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JaguarUSF

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Posts posted by JaguarUSF

  1. 1. Select unit.

    2. Select a movement order such as "quick" "fast" "slow" or "move" (don't select hunt)

    3. Right click on the vehicle. When you place the cursor over the vehicle, if the cursor is green, there is enough room for the troops. If the cursor is yellow, the vehicle is too full or too small.

  2. Hello again everyone.

    I've been "away" for a few days because of the birth of my first child (hooray!) and I come back and see this post. I'm flattered to be referenced as ammunition in arguments ;)

    The scenarios that I did that got improved for the game I did for fun when I played the preview version of CMSF, just so everyone knows. I wasn't asked to, I just did them to test out the editor and create some more content in the game (the early builds only had a couple of scenarios), and I shared them with Battlefront, so I would not call myself an active member of the team or a major contributor to the game, although I did help in finding out the apparent cause of nVidia poor performance.

    I think the mass opinion of CMSF will lie somewhere between my enthusiastic approval and Tom's disappointment; a lot of the issues he brought up have validity, while others missed the mark due to being uninformed or giving the game a quick glance. Again, everyone will find out soon enough! So enjoy the game!

  3. If you preordered from Battlefront, yes, you will download 1.01 on the 27th (part of the reason why Battlefront wanted to hold off on the release...to get the patch out). Orders through Paradox and I imagine Gamer's Gate are 1.00, and they will download a patch day of release.

    I don't know of any Vista issues because I haven't been suckered into that mess ;)

  4. http://www.acegamez.co.uk/reviews_pc/Combat_Mission_Shock_Force_PC.htm

    I think he realistically states some of the problems that new players will have (lack of a tutorial and no tool-tips) with the game, stuff that I didn't really have an issue with because I am familiar with previous titles.

    He also comments about the AI, and I think the issues lies with the fact that the computer player is less aggressive than in most RTS games. It does take some time for the AI to get going at the beginning of a scenario. The strategic AI is all hard-coded, so it's as good as the scenario designer wants it to be. I guess he never ran into (or didn't play enough) to experience multiple AI plans that vary their strategy. Most of the scenario missions have the AI on the defensive, so they are stationary as he mentions, although it's by design rather than poor AI.

    An inaccuracy: there is deformation, although you can't really see it unless you are up close.

  5. Originally posted by molotov_billy:

    There seems to me to be something basically wrong with a member of the development team writing a review of the game

    Actually, I just did some scenarios with the editor while previewing the game on my own. I sent them to the developers (around 12 or so) and they put 5 in the game. I didn't have anything to do with the development of the game, I just contributed some additional stand-alone scenarios.
  6. Battlefront has identified solutions to both of the problems I mentioned in my review with my GeForce 8800 video card.

    The teleportation problem is a confirmed fix for 1.01 (I have personally seen it), which will be the release version available from Battlefront.

    The freezes are, as I suspected, due to crappy drivers not being able to handle all those fantastic polygons, resulting in overall poor performance and eventual freezing. The models will be optimized to make the nVidia cards cry less. Stupid baby cards.

    [ July 20, 2007, 11:10 AM: Message edited by: JaguarUSF ]

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