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Captnbn

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  • Location
    Kernersville, NC
  • Interests
    Sailing, travel, history, this game
  • Occupation
    IT Analyst

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  1. Schrullenhaft, And in this scenario(Ham and Jam) there's no maneuvering. Right from turn 1 you start fighting. And I knocked out a MG bunker..hence the captured crew.
  2. Schrullenhaft, Thanks again for your input. At least that's a workaround. So basically when it happens again I can PBEM the autosave file?
  3. Schrullenhaft, I'll answer the last question first. He is usually hosting and I'm just sitting here watching the data transfer bar fill to red and then I get the dreaded "sound". Driver version 6.13.10.2841 so version would be 28.41 I will check task manager and see if something is running like you suggest. I'll also visit the Nvidia site for latest driver. Thanks again.
  4. First of all, thanks everyone for your replies. The game I am playing is CMBO. Now, I have downloaded(several times)a fresh and latest version of DirectX and I can get into a scenario for 20 turns or 6 turns before getting this message. There seems to be no pattern to number of units or complexity of map, etc.. The only other program I have running is my connection to MSN. Below is the information on my video card and driver: 64MB DDR NVDIA GeForce 4mx 420 w/tv out nv4_Disp.dll
  5. Kingfish, Please send Staffordshire pack. E-mail in profile. Since I got hooked on CMBO I'm constantly looking for good historical scenarios. Thanks for putting this together. Captn
  6. When playing TCP/IP with a friend I am getting the "Unhandled Exception c000000005..." message and it locks up the game. This only happens during a game played over the internet. I have not had it happen playing PBEM or as 1 player. My system is a Dell 8400 running Windows XP....he has a Dell 2400 running Windows XP. The only difference I can see is that he has a high speed connection and I use dial-up. Any help will be greatly appreciated. My friend is about to have hip surgery and we plan to do some serious fighting while he recovers. Also, I have on several occasions refreshed my DirectX files, and the more it happens the less convinced I am that that is the problem.
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