Jump to content

Rodingo

Members
  • Posts

    7
  • Joined

  • Last visited

    Never

Rodingo's Achievements

Junior Member

Junior Member (1/3)

0

Reputation

  1. I think this would be a great addition. I have seen it done in a RTS (which I will not name), and it makes for an awsome learning tool. It's also nice just to sit back and watch the WHOLE battle again at different angles and viewpoints. Yes WEGO allows that, but WEGO also limits giving commands to your troops in 60 second intervals. Good thing real life isn't WEGO.
  2. Yeh I think the RPGs are a little to accurate, at least when fighting against REDFOR. I skimmed over the one of the previous posters post and the article. The training of RPG gunners with a standing army is one thing, but having your standard Joe Hadji who is given a 10-40 year old weapon from his mother's sister's cousin's roommate is not going to be a crackshot. Much less using 10-40 year old ordance that has most likely been stored under less than favorable conditions. There is bound to be a high rate of duds and just flat out crazy flight paths resulting from that alone. Plus dont forget it's a true Soviet era weapon designed with quantity, not quality in mind.
  3. I agree that a REPLAY function for real-time would be great (after the battle is over). I have seen it done in other games. When it's done to where the whole battle is recorded, it's nice to sit back and watch the whole thing unfold without those pauses that you used to fine tune your units. And like someone else pointed out, so much happens, this will give the opportunity to see it all. Plus it serves as a good training tool so you can review on what works and what doesn't or if the battle was so rememberable you would like to watch it again later.
  4. I as well as only a couple of others I guess seem to have the same problem. Still havn't seen an explanation as to why.
  5. I as well as only a couple of others I guess seem to have the same problem. Still havn't seen an explanation as to why.
  6. Not to seem like a smart ***,..but I do know about the NVG's and hatch open view,..but... the key chart does say there is a zoom in and out for the comannders sight using the mousewheel or + and - keys. They just don't seem to work. So you are right,..you can't,...but why?
  7. I can't seem to get the commander's sight to zoom in or out. I tried remapping the controls but still no dice. Does anyone know if that's a realism setting or am I just missing something? I do LOVE this game btw!
×
×
  • Create New...