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teeps

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Posts posted by teeps

  1. Originally posted by Cornelius Quilty:

    [QB] Can anybody explain the following behavior of weapons in CMSF:

    - Often syrian ATGM's seem to be Duds, the ones on light vehicels and carried around by foot crews usually come too short (for instance in Allahs fist all three AT-3c crews got all their missiles of, but all of these hit the ground early, as if they were mortar rounds), the ones on Tanks, especially on T-62's, usually go too far. Assumes the game that russian missiles are of inferior quality or that the older missiles in the syrian inventory are unusable by 2008?

    From the manual page 185:

    Another major drawback is the inability to track the missile until it is at least

    500m from the gunner, which effectively means targets closer than 500m can not be

    engaged at all. Which is why estimates of the missile hitting the target range from

    2%-25% depending on the situation and gunner skill.

    I think this is what you are seeing.
  2. Good post Bigduke6.

    This probably won't be popular, but if the video is of a genuine action, rather than training then I feel it demonstrates why US Forces have a bad press everywhere apart from the US. Cards on the table - I'm a Brit Christian who's also half-Iraqi and never supported the invasion in the first place, so if you want to filter my view through that then go ahead. The big problem I see is that US forces seem to do too good a job at dehumanising the people in Iraq, whether civilian or enemy. I know that can be a hard distinction to make, but in this case it seems like there was probably time to make some kind of assessment on that. The cheering after the javelin is fired is understandable on one hand, but imagine you are an average, moderate Iraqi seeing that - how are you going to feel? You're going to think Americans like killing Iraqis no matter what the circumstance. You're going to think that it's sport for American soldiers from the way they cheer at the end, like they're on some hunting trip. Seeing them use maximum force is going to make you think they are more interested in playing with toys than in any sort of humanity. It doesn't make the US look good, and it only serves as propaganda for the jihadists flooding into Iraq.

  3. Combat Tactics:

    If you edit the line <Territory ... in the mission.xml file you can give yourself extra room to flank. The third figure defines the width of the play area.

    I've looked at the Defensive Tactics mission file and I've been able to up the skill of the AT gunners, but they still die straight away anyway. I haven't looked at the Germans too much yet.

    [ April 22, 2007, 10:45 AM: Message edited by: teeps ]

  4. The early Gallic confidence about dealing with this piffling recon screen may have been misplaced. Despite the quick folding of the screen on the left of the map, there's an argument in the centre that I can't get out of - a few enemy squads there are pinning some of my boys. I have to say though, that these French troops seem to panic easily, despite not being green. Are there differences in the nations' psychological hardness in CMAK, or have I just got a bunch of cowards?

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