the bat!

    I have recommended this game to other people I know who are new to the wargaming genre, and they all love the game, and are telling their friends to buy it as well. Once they play it for an hour, they are hooked.

    BTW, I'm REALLY glad you didn't do this in WWII mode, because most of the youngsters I know that game don't want anything to do with that era...they want the modern stuff, and they want it with as much action as possible, and SF has it in spades.

    Keep up the great work and remember, some of us really do realize that good things come to those who wait, and the hurried always get left behind!

  12. EFP = Explosively FORMED Projectiles (or Penetrators)

    An explosively formed penetrator (EFP), also known as an explosively formed projectile, a self-forging warhead, or a self-forging fragment, is a special type of shaped charge designed to penetrate armour effectively at stand-off distances. They were first developed during WWII

    Here is a link to the wiki

  13. Originally posted by Splinty:

    1980-82 3/68 ADA 82nd Airborne Div 16E Hawk Missle Fire Control Operator.

    1982-84 2/2 ADA same job Giessen FRG

    1986-88 A CO 2/7 INF 24th ID Ft Stewart GA 11B/M Bradley Infantryman

    1988-1992 A CO 4/7 INF 3rd ID Aschaffenburg FRG 11M (to include Desert Storm Deployment)

    1996-2006 ACO 156 SIG Mobile Subscriber Equipment Operater/Maintainer Mich Army National Guard (to include OIF I/II 03-04)

    2006-present 31B Military Policeman 46 MP CO currently at FOB Rustamiyah Baghdad.

    SPLINTY! I was the Dco Senior Medic from 86-88!

    [ August 08, 2007, 05:58 AM: Message edited by: B00M$LANG ]

  14. Originally posted by sgtgoody (esq):

    BOOM$LANG,

    Do they tell you guys in basic that you are the backup M60 gunner? Every medic that was ever attached to one of my platoons used to beg me for time on the pig. Got lots of driveon rags out of the deal though.

    When I was with the infantry at Stewart, we used to do 25-milers every payday. Yeah, I've done my time with the monster, and my aidbag, and all the other gear everyone else carried.

    I didn't mind, really, even though I've got deteriorating ankles and a hip for it all. I made sure that I was trained on every piece of warfighting equipment in every type of unit I was assigned, how to drive everything, and how to do the things that could keep me and my patients alive in combat (call for fire and such). When I made Corporal and had soldiers under my charge, and continuing throughout my career, I made sure my platoon was just as trained as I was.

    My guys normally had the highest success rate in the EFMB of any unit attending, and, in many cases, went on to do the same for THEIR medics down the road.

    Although I often refer to myself as a Cavalryman in a Medic's clothing, I would never have traded the varied experiences I got as a medic for anything.

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